Skyrim Special Edition

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About this mod

Adds Oblivion Gates from Oblivion throughout the province of Skyrim. They are designed to fit in with the vanilla game and not be so over-the-top and pull you out of the game.

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The Oblivion Crisis started with the Sack of Kvatch in 3E 433, which the Champion of Cyrodiil helped take back with assistance from the guards. That same year, Mehrunes Dagon opened multiple Oblivion Gates throughout the continent of Tamriel. It ended that same year, starting the 4th era. It was also said to have hit the province of Skyrim rather hard, with various gates opening up throughout to besiege Skyrim. They laid waste to the Old Holds (Winterhold, Eastmarch, The Rift, and The Pale). However, there is nothing remaining from that event a little over 200 years after. How could Skyrim's residents have dismantled the gates? Surely they couldn't get them all.

This mod adds the gates throughout Skyrim, as a reminder of the Crisis. They also have some character added to them to make them feel like they've been around for over 200 years. I'm not exactly a level designer, but I don't think that they are too bad.

I will not tell you where exactly the gates are. You'll have to install the mod and see for yourself. Hell, I don't even remember where I put some of these.

The gates are purely for show. You cannot enter Oblvion through them. There are mods to do that, but this is not one of them.


Oblivion Gates in Cities - Adds the gates in the 5 major cities. This mod is already included in Open Cities Skyrim, so you will already have gates in cities if you have OCS installed.


INIGO is compatible.

Oakwood is compatible.

Convenient Bridges is incompatible. I might move the conflicting gate at some point. It's becoming annoying to have it on that island.

There is a patch for Enhanced Landscapes here.

Better Dynamic Majestic Mountains needs either the BDS or MM patch. It doesn't matter which one.

Let me know about any compatibility issues.