Complete Randomized Spawns (Main) Version 8 - Reduced counts of powerful spawns that would kill off all other spawns (Storm Atronach, Frost Atronach, Hagraven, Giant Frost Spider, Troll). Rebalanced of some entries to not spawn as often (Orc Hunter, Thief, Assassin, Adventurer, Flame Atronach). ------------------------------------------------------------------------ Complete Randomized Spawns Non-hostile Only Version 1 - Non-Hostile (providing your character doesn't activate them), reduced spawn count so more prey, predator and ambient spawns can appear (to balance the absence of removed hostile encounters and reduce clone spawning chance). Spawns are Vigilants of Stendarr, Dawnguard, farmers, couriers, peddlers, hunters (Skaal hunter for snow terrain), revelers, Stormcloak, Imperial, adventurers, thief and assassin - who don't have an active mark on the character (even thieves and assassins need time-out). All are vanilla unaltered NPCs. ------------------------------------------------------------------------ Complete Randomized Spawns (Main) Version 7.5 - Adding in level 40 spawns to fit with the Creation Club Zombie Addon (spawns Dread Zombie at level 40) ------------------------------------------------------------------------ CC Zombies Complete Randomized Spawns Addon - Spawns Creation Club Zombie encounters into the Complete Randomized Spawns mod throughout Skyrim - Version 1 (ONLY USE WITH MAIN Complete Randomized Spawns VERSION). Creation Club Plague of the Dead mod required.
------------------------------------------------------------------------ Complete Randomized Spawns Skyrim Immersive Creatures Special Edition Patch - Standalone that forwards Skyrim Immersive Creatures Special Edition spawns. Requires Skyrim Immersive Creatures Special Edition ------------------------------------------------------------------------ Complete Randomized Spawns Version 6 - Non-hostile Vigilant of Stendarr, Dawnguard, Penitus Oculatas, Stormcloak and Imperial soldier NPCs now spawn in at any random level, high (Veteran) or low (Novice). Some re-balancing. ------------------------------------------------------------------------ Complete Randomized Spawns Version 5 - Resolved issue where Dawnguard and Vigilant NPCs can now spawn in at any level low or high. ------------------------------------------------------------------------ Complete Randomized Spawns Version 4 - Spawns encounters throughout Skyrim (added Large and Giant Frostbite Spider to Plains, Marsh, Hills, Forest and Canyon Terrain Spawnlists, rebalanced Spawn chances). ------------------------------------------------------------------------ Complete Randomized Spawns Bruma Version 1 - Spawns encounters throughout Bruma. ------------------------------------------------------------------------ Complete Randomized Spawns Hostiles Only Version 3 - Slightly re-balanced to so high level encounters are more rare and uncommon. ------------------------------------------------------------------------ Complete Randomized Spawns is set up to work with Creation Club Backpacks for NPCs https://www.nexusmods.com/skyrimspecialedition/mods/52565 and adds backpacks to many of the NPC spawns encountered (see images). ------------------------------------------------------------------------ Any issues or questions or interesting encounters post them in the comment section and will get to it when able. Enjoy.
Thank you so much for creating such a fantastic mod! It has greatly enhanced my gameplay experience, and I truly appreciate the effort you put into making it.I was wondering if you have any plans to create a version of the mod where enemy spawns are reduced by 30-40%. It would be great to have slightly fewer encounters to balance out the pacing of battles.Thank you again for your hard work, and I look forward to your response!
Hello, What are Leveled NPC's names that you replaced Predator with. I'm going to remove these spawn lists from Leveled NPC by SSEEdit because I don't want to replace Bear, Sabre Cat with other spawns.
@All To everyone who wants an even more fun experience with this sweet mod, I recommend a combo with Animals A Plent. Chaotic scenes will be waiting for you...
love the mod this is just a small crituque , im noticing excessive amounts of hostile orc hunters in whiterun area , like 2 attack me every 5 mins , is this normal lol, all other spawns by the mod are perfect
Thanks found the issue and it has been fixed. Orc Hunter had multiple entries in the Main version (I was using them as a test spawn and missed removing them). Install the latest version and everything should be resolved.
I just found this mod, It looks great :) But could you make a non hostile version ? I mean, more prey spawn and non hostile NPCs could be a nice touch, without having to deal with the potential death of a name NPC,
Thank you for taking it under consideration, take care :p
Ok I have added a non-hostile Complete Randomized Spawns version, did some re-balancing to reduce clone spawning and reduced the spawn count so more prey, predator and ambient spawns can appear. Best testing is just after coming out of Helgen and just see what turns up. Let me know how it goes.
Thanks! With all the difficulty mods I have installed, the hostiles from it made exploring Skyrim way too dangerous at the start of the game, but I loved the non-hostile spawns. Now I can have just that!
Thank you very much, I love to run after deers in the wild x'D ! You are realy responsive with the comments, that's awesome :) I can't wait to test it, but I have no internet, I'm writing this with my phone ><
I could do, experimented with adding goblins in at one stage just to test it out but never included them, I will have a think about it, what are the CC mods that have NPCs?
Ok did a quick addon mod that Spawns Creation Club Zombie encounters into the Complete Randomized Spawns mod throughout Skyrim, use it with the main Complete Randomized Spawns version. Zombies should spawn in all terrains. Might add in others in the future.
Ok there is a CC Zombies Complete Randomized Spawns for Hostile version. It spawns Creation Club zombies but I was having some issues with the load order. It should have Complete Randomized Spawns Hostile version as Master. Let me know how it works out.
98 comments
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Complete Randomized Spawns Non-hostile Only Version 1 - Non-Hostile (providing your character doesn't activate them), reduced spawn count so more prey, predator and ambient spawns can appear (to balance the absence of removed hostile encounters and reduce clone spawning chance). Spawns are Vigilants of Stendarr, Dawnguard, farmers, couriers, peddlers, hunters (Skaal hunter for snow terrain), revelers, Stormcloak, Imperial, adventurers, thief and assassin - who don't have an active mark on the character (even thieves and assassins need time-out). All are vanilla unaltered NPCs.
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Complete Randomized Spawns (Main) Version 7.5 - Adding in level 40 spawns to fit with the Creation Club Zombie Addon (spawns Dread Zombie at level 40)
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CC Zombies Complete Randomized Spawns Addon - Spawns Creation Club Zombie encounters into the Complete Randomized Spawns mod throughout Skyrim - Version 1 (ONLY USE WITH MAIN Complete Randomized Spawns VERSION). Creation Club Plague of the Dead mod required.
Complete Randomized Spawns Skyrim Immersive Creatures Special Edition Patch - Standalone that forwards Skyrim Immersive Creatures Special Edition spawns. Requires Skyrim Immersive Creatures Special Edition
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Complete Randomized Spawns Version 6 - Non-hostile Vigilant of Stendarr, Dawnguard, Penitus Oculatas, Stormcloak and Imperial soldier NPCs now spawn in at any random level, high (Veteran) or low (Novice). Some re-balancing.
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Complete Randomized Spawns Version 5 - Resolved issue where Dawnguard and Vigilant NPCs can now spawn in at any level low or high.
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Complete Randomized Spawns Version 4 - Spawns encounters throughout Skyrim (added Large and Giant Frostbite Spider to
Plains, Marsh, Hills, Forest and Canyon Terrain Spawnlists, rebalanced Spawn chances).
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Complete Randomized Spawns Bruma Version 1 - Spawns encounters throughout Bruma.
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Complete Randomized Spawns Hostiles Only Version 3 - Slightly re-balanced to so high level encounters are more rare and uncommon.
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Complete Randomized Spawns is set up to work with Creation Club Backpacks for NPCs https://www.nexusmods.com/skyrimspecialedition/mods/52565 and adds backpacks to many of the NPC spawns encountered (see images).
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Any issues or questions or interesting encounters post them in the comment section and will get to it when able. Enjoy.
Try this one: True Hunter - fewer animals per square meter: https://www.nexusmods.com/skyrimspecialedition/mods/25628
What are Leveled NPC's names that you replaced Predator with. I'm going to remove these spawn lists from Leveled NPC by SSEEdit because I don't want to replace Bear, Sabre Cat with other spawns.
I have to confess, when the alert came in, I saw your handle as Wyrmsplaining which honestly would be the funkiest Shout yet.
But could you make a non hostile version ? I mean, more prey spawn and non hostile NPCs could be a nice touch, without having to deal with the potential death of a name NPC,
Thank you for taking it under consideration, take care :p
1.Web Mothers Around Skyrim
2.Corrupted Spriggans Around Skyrim
3.TDG's Madness Around Skyrim - Enhanced Edition
4.TDG's Bonewolves Around Skyrim - Enhanced Edition
5.TDG's Goblins Around Skyrim - Enhanced Edition
6.TDG's Zombies Around Skyrim - Enhanced Edition
But this add-on won't work with the hostile-only version ? Because that's the one I'm using...