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boringvlln

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boringvlln

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About this mod

Overhauls all 14 divine blessings, adding variety, debuffs, and random chance

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This mod aims to add variety and humour to blessings, while keeping it lore-friendly and simple.


1. Shrine interaction:

Now instead of one predictable and guaranteed blessing, you get one of 20 possible effects. One of which is the blessing of the deity shrine belongs to, and the 19 additional effects are more generic in nature and shared between the shrines. This means your chances to get, let's say, Mara's Blessing, when activating her shrine, are at 5%.

There is no karmic system here, the chance is entirely random. Do the divines care if you robbed a monk and killed a child? Not particularly. There is no karma in the game's core, and bounties or stats are not an adequate substitute. In this mod's view, the gods have better things to do than check if you stole any sweetrolls: you are not that important, and they aren't cops. (And hey, this is vanilla behaviour.)

Additionally, when you are currently under an effect from any of the blessings, activating any shrine will fail. Meaning, you'll have to wait it out. The duration of all blessings is vanilla (=unchanged). This is to prevent rerolls (the "curses" are not so severe, don't worry).

2. Changes to the standard blessings:

Each blessing has one positive and one negative effect. All shrines do not cure any diseases anymore.

The effects used have something to do either with the lore surrounding the deity or their worshippers' typical views and behaviour. The blessings are kept close to vanilla in values, and both buffs and defuffs are minor, it should not affect gameplay all that much. If you want to know the specific buffs and debuffs, open spoilers (or check images section).

Spoiler:  
Show

  • Blessing of Akatosh: Fortifies health by 20, lowers Resist Poisons by 5
  • Blessing of Arkay: Fortifies Restoration by 10, lowers Resist Magic by 5
  • Blessing of Auriel: Fortifies Marksman by 10 (vanilla value), lowers Resist Poisons by 5
  • Blessing of Azura: Fortifies Enchanting by 10, lowers Resist Magic by 5
  • Blessing of Boethia: Fortifies One-handed by 10 (vanilla value), lowers Health by 20
  • Blessing of Dibella: Fortifies Blocking by 10, lowers Resist Disease by 5
  • Blessing of Julianos: Fortifies Magicka by 20, lowers Resist Shock by 5
  • Blessing of Kynareth: Fortifies Speed by 5, lowers Resist Fire by 5
  • Blessing of Mara: Fortifies Alchemy by 10, lowers Resist Frost by 5
  • Blessing of Mephala: Fortifies Persuasion by 10, lowers Resist Disease by 5
  • Blessing of Nocturnal: Fortifies Sneak by 10 (vanilla value), lowers Barter by 5
  • Blessing of Stendarr: Fortifies Two-handed by 10, lowers Conjuration by 5
  • Blessing of Talos: Fortifies Shout by 0.2 (vanilla value), lowers Heavy Armor by 5
  • Blessing of Zenithar: Fortifies Barter by 10 (vanilla value), lowers Smithing by 5


3. Changes to amulets' enchantments (no direct edits to the amulets themselves):

Each amulet has one positive effect only. It is meant to negate the negative effect from the corresponding blessing.

Spoiler:  
Show

  • Akatosh's Regal Strength: Fortifies Resist Poisons by 5
  • Arkay's Sombre Cognizance: Fortifies Resist Magic by 5
  • Dibella's Habitual Protection: Fortifies Resist Disease by 5
  • Julianos' Quiet Wisdom: Fortifies Resist Shock by 5
  • Kynareth's Free Spirit: Fortifies Resist Fire by 5
  • Mara's Nursing Care: Fortifies Resist Frost by 5
  • Stendarr's Willful Charm: Fortifies Conjuration by 5
  • Talos' Conqueror's Impudence: Fortifies Heavy Armor by 5
  • Zenithar's Staunch Resolve: Fortifies Smithing by 5


4. The additional blessings:

The additional blessings, or subblessings of sorts, are shared between all deities. They are meant to be clearly subjective thoughts and effects emanating from within the character.

They have the same duration as proper blessings, but only one buff/debuff. Some of them are positive effects, some are negative.

Spoiler:  
Show

  • Comforting Touch: Fortifies Stamina by 10
  • Confusing Thoughts: Lowers Stamina Regen by 10
  • Cynicism: Fortifies Resist Magic by 10
  • Dark Thoughts: Lowers Health by 25
  • Disappointment: Lowers Stamina by 30
  • Divine Inspiration: Fortifies Magicka by 40
  • Feeling Self-Sufficient: Fortifies Carry Weight by 10
  • Firm Guidance: Fortifies Health by 20
  • Frustration: Lowers Health Regen by 500
  • Guilty Conscience: Lowers Carry Weight by 10
  • Happy Thoughts: Fortifies Carry Weight by 5
  • Mourning: Lowers Magicka by 30
  • Peace of Mind: Fortifies Magicka by 20
  • Reassuring Whisper: Fortifies Health by 10
  • Sadness: Lowers Stamina by 30
  • Self-Doubt: Lowers Health by 20
  • Thinking of the Fallen Heroes: Fortifies Stamina by 20
  • Thinking of the Future: Fortifies Magicka by 10
  • Unanswered Prayers: Lowers Magicka Regen by 10


5. Compatibility:

Clearly not compatible by default with other religion/blessings overhauls. However, if you want to make a patch, be my guest.

Be sure to place AFTER Complete Alchemy and Cooking Overhaul, it edits blessings' effects too.

Now compatible with a patchWintersun - Faiths of Skyrim.

Not compatible with shrines don't cure diseases kind of mods. This functionality is already included here.

Compatible by default with any mods changing the amulets themselves. Such as Immersive Sounds Compendium. Any mods making amulets disenchantable are compatible also.

Sort of compatible with More to Say. The priests will always succeed at giving you a proper blessing.


My other mods.