Skyrim Special Edition
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Siberpunk

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Siberpunk

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  1. Siberpunk
    Siberpunk
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    All Environs mods that require this file require v2.00 of the Master Plugin. 
  2. MrDerpDope
    MrDerpDope
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    nvm
  3. Masterlix1982
    Masterlix1982
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    Small stroke of genius.

    If carefully vetted into one's LO, this suite of mods is extremely clever.

    Kudos & endorsements.
    1. Siberpunk
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      Thanks for the kind words 🤘
  4. Reth101
    Reth101
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    Fixed the issue I had so edited the question out. Great mod. 
  5. piperjj
    piperjj
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    Hello

    Quick question how script heavy are your mods? (Sorry if this a dumb question. I've had issues in the past with too many scripts running at once while playing which caused problems.)

    Anyway, I appreciate it.
    1. Siberpunk
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      Script load is basically nothing.

      None of the mods have scripts that constantly run in the background. They generally only have a couple super simple scripts to run a check when you run through a strategically placed trigger box or load a certain cell. They should be totally unnoticeable.
    2. piperjj
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      That is great to hear! Would have been a loss not have these mods in my load order they are absolutely amazing and add so much to the game imo.

      Thanks for the quick reply! 
  6. AnEntireSleeve
    AnEntireSleeve
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    Is it safe to install or uninstall these mods during a playthrough?
    1. Felurianx
      Felurianx
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      I'm wondering the same thing. Until then I'll wait.

      I've become so attached to my current save.
    2. MrSpookz
      MrSpookz
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      "Do not update mid-game."

      From the file download description. So I wager that includes removing it? Dunno about installing it.
    3. Siberpunk
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      Uninstall mid game: Not Safe

      Update mid game: Depends, check description or change log. Small bugfix updates are fine, major updates are not (These get a new version number)

      Install mid game: Depends, check description.

      Installing mid game is usually fine, but I don’t really recommend it. Doing so can conflict with persistent records already changed and baked in by other mods on your load order. User discretion advised
  7. RagiNazeems
    RagiNazeems
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    Yeah I'm dumb af but using vortex, should this be loaded before or after the other mods? For example Master Plugin BEFORE Abandoned Abodes?
    1. MasterDecadency
      MasterDecadency
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      Environs master plugin before any other Environs mods.
  8. nedjmax
    nedjmax
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    hi, thanks for the creative mods, do you plan on making them into a mod pack one day? 
  9. waywardson07
    waywardson07
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    dumb question of the day but I want to double check, I'm playing on a downgraded version of Skyrim can I still use your mods?
  10. Muroj
    Muroj
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    hold up, so if i have a 1.x version of environs mods in an existing playthrough, i should wait on installing this right? i haven't updated any of my other environs mods.
  11. lucabarbierisosa
    lucabarbierisosa
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    Probably asked before, would you recommend using skyrim conquest along with this? Or should we drop it because this could have an advantage or have more support? 
    1. Siberpunk
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      I think you're refering to Skyrim Realistic Conquering - All In One? If so, then yeah you can totally use that mod alongside mine. I don't believe there's any overlap or compatibility issues. I used it in my last playthrough and it's awesome.
    2. lucabarbierisosa
      lucabarbierisosa
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      Great to know, thanks !