Hi code1k, first of all many thanks for your mod I use since three years now, since I started to play Skyrim.
I would like to ask you if you have some advices to give me as I also use Water For ENB. When using them together, even with Complementary Grass Fixes or not, I noticed issues with the river bed after the water fall of Ivarstead, too low with rocks "floating" above.
The Water For ENB - LFFGM patch would need updating. If it doesn't get updated and If you know how to use xEdit you can make a simple load order patch, just copy the conflicting landscape record for cell (21,-13) from the Water for ENB.esm as override into the patch to disable this mod in the area. Assuming Water for ENB doesn't require extensive terrain paint changes a true patch that keeps edits from both mods would forward the height map from the Water for ENB esm onto this mods landscape record and then CK would be used to update normals for that landscape record.
*cell 21,-12 is not in this mod so if that one is also vanilla height you have another mod changing that one, you'll need that patched too.
Many thanks, it helped me a lot ! <3 I found an object in the two cells and which mods changed the landscape : Water For ENB ESM, Landscape Fixes For Grass Mods and Complementary Grass Fixes. Even if I'm not an expert of SSEEdit, I started with overriding landscape records from from LFFGM and CGF and it worked. :) Now I have to learn how to make a patch as you advised me. Thanks again. :)
PS. I used the Copy as override (with overwriting) into... menu and managed to make a patch plugin. :)
Hi - I'm using using The Great Town of Ivarstead and have the Patches for Great Cities and Towns from here installed. I've generated seasonal grass caches. There's still quite a bit of grass in the street that runs through Ivarstead. See link.
https://imgur.com/a/TBGLRwP
Without the patch from this site this entire area is blanketed with grass, of course. But I'm wondering if I've done something wrong since there is still more grass in the road than I would have expected. For example, further up the road in front of the inn, the road is clear of grass.
Let me know if the image is as should be expected or if I've missed some crucial step.
A few grass mods add full grass to the FallForestRocks01 texture which is not fully supported. Removing that texture record from your grass mod with SSEEdit would be the quick fix. It's not removed by the generic grass limiter file mostly because grass on that texture doesn't cause massive issues. That texture is mostly only setup to support rock grass or the leaf pile type grasses which is whats there in my game and why i left a small amount of grass there.
Hello! Just coming back to modding again after 4 years, used to use Vortex (ew) but I am using MO2 and it's amazing. I encountered a strange issue concerning your mod when I was sorting the plugins using LOOT, I hope you can help me.
I'm not sure what compatibility patches LOOT is mentioning here, I have scoured your page, Jk's Skyrim, CRF and AS, and to no vail. Maybe you can help me with this dilemma :)
Landscape Fixes For Grass Mods.esp
You seem to be using Alternate Start, but you have not enabled a compatibility patch for this mod. A compatibility patch is provided on this plugin's mod page.
You seem to be using Cutting Room Floor, but you have not enabled a compatibility patch for this mod. A compatibility patch is provided on this plugin's mod page.
You seem to be using JK'S Skyrim, but you have not enabled a compatibility patch for this mod. A compatibility patch is provided on this plugin's mod page.
1819 comments
Cause if not, anyone know a way to remove the grass?
I would like to ask you if you have some advices to give me as I also use Water For ENB.
When using them together, even with Complementary Grass Fixes or not, I noticed issues with the river bed after the water fall of Ivarstead, too low with rocks "floating" above.
Cell : 21,-12 and Cell : 21,-13
Many thanks in advance. :)
Assuming Water for ENB doesn't require extensive terrain paint changes a true patch that keeps edits from both mods would forward the height map from the Water for ENB esm onto this mods landscape record and then CK would be used to update normals for that landscape record.
*cell 21,-12 is not in this mod so if that one is also vanilla height you have another mod changing that one, you'll need that patched too.
I found an object in the two cells and which mods changed the landscape : Water For ENB ESM, Landscape Fixes For Grass Mods and Complementary Grass Fixes.
Even if I'm not an expert of SSEEdit, I started with overriding landscape records from from LFFGM and CGF and it worked. :)
Now I have to learn how to make a patch as you advised me.
Thanks again. :)
PS. I used the Copy as override (with overwriting) into... menu and managed to make a patch plugin. :)
Can I have your permission to keep your mod up-tp-date on bethesda.net for console users?
Thank you xD
https://www.nexusmods.com/skyrimspecialedition/images/269382
Editor: This is not an issue with your mod, it is a newly discovered problem. We hope you can fix it.
https://imgur.com/a/TBGLRwP
Without the patch from this site this entire area is blanketed with grass, of course. But I'm wondering if I've done something wrong since there is still more grass in the road than I would have expected. For example, further up the road in front of the inn, the road is clear of grass.
Let me know if the image is as should be expected or if I've missed some crucial step.
Thanks!
Removing that texture record from your grass mod with SSEEdit would be the quick fix. It's not removed by the generic grass limiter file mostly because grass on that texture doesn't cause massive issues.
That texture is mostly only setup to support rock grass or the leaf pile type grasses which is whats there in my game and why i left a small amount of grass there.
I'll look into whether my Xedit skills are good enough to remove the texture record from the grass mod.
Best!
Just coming back to modding again after 4 years, used to use Vortex (ew) but I am using MO2 and it's amazing. I encountered a strange issue concerning your mod when I was sorting the plugins using LOOT, I hope you can help me.
I'm not sure what compatibility patches LOOT is mentioning here, I have scoured your page, Jk's Skyrim, CRF and AS, and to no vail. Maybe you can help me with this dilemma :)
https://imgur.com/a/LedEtWS
Cutting Room Floor and Alternative Start: Landscape Fixes For Grass Mods at Skyrim Special Edition Nexus - Mods and Community
JK's Skyrim: Landscape Fixes For Grass Mods at Skyrim Special Edition Nexus - Mods and Community