UPDATED: In version 2.5.0 the Bistro has been moved to accommodate for the building placed by Interesting NPC's.
If you use Interesting NPC's, please use version 2.5.1 under the "Optional Files". This version is patched to be fully compatible with Interesting NPC's. This version obviously requires the Interesting NPC's plugins. Be sure Clearpine Village loads AFTER all Interesting NPC's plugins.
CONFIRMED: As of version 2.4.0, Interesting NPC's does place a building that becomes inaccessible due to the placement of the Bistro. I acknowledge the fact, and will work on a fix for this.
Hello! Lovely little mod, was glad to find some content that breathes life into Haafingar Hold.
I am experiencing an issue in which the exterior lighting flickers depending on where I stand. I suspect that this might be due to the Lux mod, but I cannot find a patch for it. Is there any chance someone could make one, or one could be added to the mod's files? Thanks!
I have never used the mod you speak of. I do know that certain types of lights will collide if their fields of effect overlap, and when the camera passes through those spots it will cut the light off until the camera passes back out of both fields.
I know there were certain exterior areas where the lights would collide if the camera was in just the right spot. I thought I got them all fixed, but perhaps I missed a couple. I will re-assess them and update as necessary.
Thank you for pointing it out. Keep an eye out for an updated version.
I have assessed this issue once again. As it turns out, the quadrants of the exterior cell intersect near the fire and light post. These conditions make that particular area oversaturated with lighting. I tried a few different sensible configurations, and unfortunately without some serious renovation, there's no easy fix for this that meets my satisfaction. For now I am going to leave it be (partially to keep compatibility with older Skyrim versions), but will keep trying for a better solution. My apologies for any inconvenience.
Just started a new game and added your village-it is an excellent addition to the game. Perfect area that really needed a settlement and your is so lovely. I enjoyed the backstory books very much; it helped the village come alive even more to know the story of the residents.
Thank you so much. Numerous things are easy to overlook such as the books. Not much in this village were placed without cause, even though most of it is intended to blend with the game. Thanks for your recognition and endorsement!
A really lovely village, and I'm glad for 3dnpc version, thank you! Do you intend on making consistency patches for children overhauls? (Love the little hatchling by the way. I use Simple Children, but there are also RS, TKAA, etc.)
Hmmm... I honestly hadn't thought of it until now. Thanks for bringing that up. I am very much familiar with TKAA but have not used any others for a long time. Something to look into, thank you.
This mod is so good that I will make a german voiced language edition of it. Thanks for this. Maybe more some smaller quests would do this place some good. Keep it up!
Thank you so much for your interest in my mod. You are more than welcome to make a different language patch. Although keep in mind that there are 380+ lines of dialogue used here that citizens would not normally say (vanilla lines used), as well as recorded dialogue.
As for the quests, I have discovered I am not a quest designer (yet). Though I am happy to keep this suggestion in mind.
For anybody wondering about compatibility, 3DNPC (also known as Interesting NPCs) adds a house that clips with the Clearpine Bistro and is thus inaccessible. The quest for the player home does lead you to Robber's Gorge, but despite me already having mods there I didn't experience any issues or bugs with that. Also it seems to have been a rather wise choice having the town guards be their own unique faction, because with Immersive Patrols you do see passing soldiers (much like described in the mod author's neat lorebooks) and thankfully since the guards are neutral the town avoids a bloodbath. The one thing I do struggle with is that I can't quite find the key for the chest inside the player home.
I'm eager to see more from this mod and the author
43 comments
If you use Interesting NPC's, please use version 2.5.1 under the "Optional Files". This version is patched to be fully compatible with Interesting NPC's.
This version obviously requires the Interesting NPC's plugins. Be sure Clearpine Village loads AFTER all Interesting NPC's plugins.
Thank you for using my mod, and happy gaming!
I am experiencing an issue in which the exterior lighting flickers depending on where I stand. I suspect that this might be due to the Lux mod, but I cannot find a patch for it. Is there any chance someone could make one, or one could be added to the mod's files? Thanks!
I know there were certain exterior areas where the lights would collide if the camera was in just the right spot. I thought I got them all fixed, but perhaps I missed a couple. I will re-assess them and update as necessary.
Thank you for pointing it out. Keep an eye out for an updated version.
Edit: Is there any chance for a RS Children patch?
Actually, I have never used RS children so I will have to look into it. (I have always used TKAA.)
I will certainly consider your request. I always aim to improve Skyrim modding!
enjoying and endorsing.
This mod is so good that I will make a german voiced language edition of it. Thanks for this. Maybe more some smaller quests would do this place some good. Keep it up!
As for the quests, I have discovered I am not a quest designer (yet). Though I am happy to keep this suggestion in mind.
This village is located nearly due west of Solitude, Statue to Meridia, Clearpine Pond,
and Pinemoon Cave; also west by northwest of Dragon Bridge.
For anybody wondering about compatibility, 3DNPC (also known as Interesting NPCs) adds a house that clips with the Clearpine Bistro and is thus inaccessible. The quest for the player home does lead you to Robber's Gorge, but despite me already having mods there I didn't experience any issues or bugs with that. Also it seems to have been a rather wise choice having the town guards be their own unique faction, because with Immersive Patrols you do see passing soldiers (much like described in the mod author's neat lorebooks) and thankfully since the guards are neutral the town avoids a bloodbath. The one thing I do struggle with is that I can't quite find the key for the chest inside the player home.
I'm eager to see more from this mod and the author
Tracker added, nice job author.
Please refer to the "clearpine readme" file for the location of the key to the chest. (SPOILER ALERT)