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code1k

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code1k

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512 comments

  1. Se1zure
    Se1zure
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    why does this corrupt my save game though?
    1. DarkDominion
      DarkDominion
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      how could it ?
    2. Se1zure
      Se1zure
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      ive no idea but when i disabled i was able to save and load as usual. after i found a threat about the exact same issue im pretty sure its the landscape fixes mod

      https://www.reddit.com/r/skyrimmods/comments/6ldpqp/new_testing_savegame_instantly_corrupted/
      check his modwatch

      edit: this is a mess, maybe its not responsible. just soaked up a few more threads and one suggested to reinstall skyrim itself. ima try that and get back here
    3. DarkDominion
      DarkDominion
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      in what way is that thread even remotely connected with this mod ?

      also : I'm running this mod, and my save files are fine
    4. Se1zure
      Se1zure
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      because theyre using landscape fixes for grass mods as well. after i disabled them the instant corruption of my saves was gone. i told you to check his modwatch
    5. DarkDominion
      DarkDominion
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      wow...

      OK, let me bite off my tongue and just say : you are wrong. Good luck fixing your problem.
      Goodbye
      -=DD=-
    6. Se1zure
      Se1zure
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      tf is wrong with you lol

      edit: i forgot to mention that i run 400 mods. so landscape fixes is compatible with something. dunno im troubleshooting for 2 days
  2. SirSagginTits
    SirSagginTits
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    Would love a patch for windstad mine!
  3. Giboss
    Giboss
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    Hi, your mod is amazing ... I love it.

    I have a question...
    In Skyrim and on Solstheim (despite the installed Verdant mod) there are many large empty places (without grass) - the land itself.
    Maybe you could do a mod that fills such places - that they would not be so ugly.
  4. cjgarner
    cjgarner
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    Hello and thanks for the work it helps a lot! I was wondering if you could clean up around the whiterun stables a bit more for JKs all in one and verdant it still seems to be a bit messy there and the main fork in the road near the stable, The house across from the stable also is messy.
    .
  5. maroujuana
    maroujuana
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    is it safe to merge the plugins?
    1. code1k
      code1k
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      Yes.
      I only recommend merging the patches together Not the main file.
    2. NintendoChris
      NintendoChris
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      I'm trying to do it myself, but I can't. I have to add all the master for every patch. Then after loading all of them, they're not shown in the menu to choose them...

      I don't know what's wrong! Could you help me please?

      I'm trying to merge three of them:

      Alternate Start: Life Another Life
      Cutting Room Floor
      Inmersive Citizens
    3. code1k
      code1k
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      Use the Merge plugins tool if you don't know how to do it manually.
    4. NintendoChris
      NintendoChris
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      That's what I meant.

      (When using the merging tool)
      I have to add all the master for every patch. Then after loading all of them, they're not shown in the menu to choose them...

      Sorry for not be clear enough.
    5. code1k
      code1k
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      The last time i used the tool i had to add the following to the top of the file "plugins.txt" located in "C:\Users\(username)\AppData\Local\Skyrim Special Edition" because it was wanting to load USSEP before the DLC masters.
      *Dawnguard.esm
      *HearthFires.esm
      *Dragonborn.esm

      If that's not your problem i cant help, so you should read the programs log then read or ask around on that programs page.
  6. mmdestiny
    mmdestiny
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    Just wanted to compliment and thank you for going above and beyond with the load order details. I really appreciate that kind of thoughtfulness.
  7. residentbond
    residentbond
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    • 157 posts
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    Thanks for these nice little mods great job and thanks again enjoying better performance now.
  8. NightroModzz
    NightroModzz
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    Can you clarify whether or not the patches work for LE?
    EDIT: Welp, seems like the JK's Skyrim patch doesn't work with JK's Skyrim Light, becuase DynDoLOD says so.
    1. code1k
      code1k
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      Alternate start patch will work in LE.
      Here is a link for Immersive Citizens patch that will work in LE
      https://mega.nz/#!M3Y22Y4Z!mWOeiFEee8SiYbPrxit-KKiBBWTrcvBeZQrnsV_Hd-4

      The others need work, All you have to do is load them up in TES5Edit then use check for errors then go to and fix the error... it will be water flow data, just drag and drop the correct water flow from skyrim.esm or update.esm or remove the error if those two don't have water flow data.
  9. drift123
    drift123
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    Is this mod compatible with mods that alter settlements in and around cities such as JK's Whiterun?
  10. SomethingObscure
    SomethingObscure
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    I did read it, but much of it was over my head. Now that I have a few days of experience more with the creation kit, it makes more sense.  I'm still confused by a few things, though, like how do you set a material as default to avoid the SE bug of grass going eveywhere (if the default is not a no-grass material) and how you do "heavy" rather than soft material painting.  Mostly I am just trying to deal with this SE CK bug. 
    1. code1k
      code1k
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      "how do you set a material as default to avoid the SE bug"
      The default sets it self to what ever texture is the highest % used in that quad, so you have to paint with the other textures to raise or lower the % until the texture you want is the highest %.

      "how you do "heavy" rather than soft material painting"
      A quick click of the right mouse button is "light" holding it down is "heavy".
      Sometimes you have to expand your painting area more then you'd think to get the grass to go away, start heavy painting with small circular mouse movements then expand or move around until you hit the right spot.

    2. SomethingObscure
      SomethingObscure
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      That clears it up. Thank you!
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