Skyrim Special Edition

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Mihail

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MihailMods

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  1. MihailMods
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    Greetings,


    • This mod is the release of a mod developed by me initially for the Legendary Edition, now available here also for the Special Edition and Anniversary Edition versions of Skyrim. The .esp is converted to Form 44 format, and all the .NIFs (meshes) and .DDSs (textures) are optimized in the correct ways to run in both SE and AE, requiring absolutely no further work on your part.


    • When possible, my releases to SE and AE are flagged as .ESLs, which means they don't take up an .ESP slot in the users load order. However, this is not always possible. Below, you can check the three possible scenarios and check which scenario applies to this specific release. Since the other two will be crossed out, and the correct one will be marked in yellow:

    • The mod is flagged as .ESL, so it won't take up space in your load order, and yet it will be read and executed perfectly by your game;
    • The mod is not flagged as .ESL, just like a normal .ESP, because it has FaceGen data on it, so if it was flagged, whoever is not using the last official updates for SE or AE, including most pirated Skyrim users, will have the NPCs added by this mod having the gray face bug. However, if you have the latest update installed, you can flag this mod as an .ESL using SSEEdit, at your own risk, but generally with no problems;
    • The mod is not flagged as .ESL, just like a normal .ESP, as it requires the use of .SEQ files. In all the tests I did, even regenerating the .SEQ files after flagging the .ESPs as .ESLs, the dialogues stopped working. So, to maintain the integrity of dialogues and even quests added by my mods with .SEQ files, you should not attempt to flag this file under any circumstances, and you should use it in the exact way I made it available for download.


    • One last comment: there is a common misconception that all LE meshes need to go through NifOptimizer in order to be used in SE or AE, with the most varied arguments defending this, and a few absurdities about what would happen if it wasn't done. This is just another one of the myths that this community believes without any basis, and that it spreads only because it saw many people repeating the same thing. DO NOT OPTIMIZE meshes, neither mine nor any from other mod's. Most meshes are ready to run directly from LE to SE. NifOptimizer should only be used in cases where they DO NOT WORK DIRECTLY WITHOUT BEING OPTIMIZED. Using NifOptimizer indiscriminately without need, and without knowing how to do it correctly, leads to terrible consequences, being able to damage UV's, Normal Maps, the very 3d structure of the models, and much more, in short, causing more problems than the possible problems you could have with 1 in every 100 meshes needing to be optimized, something you would later do manually and individually when proven necessary.
      JUST DON'T PASS MESHES THROUGH THE NIF OPTIMIZER EXCEPT IF THEY JUST DON'T WORK IN THE SPECIAL EDITION OR ANNIVERSARY EDITION AFTER YOU TESTED THEM YOURSELF FIRST.
      It's a fact that yes NifOptimizer can solve problems in problematic Nifs, but in this case, and if these Nifs are mine, just contact me and I'll solve the problem for you. If you have really in-depth knowledge of how to correct any negative consequences of using the program on the problematic mesh, that's ok, do it, but if not, just contact me and I'll solve it, since the nif having the problem would be caused by a little oversight of mine while I was producing it, so would be my responsability to fix the problem as well.Unfortunately, because the use of NifOptimizer was recommended in many tutorials as a possible step, a lot of people took it as mandatory, and many fools started to use it as gospel and to convince others, but remember, it's not because it's on the internet that is real. There is absolutely NO such thing as an "old nif format". NiTriShape works perfectly in SE and AE, it is NOT necessary in any way to convert the .nifs to BSTriShape format for them to run smoothly in game, and this messy conversion can even lead you to severe ingame problems. Unfortunately, 3 or 4 paranoids managed to create a legion of players who live in constant panic of corrupting their games, and in an attempt to avoid it, they end up diving into a corruption many times greater, created by themselves, unnecessarily.But don't just take my word for it based on my years of experience and dedication to this activity, listen to Arcane University's own words about it, possibly the best center of studies on modding for The Elder Scrolls available on the internet: (image extracted from the link: https://wiki.beyondskyrim.org/wiki/Arcane_University:NIF_Data_Format)   

    Play more, have more fun, and let the authors be responsible for the technical condition and functionality of the mods they release. And if you don't trust them enough to use mods without trying to fix what often doesn't need to be fixed, just stop using those mods.
    Take care, and if you have any doubts, 
    look for me on my Discord server,
    Mihail
  2. MihailMods
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    An important message:

    For civilized and educated people, this comment is unnecessary, so just enjoy the mod, and thanks for the support.

    For entitled people, however, a message is in order, due to several commentaries made on my original Hawk Replacer mod: You may notice that the necks of these animals are a little longer than their real counterparts. This isn't anything too egregious or shocking, but in fact they are a little bigger yes, and this is necessary for them to adjust to the possibility of having head and neck with animations, otherwise they would be static, and it's a ridiculously low price to pay for such a huge improvement. I tried various methods to make it work smaller or thicker, but all resulted in texture and/or model distortion. It is however regrettable and disappointing to see people complaining about this, especially since by the time I released the mod they had been playing for 10 years without any decent Hawk mod to use, it is shocking and unbelievable to see people saying that they prefer to use the vanilla Hawk- origami model just because they can't tolerate the a little more elongated neck of these Hawks. I am speechless by this, and it sounds even offensive to me, who works tirelessly for this community, to make the experience better for all of you every day, absolutely for free, with this mod being perhaps one of my most rewarding achievements. Therefore, any comment that borders on absurdity, ingratitude and lack of common sense, on this topic, will be deleted, and eventually the user will be blocked. Let's enjoy things as they are, because until today we didn't even have a proper Hawk to use, and it doesn't seem morally right or logical to complain about this mod, especially for such an absolutely pathetic reason.

    But again, if you are a polite, respectful and mature person, this message is not for you. Enjoy the mod!
  3. handsomechicken12345
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    Hello, I have a question; I installed this mod but in-game models didn't changed. I checked xedit but I found nothing. I also use dyndolod. Do I have to run it again for this mod to work? Sorry for bothering
    1. MihailMods
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      you probably have more than one mod affecting the vanilla birds.
      try moving this mod to the last positions, friend.
    2. handsomechicken12345
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      I had to put it bottom of the load order but it worked! Thank you!
    3. MihailMods
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      <3
  4. good0593
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    Hello!

    It is recommended to add Bone Hawk Replacer
    https://www.nexusmods.com/skyrimspecialedition/mods/55619

    This way can save an ESP.

    Thanks!
    1. MihailMods
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      bone hawk replacer will be later added on the undead pack, while this ones will be on the wildlife pack, thats why bonehawks are not here, friend
  5. redcon48
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    after doing lots and lots of restarting my game, disabling each one of your mods I have downloaded and other mods I have one by one, I have figured out this mod in particular causes a bird sound or something to all places in the game for no reason no matter how far you are away... it comes from behind the skyforge, inside dungeons, inside bandit caves, forts, and all sorts of random places. It is by far one of the most annoying sounds of all time and breaks the immersion so much... I'm pretty sure this is either a bug or it just is broken with VR or has a mysterious conflict I can't figure out. It makes no sense at all why I am hearing this sound constantly throughout the game, especially everywhere inside a dungeon no matter where I'm standing, but it is incredibly annoying. 
    1. MihailMods
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      yes, its a mod incompatibility in your load order, some sort of glitch caused by mods installed, perhaps even weird interactions with VR itself.
      does not happen in vanilla, or to the largest part of users and their load orders, actually you are the only one to report it, so its very hard for me to track the cause and give you a solution.
      you must keep testing.
  6. Nutzername08153
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    Not sure if I understand that bit correctly:
    "This [foo]-chest will land on a spot close to the player, or on the ground below where the [foo] itself was shot, with the position alternation occurring randomly;"

    So it won't just drop, but sometimes be ported next to the player? If so, I'd assume there was some reason behind that and be interested in the mechanics of it. Is it just a side effect, something intentional for avoiding collision issues with stuff falling through the floor, or an intentional QoL thing? In case that is merely QoL, I would rather edit it to always have them fall where they are. In the esp I could see the chest versions and the bit about the activators, but not anything about the drop. Am I missing something?

    However, this mod looks awesome and I will make it a fixture in my setup either way.
    1. MihailMods
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      its exactly the same as vanilla, friend, nothing new, exactly same mechanic of the vanilla hawks, on the description i just explained how it works.
    2. Nutzername08153
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      Alright, many thanks for letting me know! Well, never noticed anything overly odd in that regard with the vanilla ones (unless one counts the textures that is) - guess then I am just overthinking stuff way too much again.

      Sticking around however was a good thing as your mod page turned out to be a rabbit hole full of immersive critters and Morrowind creatures, enlarging my setup considerably. Thanks for that, too - and keep up the great work friend!
    3. MihailMods
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      i am right now on a wheelchair after a bad accident and unable to work, but i am healing fast and i believe that in april i will be able to be modding at full power again :)
    4. Nutzername08153
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      Oh, sorry to hear that - guess stuff like that can always happen in life. Yet as far as healing is concerned, a positive mindset and a healthy diet can be great assets in the process. Hope you get well soon!
    5. MihailMods
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      <3
  7. MissAlexandraDesire
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    Your mods bring the game ALIVE! I'm a huge fan of you ambient (non-aggressive) creatures :)
    Thank you for the effort and sharing of your creations. 
    1. MihailMods
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      <3
  8. discotutoss
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    Beauty!!!
    1. MihailMods
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      :3
  9. zzxxccvvbb
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    friend

    Why are so many files replaced in these 2 mods?
    https://www.nexusmods.com/skyrimspecialedition/mods/90518
    https://www.nexusmods.com/skyrimspecialedition/mods/55461

    thanks
    1. MihailMods
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      is all explained on description in details, friend.
      this one is a bundle that includes the Hawl Replacer and Eagles.
    2. zzxxccvvbb
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      my fault
  10. Jarmey
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    Love your work! ^-^
    1. MihailMods
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      love you :3
  11. rikardo11
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    I love your mods bro!! 
    You are very talented, keep it up!
    1. MihailMods
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      thanks friend :3
    2. Testarlive
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      Aye really love your work, gives more life to the game. Thanks !
    3. MihailMods
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      <3
  12. GreenVelstad
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    Great work man, really awesome.
    1. MihailMods
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      <3