Keep normal level caps at 100, but set Formula caps to 999, or a lower number if you wish.
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This mod aims to change how Fortify Skill potions function; changing them from almost exclusively magnitude increases to skill effect, to instead flat increases to skill level, in the vein of CACO (Complete Alchemy and Cooking Overhaul). In most cases this tones down the extreme power that Alchemy can add to a character, but at the same time can also give massive amounts of power to users of mods that scale perks and skills off of skill level. One such set of examples are a few Ordinator perks like Bear Traps that scale off of Lockpicking level, Dwarven Autocannons which scale off of Smithing Level, and the Sneak Perk 'Demolition Job' which scales off of Sneak level.
Do note however, that for many of the individual skills' *base* power from skill level to function when pushed past 100, you will need to use a mod such as Skyrim Skill Uncapper (fixed) which is an updated version of the original Skyrim Skill Uncapper. In the mod's .ini file you will want to keep the normal leveling caps at 100, but set the formula caps to 999 to allow your skills to still scale in power from the base skill per level effects when pushed past 100.
This mod also fixes some inconsistencies in Vanilla potion descriptions:
1. Adds an 'S' to the Fortify Heavy Armor potion effect (as well as all new descriptions), to read as 'Increases' instead of 'Increase', to be consistent with the wording of the enchantment version of the mod and the Fortify Light Armor potion effect.
2. Fixes wording on 'Fortify Persuasion' potions to be consistent with other skill-level boosting potions.
Compatibility Notes: A TFSP version compatible with the great mod Apothecary - An Alchemy Overhaul by the Simonrim team is also available for download, and forwards through the overall changes made to each potion's base Magic Effect while keeping Fortify Potions as skill level increases. All credit goes to the Simonrim team for the data needed for this optional version.