would it be possible to get permission to use this mod and some of your others in a bundle on xbox?we have standalones and one bundle of these great towns,but sadly the porter who did the bundle no longer ports and the bundle is very out of date.please and thank you
do you think it would be possible to merge all of your new town mods into one because there's a few that Id want to download but I don't want it to eat up my plug-in's
This new town is super cute, and helps fill out the otherwise plain landscape.
I couldn't help but notice there's now a blacksmith shop just a few paces away from where Cicero's wagon wheel broke though >.< Why does he still want me to convince a farmer to help him?
Daaaaaaaaaaaamn. I just found your mod yesterday. Riverwood. Your mod one of the best on nexus I say. I am building up my list for mod like yours. All your mod definitely a must now for me. I've tried Riverwood, New Weynon and Vernim Wood. Excellent. Great job. Work of maestro I say. I really wonder how it will look from a far on my final LOD built. Riding horses, sight seeing marvellous places like New Weynon. Daaaammmnnn... I hate it that i am late knowing your creation. Thanks Sir Schlitzohr
The Talos Sigil Ring is a great early-game ring, easy to obtain and very useful for defense. If you have the time to update the mod, you might want to correct the name; it's spelled 'Oder of Talos' instead of 'Order of Talos.'
Other than that tiny little typo, everything is perfect. Seriously, wonderful little town mod, with surprisingly good quests. They aren't ground breaking or anything, but they're more immersive and enjoyable then the old 'go here and kill this guy/retrieve this thing' type of vanilla radiant quest.
I'm missing the path leading up the hill - invisible and no collision. There's a mention of it in the bugs section, but the guy who posted it withdrew the report and provided no solution.
You have the landscape conflict - another mod overwrites the New Weynon's landscape settings. If you're familiar with xEdit, you can load your entire order and check the Landscape records from New Weynon - one or more of them will be overwritten by another mod. Solution (until someone makes the patch) - load it lower than conflicting mod.
There's a limit to how far MO2 lets you move the plugin in the load order, and the lowest it allows isn't far enough to resolve the conflict. I can boot up xEdit and poke at it a bit, though.
EDIT: could it be DynDOLOD? If it is, I'm not sure what the resolution to the problem would be.
EDIT 2: Yes, it could be and it was DynDOLOD. You have to move New Weynon, it's npc patch, and its lux orbis patch all under dyndolod to resolve this broken landscape. I don't know what new problems this will create, if it breaks LODs or something, but I guess we'll see.
This is hands-down my favorite little village mod. Super compact with extra game play elements that are both functional and interesting. I can't imagine playing Skyrim without it now.
fixed Holes in The Ground + Navmesh , and removed some rocks for better use with immersive laundry made it for personal use - feel free to do \ share what ever you want with it .... hope it helps
I wonder if you have any plan for the Loreius Farm from Settlements Expanded ? It appears that New Weymon rocks are taking over the outdoor merchant stall and vendor ; no ID on console clicking, thus no *disable* possible. Left a note on their site too.
Somebody should really get this patch set up for Ryn's farms AIO and put it on the Nexus. If nobody else does maybe I'll try my hand at modding this summer.
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I couldn't help but notice there's now a blacksmith shop just a few paces away from where Cicero's wagon wheel broke though >.< Why does he still want me to convince a farmer to help him?
Other than that tiny little typo, everything is perfect. Seriously, wonderful little town mod, with surprisingly good quests. They aren't ground breaking or anything, but they're more immersive and enjoyable then the old 'go here and kill this guy/retrieve this thing' type of vanilla radiant quest.
EDIT: could it be DynDOLOD? If it is, I'm not sure what the resolution to the problem would be.
EDIT 2: Yes, it could be and it was DynDOLOD. You have to move New Weynon, it's npc patch, and its lux orbis patch all under dyndolod to resolve this broken landscape. I don't know what new problems this will create, if it breaks LODs or something, but I guess we'll see.
Download link :
New Weynon & Ryn's Loreius Farm Land Fix Patch
fixed Holes in The Ground + Navmesh , and removed some rocks for better use with immersive laundry
made it for personal use - feel free to do \ share what ever you want with it .... hope it helps
It appears that New Weymon rocks are taking over the outdoor merchant stall and vendor ; no ID on console clicking, thus no *disable* possible.
Left a note on their site too.
whats the conflict?