Surprisingly little conflict with the Whiterun additions I use. With JK's, including Bannered Mare and Drunken Huntsman, Capital, Abstract (excluding gate stuff due to conflicts), and the horse statues (Galore plus flanking gate statues) I found only 4 really noticeable conflicts. The gate additions clip with JK stuff, the market stalls added clip the tiniest bit with Capital Whiterun's arches, and the stairs to the left of Jorrvaskr are panicking, I think it's 2 of the same model in the same spot, and shields added by the market stairs clip with Jorrvaskr shields added by I think JK's. All in all this looks pretty straightforward to patch for anyone masochistic enough to patch mods.
In short for anyone looking at this mod, try it, it looks amazing and is very compatible with the less demanding overhauls. There's also a patch out there to make this work with Spaghetti's Whiterun, another great lightweight addition.
By far the best Whiterun overhaul I've ever installed!
It makes an amazing combo with An Abstract Whiterun (without the Warmaiden's plugin since it conflicts with Kato's), HyliosSkyes' Whiterun additions, and Whiterun Has Walls. Seriously, I love how it looks.
Use SSE Edit Quick Auto Clean on this mod > Kato's Whiterun.esp 1.0
SSEEdit v4.0.2 found 167 ITM records and 72 deleted references. A guide to cleaning plugins using xEdit can be found here.
I didn't have any issue with the mod beside some random CTD on loading screens (didn't think about Kato's Whiterun but now I'm not sure), but checked Loot and saw this. So now you know, clean it if it's giving you trouble.
Having read some of the earlier comments I was a bit reluctant to give Kato's a try out, but I have to say it is all good.
The pugin is already in Form 44 (verified in SSEEdit), but it is absolutely necessary to QuickAutoClean the mod. QAC find some 140 ITM and some 60+ UDRs. I think these leftovers are causing the reported instabilities. After cleaning, the mod runs absolutely stable for me.
Artistically there are some things I would personally do a bit differently, if only I could mod. Therefore I am not complaining. But I disabled the one or other object quickly via console, not a problem. The dragon skeleton looks mighty nice! Overall a good mod and definitely worth a look.
Game crashes nearby Warmaiden, even without other mods enabled. Looking forward for a fix because it adds some nice details to the city without being too much like other mods.
God I would KILL for a standalone ESP, or model/texture replacer, to get that dragon skeleton by itself. I can't part with my carefully curated whiterun overhaul (it's actually 3 patched together, fucking massive), but GODDAMN if that isn't some of the sickest s#*! I've ever seen
71 comments
In short for anyone looking at this mod, try it, it looks amazing and is very compatible with the less demanding overhauls. There's also a patch out there to make this work with Spaghetti's Whiterun, another great lightweight addition.
It makes an amazing combo with An Abstract Whiterun (without the Warmaiden's plugin since it conflicts with Kato's), HyliosSkyes' Whiterun additions, and Whiterun Has Walls. Seriously, I love how it looks.
If anybody had this Problem how did you fix it?
I didn't have any issue with the mod beside some random CTD on loading screens (didn't think about Kato's Whiterun but now I'm not sure), but checked Loot and saw this. So now you know, clean it if it's giving you trouble.
The pugin is already in Form 44 (verified in SSEEdit), but it is absolutely necessary to QuickAutoClean the mod. QAC find some 140 ITM and some 60+ UDRs. I think these leftovers are causing the reported instabilities. After cleaning, the mod runs absolutely stable for me.
Artistically there are some things I would personally do a bit differently, if only I could mod. Therefore I am not complaining. But I disabled the one or other object quickly via console, not a problem. The dragon skeleton looks mighty nice! Overall a good mod and definitely worth a look.