Skyrim Special Edition

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Chew N Tobacca

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ChewNTobacca

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Clearpine Village
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A village in Haafingar hold. Intended to be your typical Skyrim village, yet different.
Inspired by all of Skyrim and more, Clearpine Village is a combination of resources from across the land.



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NPC's
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Mix A Lot: Innkeeper
Misty Moon: Inn server
Claire: Child
Macarena: Bard
Jaques: Market vendor, trains in Marksmanship
Olaf: Blacksmith
Fiona: Blacksmith
Tamara: Child
Gunther: General goods vendor
Wysteria: Market vendor
Brett: General goods vendor
Ellewyn: Spell vendor, trains in Enchanting
Veronica: Alchemy vendor, trains in Alchemy
Norm: Food vendor
LeRoy: Citizen, Follower
Gwyneth: Citizen
Stan: Citizen, Follower, Marriageable
Chloe: Food vendor
Xavier: Child
Guy: Citizen, beggar
Hen'ri: Citizen
Robin: Citizen
Annette: Citizen
Male Guard: Gaurd
Female Guard: Guard
Buck: Horse
Mary Ann: Chicken
Maggie: Chicken



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Items and Miscellaneous
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Food (all of which are in leveled lists appropriately):
Clearpine Brandy
Clearpine Meatloaf
Clearpine Stew
Iced Cream

Items and Equipment:
Clearpine Guard Shield
Torchbug in a Jar
Soup Spoon
History of Clearpine (4 books)
Jaques' Note to Macarena
Key to Clearpine Cabin
Key to Gustaf's Chest

Miscellaneous:
Load screen that mentions Clearpine and the Bistro.



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Known Issues
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Occasionally some of the merchants will ask the player to leave, even during normal business hours.
This can usually be fixed speaking with them, or by exiting and re-entering the building.

The back cover of the 'History of Clearpine' books does not display properly.
This is due to a flaw in the texture file that I can't seem to pinpoint.

Fast traveling to the village will sometimes cause shops to not keep their door lock schedule.
This is not an issue with this mod, but due to the nature of the game.

Misty Moon speaks no audible dialogue when greeting player upon sitting down.
This is because her voice type does not meet the criteria to allow her to do so.

The ore mine in the pond is there only because it is a 'persistent' reference.
This means it is 'baked' into the game permanently and cannot be moved or deleted.

Some of the merchants may sell things that might not be in their category.
This is because of the leveled items they have on their person.

When fast traveling to Volskygge, the player will arrive face to face with Wysteria's market stall.
Not an issue, but inconvenient.
This is again because it is a 'persistent' reference.



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Know Incompatibilities
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CONFIRMED: [As of Version 2.4.0] Interesting NPC's adds a building that will become inaccessible due to the placement
of the Bistro. I will acknowledge this and either make some changes or create a patch.

Any mods that occupy or change the same worldspace will potentially cause issues.

This mod adds food and drinks to certain leveled lists.
Mods affecting the same lists may require a patch; otherwise the later mod in load order will overrule.
Leveled lists affected are as follows:
'LItemIngredientFoodPrepared', 'LItemFoodInnCommon', and 'LItemInnRuralDrinkSpecificMeads'.



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Other Notes
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This mod will appear rather high in the plugin load order. I suggest using LOOT or equivelent to sort them.

Though this mod is safe to install mid playthrough, I do not recommend uninstalling this or any other mod mid playthrough.
As with most mods, it is best used with a new game.

No vanilla assets were modified or removed (other than the changes to the exterior cells).

All NPC's in this mod have a friendly relationship with the player therefor will not become hostile towards the player.
They are marked as 'Essential', which means they cannot be killed. I do not recommend attempting it.

All NPC's in this mod have a set schedule. Aside from their everyday routines, they can be found roaming around town,
visiting the shops, working on the farm, or taking it easy somewhere.

A quest is required to be completed in order to access Clearpine Cabin. See the end of this document for details.
(SPOILER)

Safe storage containers include the Fish Barrel next to the pond and the Food Barrel next to Robin's tent.
All the containers in Clearpine Cabin are also safe storage.

NPC's in this mod use the default body types for both male and female characters.



---------
Changelog
---------

2.4.0 Initial public release



-------
Credits
-------

KS Hairdos and developing team for the fantastic work and the ability to use it in such mods.

ElminsterAU and team for the use of SSEEdit.

NifSkope and its developers for such a powerful utility.

GIMP (GNU Image Manipulation Program) for the ability to create .dds texture files and mipmaps.

greentea101 and the creators of Unfuzer for the ease of working with vanilla audio files.

Audacity for the audio recording and editing.

Bethesda for making it all possible.

Caliente's Beautiful Bodies Enhancer ("CBBE"), used in screenshots.

Total Character Makeover (Males Only), used in screenshots.

A Quality World Map, used in screenshots.



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About me and this Mod
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Inspiriation for creating this mod came from the Creation Kit and the ability to do so. I am a long time Skyrim
modder and longer time player. I am married with a full-time job, 4 children, and a grandchild. Naturally I do
not have a great deal of time to work on things such as modding Skyrim (as much as I enjoy it).

This mod was not created by a team of programmers, but by one individual (myself) with help and feedback
from my spouse. Though I did use templates for the interior buildings, everything within was placed by me.
Even the custom recorded dialogue was done by my spouse and I. It took me over two years from the starting
point until the initial release, learning additional software and programming as it became necessary.



-----------------------------------
**********SPOILER ALERT!***********
-----------------------------------

-----------------------------------
**********SPOILER ALERT!***********
-----------------------------------

-----------------------------------
**********SPOILER ALERT!***********
-----------------------------------

Quest:
(To gain access to Clearpine Cabin)
-----------------------------------

Starts when player attempts to enter the cabin.

First objective is to speak with Olaf about the cabin.

Second objective is to find Olaf's brother, Gustaf, and retrieve the key to the cabin.
-Gustaf can be found at Robber's Gorge, near the top of the camp.
-Gustaf will only be found during this stage of the quest; the key is unobtainable until then.
-Gustaf's body will be gone upon completing the quest.

Third objective is to return and speak to Olaf once more to complete the quest.

Upon gaining access to the cabin, the key to Gustaf's chest can be found by picking the lock
of the strongbox on the shelf facing the chest.



---------------------------------------
**********ADDITIONAL SPOILERS**********
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(Issue)
Sometimes the gemstones at the pond will not settle.