Skyrim Special Edition

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EndlessAnnoyance

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EndlessAnnoyance

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About this mod

Replaces glowing mushroom and tentacle meshes with more luminescent versions. Uses the higher poly assets by user wSkeever.

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Changelogs
Modified meshes from Blackreach Tentacle Mesh Fix and High Poly Blackreach Mushrooms, with a stronger glow and some variation in color. The new standard color is now a green-ish thing... some of the larger ones are blue, slightly purple. Refer to the pictures. Colors are hard to describe.
I chose colors that still worked with the original aesthetics, and didn't mismatch with any lights placed on them.

Note: these are simple glow shaders, same as vanilla. No particle lights or other such effects are applied. (No ENB stuff.)

Covers:
  • All glowing Blackreach mushrooms.
  • All glowing mushrooms in Darkfall Passage.
  • Random glowing mushrooms in some dungeons.
  • (The first three items are all the same assets.)
  • Harvestable glowing mushrooms, and the ingredient.
  • Optionally, the Blackreach Shroom Beetle & the associated ingredients.

Version 2.0.0 and upwards utilizes Base Object Swapper to distribute the two colors. Harvestable glowing mushrooms excluded.

Will benefit from any texture replacers you're using, these changes are defined in the models.
Textures in the screenshots are Rally's Blackreach Mushrooms.
They look better in some of the pictures thanks to Community Shaders & ReShade. Apologies if you feel mislead, I'm just assuming most people have something like that already.