Some of the recently created or updated patches are made with the new Creation Kit and / or xEdit. This means they have a new plugin header and won't work on older versions of the game. If you don't run 1.6.1130+ Skyrim.exe, you have to install Backported Extended ESL Support.
What to do when you're missing the free CC content and one of the patches in the collection demands a plugin/s from the 1.6+ version of the game?
My diplomatic advice - you might create the dummy esps with the names of the missing CC plugins, and then clean the masters in the patch file using xEdit. You don't know how? Ask google, it's not that hard.
My honest advice - stop this nonsense of preventing the Skyrims update. You can update the game and then use Skyrim Lite Loader or "Best of both worlds" version of Unofficial Skyrim Special Edition Downgrade Patcher - you'll still have the 1.5.97.0 engine (so all these DLL/SKSE mods which still haven't received the update to the newest version of the game would still work) and all the free CC content which is needed by recent versions of USSEP, CRF, AI Overhaul, Immersive Citizens and ever-increasing amount of our patches based on these mods.
Quick report part of wood floor disapeared after using this new patch Riften Docks Overhaul + Southwoods District consistency if you want a screenshot, I'll take one tomorrow. :)
Have a lot of landscape seams in the area around merryfair farm, I would guess some combo patches needed here cause my load order looks relatively fine.
Hello, I've got a invisible lantern pillar https://imgur.com/a/YZsrGzQ the lux orbis patch seems conflict with lux via patch from here. if I disable the via patch, the pillar just appears again. if let via patch override orbis patch, the lantern and the pillar both disappear. should I disable or override ?
What should be the load order with your consistency patch ? I use Ryn's Farm, Riften Docks Overhaul, Southwoods District Extension and Khajiit has Wares.
I'd suggest the order: - Southwoods District - Riften Docks and Ryns Farms - KHW
Also, load all the non-JK patches for the above before JK's Riften Outskirts patch collection. JK's - Ryn's / KHW consistency patch will receive a little update soon, navmesh conflict in one of the cells isn't resolved properly.
I'm using the patch for east empire expansion, but can't find the outpost, I already convinced the jarl, claimed to locations in riften and even sent stuff to it.
Wonder if I just can't find it, or the patch ain't working.
I found a floating lantern outside of Riften. I have JK's Riften exterior, this patch hub and the Lux mods with their patches. Maybe I messed something up, but I'd say I have all the patches for Riften Outskirts + Lux.
I'm having an issue with an MO2 exclamation point next to JK's Riften Outskirts - Ryns Farms - Southwood Consistency patch.esp. I have all the required esps per the FOMOD, so I'm not quite sure what is wrong. I run JK's Riften Outskirts, Ryn's Farms, Riften Docks, and Riften Extension - Southwoods District. The FOMOD is picking the correct options as far as I can see. Is there a way you can tell me which options I need to check in JK's Riften Outskirts Patch Collection? The warning icon tells me I am missing Riften Extension - Navmesh Patch.esp and RynFarm & RiftenExtension - Patch.esp, but I have no idea what mod those are in and cannot find them anywhere.
I have no idea what Riften Extension - Navmesh Patch.esp is, but it's not required as a master for the JKs Riften Outskirts - Ryns Farms - Southwood District consistency patch.esp provided here. The second one (Ryn's Farms Riften extension patch) comes from the Ryn's Farms - Riften Extension patches page - information about it is provided in the installer.
174 comments
Some of the recently created or updated patches are made with the new Creation Kit and / or xEdit. This means they have a new plugin header and won't work on older versions of the game. If you don't run 1.6.1130+ Skyrim.exe, you have to install Backported Extended ESL Support.
What to do when you're missing the free CC content and one of the patches in the collection demands a plugin/s from the 1.6+ version of the game?
My diplomatic advice - you might create the dummy esps with the names of the missing CC plugins, and then clean the masters in the patch file using xEdit. You don't know how? Ask google, it's not that hard.
My honest advice - stop this nonsense of preventing the Skyrims update. You can update the game and then use Skyrim Lite Loader or "Best of both worlds" version of Unofficial Skyrim Special Edition Downgrade Patcher - you'll still have the 1.5.97.0 engine (so all these DLL/SKSE mods which still haven't received the update to the newest version of the game would still work) and all the free CC content which is needed by recent versions of USSEP, CRF, AI Overhaul, Immersive Citizens and ever-increasing amount of our patches based on these mods.
- Launch Wrye Bash, select JK's Riften Outskirts and the patch in question(will be highlighted in RED in Wrye Bash).
- Right click, select "Create Dummy Masters"
- A popup message may display...click YES.
- Close Wrye Bash
Now you need to remove the master in xEdit
- Launch xEdit. Select JK Riften Outskirts, JK Riften Outskirts - Riften Docks Overhaul(or any other mod that you created dummy master for).
- Right click on said mod and select Clean Masters.
- File will turn bold. Double check the File Header and you'll see the master you needed gone is removed.
- Save, and exit xEdit.
That should be it. If I forgot a step I'm sure someone will chime in.
part of wood floor disapeared after using this new patch Riften Docks Overhaul + Southwoods District consistency
if you want a screenshot, I'll take one tomorrow. :)
Sorry for bothering you.
I tried to capture everyone I can:
https://drive.google.com/file/d/1loKgzo2lwb0yRgMTCqzvPjgSDxu6cOcl/view?usp=sharing
https://drive.google.com/file/d/1eCVoXpvRrL_RcUWnefp4Yee60169aXaW/view?usp=sharing
https://drive.google.com/file/d/1CqNOhkkvruNyb2gYUx9XVUB3BAdz1gr2/view?usp=sharing
https://drive.google.com/file/d/1IOx7Dj2SspkmFpJiJ4e4iUwWs6BWw0TX/view?usp=sharing
The issues should be caused by northern roads but not all cells here are influenced by it. Any idea what could help?
the lux orbis patch seems conflict with lux via patch from here.
if I disable the via patch, the pillar just appears again.
if let via patch override orbis patch, the lantern and the pillar both disappear.
should I disable or override ?
Thanks a lot for your hard work !
What should be the load order with your consistency patch ? I use Ryn's Farm, Riften Docks Overhaul, Southwoods District Extension and Khajiit has Wares.
Thanks again !
- Southwoods District
- Riften Docks and Ryns Farms
- KHW
Also, load all the non-JK patches for the above before JK's Riften Outskirts patch collection. JK's - Ryn's / KHW consistency patch will receive a little update soon, navmesh conflict in one of the cells isn't resolved properly.
Wonder if I just can't find it, or the patch ain't working.
https://postimg.cc/cvCZ3Wbp
https://postimg.cc/MXHht5DB