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Sokkvabekk

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414 comments

  1. Sokkvabekk
    Sokkvabekk
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    Locked
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    PSA: Grad school + 2 jobs eating all my free time. Not able to update/bugfix. Happy to give someone else edit privileges if they want to make changes.

    Update: Kevin843 has been given editing permissions and has offered to update the mod since I cannot! Give him many thanks!
  2. Dakota2257899
    Dakota2257899
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    If you are looking for an instant makeover then you will be disappointed,  this is not one of those mods. Unfortunately :( 
  3. is the mod fully voiced ? are the npcs added fully voiced ? please i need a reply!
    1. FillInTheBlankPlease
      FillInTheBlankPlease
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      this mod does not add any npc's its just makes the thieves guild area look better over the course of the quest 
    2. dwarano
      dwarano
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      • 4 kudos
      *cough* adds 4 new recruits, one for each reputation quest. *cough cough.*
  4. MrManovar6
    MrManovar6
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    Don't panic if the Thieves Guild looks vanilla when first arriving there. You'll notice the changes when you progress. But if you wanna make sure earlier, you'll notice some unusual decorations by the beds.
  5. Hexxagone
    Hexxagone
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    Could we get a version that only changes the Ragged Flagon?
  6. livipup
    livipup
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    Does anybody know of a compatibility patch for Water for ENB? If not I might open either this mod or that one in SSEEdit and delete any water references as a quick and easy fix.
    1. fleckso
      fleckso
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      Water for ENB patch is here
    2. livipup
      livipup
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      Thanks :) I forgot to do this before starting a new playthrough
  7. FillInTheBlankPlease
    FillInTheBlankPlease
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    i dont think its this mod causing the issue but would anyone know why tonilia is giving 0 gold when i try to sell to her. and its not because she has too much gold. ive never bought anything from her and she only has 1k gold on her.

    edit. its from the mod master of one perk overhaul and its as intended by the mod author. has to do with the fence perk in the speech skill tree
  8. muhavaux33
    muhavaux33
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    Note:
    This mod has many issues on its own. In order to correct them you must install the following:

    https://www.nexusmods.com/skyrimspecialedition/mods/41309?tab=description
    Fixes extreme FPS drops inside the thieves guild

    https://www.nexusmods.com/skyrimspecialedition/mods/35261/?tab=files
    USSEP patch. (Only required if you're using USSEP. Which you really shouldn't in 2025)
    1. Zellexx
      Zellexx
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      ty boss
    2. ElliotKeaton
      ElliotKeaton
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      Thanks for this.
  9. CorthirinDovahkiin
    CorthirinDovahkiin
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    Got a weird issue when I enter the Flagon; When I look at the bar from the entrance, none of the characters or furniture shows up, then when I enter the bar area or the back passage that leads to the cistern, the entire structure turns invisible and all of the missing furniture appears. Another person in this forum seems to have had the same problem, please help.
    1. livipup
      livipup
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      The latter part of this comment sounds like occlusion planes being placed incorrectly. Do you have a mod that adds additional occlusion planes to worldspaces? They're often incompatible with mods like this.
    2. gneech
      gneech
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      I'm getting this too; it seems to be connected to either EFLX Shadows or Rudy ENB, but I haven't been able to lock it down.
    3. Revan410
      Revan410
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      The temporary fix from here fixed it for me: https://www.nexusmods.com/skyrimspecialedition/mods/64178?tab=files
  10. Sleepymeimei
    Sleepymeimei
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    i wish there was a standalone for the cistern. i have JKs ragged flagon so I'm almost positive there would be major conflicts u.u which sucks because jk's overhauls the flagon but not the cistern and i really love the way it's decorated here 
  11. Norman73Spear
    Norman73Spear
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    An idea I have for a mod if you are looking for a new mod is... Supposedly when you buy or sell to a Merchant, a certain amount of the profit the merchant makes goes to the Jarl of the hold the transaction takes place as a tax. So with this in mind and the way your mod here works. Would it be possible to make a mod that gradually adds items to the Palaces and Longhouses over time? Even in the city, this could be done. One day a new bench appears or more food is in place. Just an idea of a mod I cannot make and then I thought of the mod you have here as a comparison. Thanks either way. 😎