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anaeru

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anaeru

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20 comments

  1. Khaeops
    Khaeops
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    Would you be able to add support for toggling the extra columns (i.e. body slot)?
  2. CedWinchester
    CedWinchester
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    Does anyone know, how to get these categories? As in weapon type, not material? Been looking for this since I saw it in a video, which mod does that? 
    1. anaeru
      anaeru
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      Check the Constructible Object Custom Keyword System mod, is that what you are looking for?
    2. Blasg
      Blasg
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      did you find it? i want it too
      edit: https://www.nexusmods.com/skyrimspecialedition/mods/81598?tab=description
  3. Gelblich
    Gelblich
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    I suppose it doesn't hurt to ask. Would it be possibe to do this but for untarnishd UI? Or, how would one go about it to do such a conversion?
    1. Wind0902
      Wind0902
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      • 11 kudos
      Untarnished UI already comes with compatibility with it.
  4. marblemist
    marblemist
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    I would really, really appreciate it if you briefly explained how you managed to do this. I'm trying to extend the width of this menu, but I've taken a look at the original SWF file in JPEX and I just have no idea which elements need to be edited. Thanks!
    1. anaeru
      anaeru
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      Short answer: Try transforming every sprite and shape you think should be modified :'(

      If Bethesda wouldn't use SWF for this, we could use diff to know exactly what I modified.

      Long answer:
      1. The sprites are elements ("unique") and components (a join of other elements), so, you can click in the sprites "folder" to see the previews in the right section of the program.
      2. Hit double click "DefineSprite (128)", the one that looks like the menu in the post image.
      3. Pause the animation and hover your mouse above the image, then, under the tab, you will see the elements under your mouse. e.g., DefineSprite (119: ItemList) depth: 3, DefineSprite(121) depth: 1,... 
      4. Now you know where to go, let's try with DefineSprite(121) first. If you repeat the step 3 with this sprite, it will tell you it is use "DefineShape3 (120)".
      5. in "DefineShape3 (120)" click "Transform" button and use the scale section in the right for an easy way, or click "Edit points" button to edit in a more detailed and vectorial way. 
      When you use the "Transform" button, don't forget to choose the right transformation point for how you want to scale it without changing the relative origin point reference.
      6. Try the menu in game and repeat. Remember to see the preview you see when you have selected the main file in the left section. In this case contructibleobject.swf
      If you have a different aspect ratio, you can edit the header in the "Display rect" section, you can compare both files of this mod, this is the only difference between these two.


      About the text section width, It's changed using the config.txt of skyui, using the properties with the "width" word... But I just modified the defaults.entryWidth property :)

      Questions?
  5. ZeClass
    ZeClass
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    Moved to bug section.
  6. Risingmoon
    Risingmoon
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    I have been looking for a patch for S.A.S. for a long time! Thanks!
    Can you please support 21:9 aspect ratio?
    1. anaeru
      anaeru
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      Hi there!
      I just uploaded a version for the 21:9 aspect ratio, but currently I don't have a way to test it.
      Could you try it and give me feedback? Please. 
    2. Risingmoon
      Risingmoon
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      Thank you for responding to my request.
      It works perfectly. Thank you! =)
    3. anaeru
      anaeru
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      What can I say except, You're welcome

      :) really, no problem.
  7. VirtualLich
    VirtualLich
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    I can't believe I made a preview to encourage someone to do this, without knowing it already exists!
    I checked C.O.C.K.S requirements before I start working on it, but I didn't see this mod :(
    I made NORDIC COCKS 4 SAS 19 days after you had released this, and I was waiting for a fix until today!

    THANK YOU SO MUCH FOR THIS!
    1. anaeru
      anaeru
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      You're welcome!

      Well, the C.O.C.K.S. requirement list is long, it is easy to miss this mod.
  8. Gakuren18
    Gakuren18
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    Is this compatible with Sunhelm?
    1. anaeru
      anaeru
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      I haven't tried it, you could try. But I can't give you any guarantee.

      I don't use Frostfall, but the CC Survival Mode from AE, so, there is a possibility it does work. I forgot to mention I use SkyUI AIO Survival (SAS) that's the reason for the wider menu option of NORDIC UI - SkyUI AIO Survival (SAS) Patch -- Sunhelm - Frostfall - CC Survival Mode.
    2. MPBunny
      MPBunny
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      It's compatible. You'll get the fixed menu size, and you can see the warmth ratings in the item tooltip. I wouldn't use it with the NORDIC UI - SAS patch though, since that mod's Sunhelm option doesn't work for food. AIT has an option that does instead.
  9. Jilvane
    Jilvane
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    u-uhm do you t-think you could make a version for Untarnished UI?
    1. anaeru
      anaeru
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      It looks great, but currently I'm working in my set of mod based on the Skyrem guide.
      So, I can't promise you I'll do it.

      If you have the time, you can try it yourself, I used JPEXS Free Flash Decompiler.