Skyrim Special Edition

88 comments

  1. Wyrmspleen
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    Complete Randomized Spawns (Main) Version 8 - Reduced counts of powerful spawns that would kill off all other spawns (Storm Atronach, Frost Atronach, Hagraven, Giant Frost Spider, Troll). Rebalanced of some entries to not spawn as often (Orc Hunter, Thief, Assassin, Adventurer, Flame Atronach).
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    Complete Randomized Spawns Non-hostile Only Version 1 - Non-Hostile (providing your character doesn't activate them), reduced spawn count so more prey, predator and ambient spawns can appear (to balance the absence of removed hostile encounters and reduce clone spawning chance). Spawns are Vigilants of Stendarr, Dawnguard, farmers, couriers, peddlers, hunters (Skaal hunter for snow terrain), revelers, Stormcloak, Imperial, adventurers, thief and assassin - who don't have an active mark on the character (even thieves and assassins need time-out). All are vanilla unaltered NPCs.
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    Complete Randomized Spawns (Main) Version 7.5 - Adding in level 40 spawns to fit with the Creation Club Zombie Addon (spawns Dread Zombie at level 40)
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    CC Zombies Complete Randomized Spawns Addon - Spawns Creation Club Zombie encounters into the Complete Randomized Spawns mod throughout Skyrim - Version 1 (ONLY USE WITH MAIN Complete Randomized Spawns VERSION). Creation Club Plague of the Dead mod required.

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    Complete Randomized Spawns Skyrim Immersive Creatures Special Edition Patch - Standalone that forwards Skyrim Immersive Creatures Special Edition spawns. Requires Skyrim Immersive Creatures Special Edition
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    Complete Randomized Spawns Version 6 - Non-hostile Vigilant of Stendarr, Dawnguard, Penitus Oculatas, Stormcloak and Imperial soldier NPCs now spawn in at any random level, high (Veteran) or low (Novice). Some re-balancing.
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    Complete Randomized Spawns Version 5 - Resolved issue where Dawnguard and Vigilant NPCs can now spawn in at any level low or high.
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    Complete Randomized Spawns Version 4 - Spawns encounters throughout Skyrim (added Large and Giant Frostbite Spider to
    Plains, Marsh, Hills, Forest and Canyon Terrain Spawnlists, rebalanced Spawn chances).
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    Complete Randomized Spawns Bruma Version 1 - Spawns encounters throughout Bruma.
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    Complete Randomized Spawns Hostiles Only Version 3 - Slightly re-balanced to so high level encounters are more rare and uncommon.
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    Complete Randomized Spawns is set up to work with Creation Club Backpacks for NPCs https://www.nexusmods.com/skyrimspecialedition/mods/52565 and adds backpacks to many of the NPC spawns encountered (see images).
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    Any issues or questions or interesting encounters post them in the comment section and will get to it when able. Enjoy.
  2. BlazeStryker
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    Lovely mod.

    I have to confess, when the alert came in, I saw your handle as Wyrmsplaining which honestly would be the funkiest Shout yet.
    1. Wyrmspleen
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      Wyrmsplaining I like it, might be a use for that in the future somewhere cheers. Sounds like something that renders everything incoherent.
  3. hoangdai94
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    @Wyrmspleen Hi, could you plz make an add-on for the Dragonborn location as well ?
    1. Wyrmspleen
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      Got a Solstheim spawn version working on at the moment.
    2. hoangdai94
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      👍
  4. SkyrimChad90
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    love the mod this is just a small crituque , im noticing excessive amounts of hostile orc hunters in whiterun area , like 2 attack me every 5 mins , is this normal lol, all other spawns by the mod are perfect 
    1. Wyrmspleen
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      Thanks found the issue and it has been fixed. Orc Hunter had multiple entries in the Main version (I was using them as a test spawn and missed removing them). Install the latest version and everything should be resolved.
  5. PlopAndFloc
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    I just found this mod, It looks great :)
    But could you make a non hostile version ? I mean, more prey spawn and non hostile NPCs could be a nice touch, without having to deal with the potential death of a name NPC,

    Thank you for taking it under consideration, take care :p
    1. Wyrmspleen
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      Ok I have added a non-hostile Complete Randomized Spawns version, did some re-balancing to reduce clone spawning and reduced the spawn count so more prey, predator and ambient spawns can appear. Best testing is just after coming out of Helgen and just see what turns up. Let me know how it goes.
    2. SmallbutDeadly
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      Thanks! With all the difficulty mods I have installed, the hostiles from it made exploring Skyrim way too dangerous at the start of the game, but I loved the non-hostile spawns. Now I can have just that!
    3. Wyrmspleen
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      Awesome sounds good 👍
    4. PlopAndFloc
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      Thank you very much, I love to run after deers in the wild x'D ! You are realy responsive with the comments, that's awesome :) I can't wait to test it, but I have no internet, I'm writing this with my phone ><
    5. Wyrmspleen
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      👍
  6. hoangdai94
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    @Wyrmspleen Do you plan to add Creation Club enemies to the list as well ? Example: Zombies, Goblin, Web Mother,.... :)
    1. Wyrmspleen
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      I could do, experimented with adding goblins in at one stage just to test it out but never included them, I will have a think about it, what are the CC mods that have NPCs?
    2. hoangdai94
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    3. Wyrmspleen
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      I'll have a look at those and get back to you.
    4. hoangdai94
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      Noice
    5. Wyrmspleen
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      Ok did a quick addon mod that Spawns Creation Club Zombie encounters into the Complete Randomized Spawns mod throughout Skyrim, use it with the main Complete Randomized Spawns version. Zombies should spawn in all terrains. Might add in others in the future.
    6. hoangdai94
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      @
      Wyrmspleen Thanks a ton, mah friend !!!
      But this add-on won't work with the hostile-only version ? Because that's the one I'm using...
    7. Wyrmspleen
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      no problem I'll get back to you.
    8. hoangdai94
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      ❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️
    9. Wyrmspleen
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      Ok there is a CC Zombies Complete Randomized Spawns for Hostile version. It spawns Creation Club zombies but I was having some issues with the load order. It should have Complete Randomized Spawns Hostile version as Master. Let me know how it works out.
    10. hoangdai94
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      YES !!!
    11. hoangdai94
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      @
      Wyrmspleen Just a little thing: you forgot to flag the plugin as esl though, but I did it myself...
    12. Wyrmspleen
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      👍
  7. BlazeStryker
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    You're doing great work here. Complete randomicity on things like this seems to rub against Bethesda's grain; it's not malicious on their part regardless of any  bitterness on my end but, that said, the urge to carefully place goes right against random generation and it really has an effect on the game. Even things that are presented as random aren't as is "realized" in the swarmbots and junkbots of the Mechanist in Fallout 4's Automatron DLC. There were eight models. Someone had to set up modcol lists of various robot parts and set up a mod so the game actually would make random sets of bots!
    1. Wyrmspleen
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      I think most who play the game new would probably enjoy the Bethesda's set up best but as Skyrim's been out for awhile now I think dedicated players enjoy new challengers or the anticipation of seeing a different encounter around the next corner, it can get repetitive. Never played Fallout 4. Thanks for the comment.
  8. VendeClarion
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    It's a good mod for single player, but don't even think about using it in Skyrim Together, that mod syncs encounters super poorly.
    1. Wyrmspleen
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      Gave Skyrim Together a go at one stage, it was a bit of fun but had issues. Thanks for the feedback.
    2. VendeClarion
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      Yeah, with your mod in STR you'll have foxes that spit fire into the player(Because on the host's monitor it's a wizard).

      I've been trying to get my collection work as well as I can with Skyrim Together. So I recently even removed Genesis Surface Spawns(maybe reduced script load will help it a bit) and just modifed difficulty settings to be more vanilla+, because my previous difficulty settings were too deadly, and therefore cheesy, lol.

      Modding Skyrim Together is like walking on a minefield. One wrong move and some new issue pops up that completely ruins the experience.

      For example you can't use engine fixes and if you show up with Beyond Reach in Skyrim Together, the game will be getting stuck on loading very often. Which is probably one of the most annoying bugs to troubleshoot. And even after I removed a few mods that supposedly do that, no one guarantees the issue's permanently gone.
    3. Wyrmspleen
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      Genesis Surface Spawns that brings back memories. Good luck with modding Skyrim Together I will just stick with NPCs its easier that way 👍
    4. VendeClarion
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      I switched to it once I found out that disabling Unlimited Hostile Encounters fixes that annoying crash which happens when the mod tries to clean up bodies.

      Honestly UHE is way better than Genesis Surface Spawns, but this mod  is honestly okay too, just not as interesting.

      And the dungeon spawns one is kinda funny in multiplayer, it syncs perfect, every NPC syncs, even if the other person doesn't have the mod, lol.

      The only issue with it is that it can sometimes start spawning wrong NPCs, but that's a minor issue.

      Nothing better than battling swarm of 20 skeletons in a dungeon, lol.

      You can also read how I gutted out half of Faction Warfare mod so I can actually use its mercenaries feature in Skyrim Together without crashing every 20 minutes with it installed(Because STR hates cloak spells, and I suck at trying to make the mod use SPID to improve thingsa little.).
    5. Wyrmspleen
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      Ok thanks for the link it looks interesting I will check it out.
    6. VendeClarion
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      That patch isnt that great, that's more of an example why we can't have great things in Skyrim Together.

      In coop faction warfare by default crashes every 20 minutes(yeah, I was doing a benchmark).
  9. haloufe007
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    Is there a way to change the number of npc enemy type spawns between 2 to 4 instead of just one.
    1. Wyrmspleen
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      1
    2. ServalKhajiit217
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      Can you make more then one later, pls?
    3. VendeClarion
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      My favourite mod that allowed for you to configure spawns was Unlimited Hostile Encounters but it gives me super annoying crashes every 20 hours so I stopped using it.
  10. VendeClarion
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    You say this mod will also spawn in a new lands mod for example if it uses vanilla encounters?

    Also yeah Bruma doesn't work out of the box and strictly requires a patch because it doesn't use those, right?

    I was looking for an alternative for Unlimited Hostile Encounters because that mod was giving me a bit of a trouble where my latest save file would start crashing, which is super annoying. I switched to Genesis Surface Spawns but it's a bit rough around the edges.

    I'll try this mod out, let's see.

    I think even if this mod will be partially redundant it has its own uses.
    1. Wyrmspleen
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      I did a Bruma version, that does not work? I would have to go back and check. You downloaded and tested the Bruma version?
    2. VendeClarion
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      Nah I'm just asking how the stuff works. Every new lands mod needs a patch?

      I haven't tried Bruma patch yet. I'm certain it should work.

      I mean if a mod has generic wolves spawn there's a chance that it will spawn creatures you added too, right?
    3. Wyrmspleen
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      Yes generic animal spawns should also spawn other encounters.
    4. VendeClarion
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      Alright, that's all I wanted to know, thank you for your time.
  11. airfirers123
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    This mod is what im looking for.
    But I have a question: Do it compatible with these mods, please help me...
    +Immersive World Encounters: https://www.nexusmods.com/skyrimspecialedition/mods/18330
    +Extended Encounters:  https://www.nexusmods.com/skyrimspecialedition/mods/44810 ?
    1. Wyrmspleen
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      Yes Complete Randomized Spawns is fully compatible with both of those mods, no conflicts.