I would really, really appreciate it if you briefly explained how you managed to do this. I'm trying to extend the width of this menu, but I've taken a look at the original SWF file in JPEX and I just have no idea which elements need to be edited. Thanks!
Short answer: Try transforming every sprite and shape you think should be modified :'(
If Bethesda wouldn't use SWF for this, we could use diff to know exactly what I modified.
Long answer: 1. The sprites are elements ("unique") and components (a join of other elements), so, you can click in the sprites "folder" to see the previews in the right section of the program. 2. Hit double click "DefineSprite (128)", the one that looks like the menu in the post image. 3. Pause the animation and hover your mouse above the image, then, under the tab, you will see the elements under your mouse. e.g., DefineSprite (119: ItemList) depth: 3, DefineSprite(121) depth: 1,... 4. Now you know where to go, let's try with DefineSprite(121) first. If you repeat the step 3 with this sprite, it will tell you it is use "DefineShape3 (120)". 5. in "DefineShape3 (120)" click "Transform" button and use the scale section in the right for an easy way, or click "Edit points" button to edit in a more detailed and vectorial way. When you use the "Transform" button, don't forget to choose the right transformation point for how you want to scale it without changing the relative origin point reference. 6. Try the menu in game and repeat. Remember to see the preview you see when you have selected the main file in the left section. In this case contructibleobject.swf If you have a different aspect ratio, you can edit the header in the "Display rect" section, you can compare both files of this mod, this is the only difference between these two.
About the text section width, It's changed using the config.txt of skyui, using the properties with the "width" word... But I just modified the defaults.entryWidth property :)
Hi there! I just uploaded a version for the 21:9 aspect ratio, but currently I don't have a way to test it. Could you try it and give me feedback? Please.
I can't believe I made a preview to encourage someone to do this, without knowing it already exists! I checked C.O.C.K.S requirements before I start working on it, but I didn't see this mod :( I made NORDIC COCKS 4 SAS 19 days after you had released this, and I was waiting for a fix until today!
It's compatible. You'll get the fixed menu size, and you can see the warmth ratings in the item tooltip. I wouldn't use it with the NORDIC UI - SAS patch though, since that mod's Sunhelm option doesn't work for food. AIT has an option that does instead.
20 comments
edit: https://www.nexusmods.com/skyrimspecialedition/mods/81598?tab=description
If Bethesda wouldn't use SWF for this, we could use diff to know exactly what I modified.
Long answer:
1. The sprites are elements ("unique") and components (a join of other elements), so, you can click in the sprites "folder" to see the previews in the right section of the program.
2. Hit double click "DefineSprite (128)", the one that looks like the menu in the post image.
3. Pause the animation and hover your mouse above the image, then, under the tab, you will see the elements under your mouse. e.g., DefineSprite (119: ItemList) depth: 3, DefineSprite(121) depth: 1,...
4. Now you know where to go, let's try with DefineSprite(121) first. If you repeat the step 3 with this sprite, it will tell you it is use "DefineShape3 (120)".
5. in "DefineShape3 (120)" click "Transform" button and use the scale section in the right for an easy way, or click "Edit points" button to edit in a more detailed and vectorial way.
When you use the "Transform" button, don't forget to choose the right transformation point for how you want to scale it without changing the relative origin point reference.
6. Try the menu in game and repeat. Remember to see the preview you see when you have selected the main file in the left section. In this case contructibleobject.swf
If you have a different aspect ratio, you can edit the header in the "Display rect" section, you can compare both files of this mod, this is the only difference between these two.
About the text section width, It's changed using the config.txt of skyui, using the properties with the "width" word... But I just modified the defaults.entryWidth property :)
Questions?
Can you please support 21:9 aspect ratio?
I just uploaded a version for the 21:9 aspect ratio, but currently I don't have a way to test it.
Could you try it and give me feedback? Please.
It works perfectly. Thank you! =)
:) really, no problem.
I checked C.O.C.K.S requirements before I start working on it, but I didn't see this mod :(
I made NORDIC COCKS 4 SAS 19 days after you had released this, and I was waiting for a fix until today!
THANK YOU SO MUCH FOR THIS!
Well, the C.O.C.K.S. requirement list is long, it is easy to miss this mod.
I don't use Frostfall, but the CC Survival Mode from AE, so, there is a possibility it does work. I forgot to mention I use SkyUI AIO Survival (SAS) that's the reason for the wider menu option of NORDIC UI - SkyUI AIO Survival (SAS) Patch -- Sunhelm - Frostfall - CC Survival Mode.
So, I can't promise you I'll do it.
If you have the time, you can try it yourself, I used JPEXS Free Flash Decompiler.