I only just discovered these and I think the Idea is absolutely fantastic. I am currently using your upper and common wardrobes, but I assume that your noble wardrobes wouldn't be compatible with mathy79's iconic 3D Furniture noble-wardrobe? (https://www.nexusmods.com/skyrimspecialedition/mods/23552?tab=images&BH=1)
Mentioning in case anyone else runs into this: After enabling the Snazzy wardrobe series (Common, Noble, Upper) as well as WACCF and the Snazzy wardrobe WACCF patches, I started getting CTDs upon loading any location with a wardrobe, for example Dragonsreach Jarl's Quarters.
It turned out to be a conflict between Snazzy wardrobe WACCF patches and Containers and Leveled List Fixes (CLLF). I stopped CTDing after disabling the Snazzy wardrobe WACCF patches. Note that I'm not sure why the conflict was causing CTD and I'm not sure what I'm losing by disabling the Snazzy-WACCF patch.
Ran into an issue using this mod. Funny thing is, I've had basically the same problem with another mod back when I still played LE. Different circumstances but exactly the same issue.
The base forms of the Wardrobes defined in this mod are all set to respawn. The version they are set to replace is not.
In most cases, this matters little, but in some places, this can cause major issues. For whatever reason, Beth devs chose to leave a lot of the base containers as non-respawning and used them in places where they are meant to act as safe storage.
Like the Student Accommodations at the College. Came back from a rather lengthy venture and found that several dozen gems, a bunch of unique items, tons of materials, and a number of magic items had all evaporated into thin air.
Now having encountered a similar issue in my LE days, I immediately realized what was the cause. Checking things out with xEdit proved my assessment to be right.
I get the idea of wanting dynamic containers in the game world, to loot all them Snazzy clothes from some poor fool's wardrobe and then return later to rinse and repeat. But that is not how the devs set up the game, and replacing non-respawning objects with respawning versions can cause issues.
Having said that, do note that I really like the Snazzy Swapper series and have most of them active in my current load order. They really do add spice and variety to Skyrim. And the issue is not super game breaking since a lot of dedicated player houses use independent player home versions for most containers. Thus they won't get replaced and remain as safe storage. But if you come across supposedly safe storage swapped by this mod, then this facet can royally wreck your day. Especially if you just run through the cell in question without realizing the container has reset and continue playing for several hours more. If that happens... You will be kinda... Not a happy camper when you realize it later. Luckily I lost only about half an hour of progress this time. Could have been a lot worse, but thankfully I remembered I was supposed to pick my ring of smithing from its storage before heading back out. That's when I noticed the respawning of my wardrobe.
If you do notice the respawn in time, it is fixable. You need to use the console to find out the refid of the new base form for the container and log out from the game. You then need to open your load order in xEdit, locate the entry for the new base object, copy it to your smashed/bashed/merged mod (whichever flavor you run with), and then remove the respawn flag from it. Then restart the game and reload the last save before you entered the cell with the container in question.
Cell reset is checked at cell load, so it doesn't matter how long ago the cell reset timer has run its course. As long as the base object for the container is not set to repsawn at the time of cell load, your stuff will remain safe. Even if everything else in the cell resets.
24 comments
Snazzy Strongboxes - Base Object Swapper
Snazzy Ruins Chests - Base Object Swapper
Snazzy Safes - Base Object Swapper
Snazzy Common Wardrobes - Base Object Swapper
Snazzy Upper Wardrobes - Base Object Swapper
Snazzy Noble Wardrobes - Base Object Swapper
Snazzy Bookcases - Base Object Swapper
I know it's esl, but I just want to declutter my plugin.
It turned out to be a conflict between Snazzy wardrobe WACCF patches and Containers and Leveled List Fixes (CLLF). I stopped CTDing after disabling the Snazzy wardrobe WACCF patches. Note that I'm not sure why the conflict was causing CTD and I'm not sure what I'm losing by disabling the Snazzy-WACCF patch.
The base forms of the Wardrobes defined in this mod are all set to respawn. The version they are set to replace is not.
In most cases, this matters little, but in some places, this can cause major issues. For whatever reason, Beth devs chose to leave a lot of the base containers as non-respawning and used them in places where they are meant to act as safe storage.
Like the Student Accommodations at the College. Came back from a rather lengthy venture and found that several dozen gems, a bunch of unique items, tons of materials, and a number of magic items had all evaporated into thin air.
Now having encountered a similar issue in my LE days, I immediately realized what was the cause. Checking things out with xEdit proved my assessment to be right.
I get the idea of wanting dynamic containers in the game world, to loot all them Snazzy clothes from some poor fool's wardrobe and then return later to rinse and repeat. But that is not how the devs set up the game, and replacing non-respawning objects with respawning versions can cause issues.
Having said that, do note that I really like the Snazzy Swapper series and have most of them active in my current load order. They really do add spice and variety to Skyrim. And the issue is not super game breaking since a lot of dedicated player houses use independent player home versions for most containers. Thus they won't get replaced and remain as safe storage. But if you come across supposedly safe storage swapped by this mod, then this facet can royally wreck your day. Especially if you just run through the cell in question without realizing the container has reset and continue playing for several hours more. If that happens... You will be kinda... Not a happy camper when you realize it later. Luckily I lost only about half an hour of progress this time. Could have been a lot worse, but thankfully I remembered I was supposed to pick my ring of smithing from its storage before heading back out. That's when I noticed the respawning of my wardrobe.
If you do notice the respawn in time, it is fixable. You need to use the console to find out the refid of the new base form for the container and log out from the game. You then need to open your load order in xEdit, locate the entry for the new base object, copy it to your smashed/bashed/merged mod (whichever flavor you run with), and then remove the respawn flag from it. Then restart the game and reload the last save before you entered the cell with the container in question.
Cell reset is checked at cell load, so it doesn't matter how long ago the cell reset timer has run its course. As long as the base object for the container is not set to repsawn at the time of cell load, your stuff will remain safe. Even if everything else in the cell resets.