Very nice player home. I love the theme , the layout is great , it has plenty of storage , yet it still manages to keep an austere feel to it . But the location is not so good to be honest.If it was in Dayspring Canyon it would've been perfect. Maybe you can consider an optional location there.
This has been one of my favourite player homes ever since it came out, but it always bugged me how there wasn't a bath anywhere in this huge, elegant mansion. :P So, I decided to make a little bath nook in the master bedroom myself using assets from the wonderful Gleamblossom Hollow (all credit goes to Sokkvabekk and the original asset creators; all I did was place them in CK lol). If you've never checked out that house, I highly recommend you do. It's one of the best player homes ever made.
Anyway, here are screenshots (I had to remove the armour decorations to fit the bath stuff in):
Is this compatible with Mirai (Girl with the Dragon Heart).
I recall the other big home that was on that mountain (Dragons Keep) having to move about some Mirai stuff because it was also on top of that mountain.
Very nicely done. Nice, new, fresh aesthetic. However, some feedback...and I realize not everyone cares about this sort of thing, but I'm going to say it because I think it could take your creativity to the next level.
Why are almost all modded homes lore breaking? So many questions. How did the previous owner get permission from the governing body of the province to build here? Why is it seemingly so well funded compared to the crumbling walls of Whiterun? It doesn't make sense to have such well made, clean, finely chiseled architecture outside of a main city that's comparatively ruined. Next, how was the previous owner aware of the existence of puzzle claws, and dragon priest masks? Or for that matter, Auriel's Bow - the location of which was only discovered thanks to the player's efforts to recover and read an Elder Scroll. The Initiate's Ewer and ancient Falmer books haven't been seen or heard of for thousands of years. How did this random guy know to build unique displays for them?
I think a way to make this tower make sense is to have it inside the Dayspring Canyon worldspace, and implement some barebones Hearthfire building process - just so that you can say the player built it themselves. That fixes both the location and unique display issues. I could wrap my head around the concept and feel like it's believable if that were the case.
I hate not being able to use mods like this, because I greatly appreciate the aesthetic and creativity behind it. So many great projects are held back by not fitting into the world properly.
By default the beds are for followers, to change that follow the instructions from the mod description: You can then proceed to "bless the home", it worked for me.
117 comments
Anyway, here are screenshots (I had to remove the armour decorations to fit the bath stuff in):
https://drive.google.com/file/d/1QkVqQtqbVKy5OzrV8ipcdai21QoMMls_/view?usp=sharing
Just make sure to load it after the original plugin, but before the Lux patch (if you're using Lux). All meshes/textures are included in the file.
I recall the other big home that was on that mountain (Dragons Keep) having to move about some Mirai stuff because it was also on top of that mountain.
Why are almost all modded homes lore breaking? So many questions. How did the previous owner get permission from the governing body of the province to build here? Why is it seemingly so well funded compared to the crumbling walls of Whiterun? It doesn't make sense to have such well made, clean, finely chiseled architecture outside of a main city that's comparatively ruined. Next, how was the previous owner aware of the existence of puzzle claws, and dragon priest masks? Or for that matter, Auriel's Bow - the location of which was only discovered thanks to the player's efforts to recover and read an Elder Scroll. The Initiate's Ewer and ancient Falmer books haven't been seen or heard of for thousands of years. How did this random guy know to build unique displays for them?
I think a way to make this tower make sense is to have it inside the Dayspring Canyon worldspace, and implement some barebones Hearthfire building process - just so that you can say the player built it themselves. That fixes both the location and unique display issues. I could wrap my head around the concept and feel like it's believable if that were the case.
I hate not being able to use mods like this, because I greatly appreciate the aesthetic and creativity behind it. So many great projects are held back by not fitting into the world properly.
Thanks!
You can then proceed to "bless the home", it worked for me.
P.S. Any chance you can add a teleport spell to the top floor interior?