Skyrim Special Edition
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Created by

TwinCrow Vende

Uploaded by

VendeClarion

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About this mod

I did some cleaning in the plugin and a bit of testing, therefore... You ever wanted to command squad teams in Skyrim Together? Then this mod is just for you because the original FW will crash the game every 20 minutes in multiplayer. Besiege Whiterun, right now!

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Permissions and credits
IF SOMEONE WILL EVER MAKE THE ORIGINAL MOD USE SPID, CONTACT ME.

Context:

I had this mod once Skyrim Together Reborn released but had to remove it because it had stability issues with multiplayer, besides that it would constantly charge both players for summoning mercenaries.

After a long time I picked up this mod again, and one of my buddies was using it in multiplayer and the mercenaries would sync up no matter if the other player has the mod or not. The game was still crashing a lot though.
I really liked the mod in the past though.

So what I did:
I took the mod, I fixed the double effects apply issue myself by patching scripts. I removed the cloak(Skyrim Together doesn't really like cloak effects, I could try using SPID for this, but my attempt failed), disabled most scripts, tweaked certain requirements and ended up preserving the mercenaries whilst disabling nearly every other feature in the mod.

What was left:
Faction hall is still there of course, though half of the interactivity there no longer makes any sense though.
Every script was patched to make sure it only applies to the person who directly interacts with the item/spell.
You still can earn reputation by donating gold(You can't earn reputation by killing no more, though).
You can still summon mercenaries, and it still charges gold but now it doesn't charge reputation.
There's still quests to join factions, I had to dumb down some of them though.
Factions still become friendly towards the player if he joins them.
Also I adjusted the prices to make up for the lack of reputation cost.

What was thrown away:
MCM is Redundant, the only thing that still works there is change reputation setting.
Economy no longer works.
Reputation doesn't change when you kill NPCs.
Reputation Hostility doesn't work of course.
Faction Armory doesn't work anymore.
Ambushes are disabled permanently.

What's use for this?:
Welp at least you can still mess around, it's kinda epic if you combine it with Genesis and assault some dungeon with dozens of draugrs, using your strike team. That's probably it. It's just for fun.
Also I tried other mercenaries mods in Skyrim Together and none of them synced as good as this.
The only advantage of using this mod is that it doesn't crash as often in multiplayer with this version(Yeah, the original crashes the game every 20 minutes).

Issues:
Also I didn't have time to test everything and everywhere so if I were you, before installing this, I would create a backup savefile.
When you connect to the server and your mercenaries are in the same cell as you, they will despawn(Native STR issue).
Of course half the mod's interactions no longer do anything.

There was one papyrus log spam because some quest in the plugin was still referring to the cloak thing. I fixed this one by cutting out the hidden quest.