Skyrim Special Edition

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AmethystDeceiver - Jeir - docteure

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docteure

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47 comments

  1. zangdar72
    zangdar72
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    Hey, I have a breast invisible part in the bodyslide 
    Screen
    Do you know how can I solve it ? Thanks!
    1. MerlotStorm
      MerlotStorm
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      • 1 kudos
      bump. having the same issue.
    2. xCidaris
      xCidaris
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      +1
  2. chrhodes84
    chrhodes84
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    I noticed that the crossbow mesh points to the wrong textures.  Several of the armor meshes have a texture path that doesn't exist either. ex the hood points to textures\armor\dcvrworks\bsarmor\cuirassf.dds
  3. RevanFanMan
    RevanFanMan
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    Would it be possible for you to add HDT physics to the cape?
  4. LittleFighter
    LittleFighter
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    How do the 3BA physics work? Does the whole top move or just the breasts?
    1. Jeir
      Jeir
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      The top moves with the breasts. There would be clipping otherwise.
    2. Moyse06
      Moyse06
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      There's a way to do it. Cant remember how but it did it with a toturial on youtube for harry's series 6 armor a while ago.
  5. XarisZ
    XarisZ
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    flag it as esl pls
    1. Jeir
      Jeir
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      I tried the 'can this be flagged as .esl' script in xEdit, and it said no. Likely due to the scripts.
      If someone else wants to make a working plugin for us, they can go ahead.
    2. XarisZ
      XarisZ
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      can i just build the meshes from this mod and then use them for this one?
      https://www.nexusmods.com/skyrimspecialedition/mods/21612
      Its already made as esl
    3. RUcereal
      RUcereal
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      @XarisZ Yes. This mod uses the same mesh folder path as the mod you listed.
  6. DrSeptimus
    DrSeptimus
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    So this only came with default colors and was esp on top of it? Would the color version and light plugin be available soon?

    I am at my limit for esp. :(
    1. RUcereal
      RUcereal
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      You don't need to wait for it. Simply activate this mod, then build the body for the armor in bodyslide. Make sure the new mesh files you create are sent to your overwrite folder. Then you can deactivate this mod. The mesh files you created should overwrite the mesh files you have for the color version.
  7. majesticginger
    majesticginger
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    is 3ba backwards compatible with normal cbbe?
    1. Jeir
      Jeir
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      Short version: Technically yes. But don't use the physics version without at least XPMSSE installed.

      Long version: For this mod (and Dark Envoy), the '3BA' version is just CBBE with extra sliders. The '3BA Physics' version has all the jiggles that comes with 3BA. In future, once the CBBE v2.0 update is ready, 'CBBE' will have the additional 3BA sliders, and '3BA' will just be the physics version.
    2. majesticginger
      majesticginger
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      You’re referring to jiggle physics right? I personally don’t like jiggle physics in my game so that’s not an issue for me. I was wondering because iirc base cbbe isn’t compatible with 3ba armors, but there’s some armors made for 3ba and I wanted to know if I’d have to covert/reinstall a bunch of armor mods to use this armor. 

      thanks for the clarification 
  8. coldsun1187
    coldsun1187
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    Good to see you two back at it again. I still use a good chunk of your CBBE mods.
  9. Spongeman131
    Spongeman131
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    Will you be updating the standalone colors version with the newer 3BA bodyslide files from this mod?
    1. RUcereal
      RUcereal
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      You do not need an update for that. Just use this mod to create the bodyside mesh files and they will overwrite the mesh files from the standalone colors version since that mod also uses the same folder path. Then you can deactivate this mod but make sure your newly created mesh files are in your overwrite folder, not this mod's folder.
    2. Jeir
      Jeir
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      Soon.
  10. Lumnu0n
    Lumnu0n
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    Would it be possible to add hdt-smp physics to the tasset and cloak aswell? Great mod otherwise :) just looks a bit weird to have the tasset and cloak be stiff.
    1. Jeir
      Jeir
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      If someone else does it for us, sure.