Skyrim Special Edition

File information

Last updated

Original upload

Created by

Schlitzohr

Uploaded by

Schlitzohr

Virus scan

Safe to use

Tags for this mod

91 comments

  1. AtomicCalamity
    AtomicCalamity
    • member
    • 1 kudos
    do you think it would be possible to merge all of your new town mods into one because there's a few that Id want to download but I don't want it to eat up my plug-in's
    1. HellPaul
      HellPaul
      • member
      • 0 kudos
      ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  2. EkkoFoxtrot
    EkkoFoxtrot
    • premium
    • 0 kudos
    I'm missing the path leading up the hill - invisible and no collision. There's a mention of it in the bugs section, but the guy who posted it withdrew the report and provided no solution.
    1. Czasior
      Czasior
      • premium
      • 537 kudos
      You have the landscape conflict - another mod overwrites the New Weynon's landscape settings. If you're familiar with xEdit, you can load your entire order and check the Landscape records from New Weynon - one or more of them will be overwritten by another mod. Solution (until someone makes the patch) - load it lower than conflicting mod.
    2. EkkoFoxtrot
      EkkoFoxtrot
      • premium
      • 0 kudos
      There's a limit to how far MO2 lets you move the plugin in the load order, and the lowest it allows isn't far enough to resolve the conflict. I can boot up xEdit and poke at it a bit, though.

      EDIT: could it be DynDOLOD? If it is, I'm not sure what the resolution to the problem would be.

      EDIT 2: Yes, it could be and it was DynDOLOD. You have to move New Weynon, it's npc patch, and its lux orbis patch all under dyndolod to resolve this broken landscape. I don't know what new problems this will create, if it breaks LODs or something, but I guess we'll see.
  3. shmeiliarockie
    shmeiliarockie
    • member
    • 1 kudos
    This is hands-down my favorite little village mod. Super compact with extra game play elements that are both functional and interesting. I can't imagine playing Skyrim without it now.
  4. biovespa
    biovespa
    • supporter
    • 9 kudos
    Unofficial Compatibility Patch for Ryn's Loreius Farm Stand A lone (not AIO) & New Weynon (Schlitzohr)

    Download link :
    New Weynon & Ryn's Loreius Farm Land Fix Patch


    fixed Holes in The Ground + Navmesh , and removed some rocks for better use with immersive laundry
    made it for personal use - feel free to do \ share what ever you want with it .... hope it helps
    1. biovespa
      biovespa
      • supporter
      • 9 kudos
      feel free to share it
    2. jfjb2005
      jfjb2005
      • premium
      • 10 kudos
      I wonder if you have any plan for the Loreius Farm from Settlements Expanded ?
      It appears that New Weymon rocks are taking over the outdoor merchant stall and vendor ; no ID on console clicking, thus no *disable* possible.
      Left a note on their site too.
    3. biovespa
      biovespa
      • supporter
      • 9 kudos
      never used that mod but ill check it out .. see if its a easy fix . 
      whats the conflict?
    4. Czasior
      Czasior
      • premium
      • 537 kudos
      Such patch is already made: New Weynon - Settlements Expanded.

    5. jfjb2005
      jfjb2005
      • premium
      • 10 kudos
      Thanks ( again ) Czasior ; my bad, I should have checked with you first :)
    6. JasonTheChivalrous
      JasonTheChivalrous
      • member
      • 1 kudos
      Somebody should really get this patch set up for Ryn's farms AIO and put it on the Nexus. If nobody else does maybe I'll try my hand at modding this summer.
  5. AlgerianSultan
    AlgerianSultan
    • member
    • 0 kudos
    There seems to be clipping and compatibility issue with the mod "Hold Border Guards - Definitive Edition" the wooden pillars is inside the house along with the stairs causing some guards to have problems with the nav meshes since they attempt to walk through the house and mountain. 
    If there is a patch for these two tell me, for I have scored nexus without results.
  6. wolfeskull
    wolfeskull
    • supporter
    • 1 kudos
    Love the location. Seems to reset landscape in the area though. Makes it incompatible with LC Feudal Keep and Hearthfire Extended.
  7. PhoenyxWolf
    PhoenyxWolf
    • member
    • 8 kudos
    I love the location and other mods you have done though I renamed this place "Dunpar Wall" lore friendly location and the wall like design you made for the houses.
  8. Semajw9
    Semajw9
    • premium
    • 0 kudos
    Great addition to the Pale and it works really well with Heljarchen Farm, endorsed.
  9. Asheviere
    Asheviere
    • member
    • 0 kudos
    Does anyone know if the textures in this mod series are affected by blanket texture overhauls for landscapes, an obvious example being Skyrim Winter Overhaul?
  10. ShadowOfNV
    ShadowOfNV
    • supporter
    • 52 kudos
    Does it play nice with Ryn's farm houses? Always happy to see a new town mod from you however.
    1. Schlitzohr
      Schlitzohr
      • premium
      • 851 kudos
      Judging from the screenshots the navmesh will conflict.
    2. ShadowOfNV
      ShadowOfNV
      • supporter
      • 52 kudos
      Loaded up Skyrim to test, they do work together with your mod loaded below Ryns. As for Navmesh, the guard is still able to walk up and down the road, so it might not be that bad of a conflict? Still, good job.
    3. robertgk2017
      robertgk2017
      • premium
      • 444 kudos
      Might not be that bad?

      *Pedantics intensifies*
    4. ra2phoenix
      ra2phoenix
      • premium
      • 127 kudos
      If it loads after Ryn's, you'll get a big landscape gap/seam through the middle of Loreius.

      I'll probably start on a patch for it tomorrow. (also - Northern Roads, LFFGM)
    5. hamletsdead
      hamletsdead
      • premium
      • 34 kudos
      +1 for Ryn's Loreius Farm patch por favor
    6. Foresito
      Foresito
      • member
      • 1 kudos
      deleted ashgdhsd
    7. Foresito
      Foresito
      • member
      • 1 kudos
      +2  for Ryn's Loreius Farm patch u.u
    8. Foresito
      Foresito
      • member
      • 1 kudos
      deleted
    9. Mjolner8873
      Mjolner8873
      • premium
      • 3 kudos
      @ robertgk2017 lol i see a robs bug fix in the works :))
    10. lancegeis
      lancegeis
      • premium
      • 89 kudos
      Might not be that bad?

      *Pedantics intensifies*


      Hahahahaha, dont be too hard on him. Many ppls arent experienced modders so they cannot know how troublesome thoses patches can be to make. Navmeshes and landscape edits are a pain in the ass.
    11. Beas7i3
      Beas7i3
      • premium
      • 0 kudos
      Looks like there may also be conflicts with https://www.nexusmods.com/skyrimspecialedition/mods/13320 which is a shame.  If they could be patched to play nice it would be a cool feature to have a little village near the big keep.
    12. Cowentin
      Cowentin
      • member
      • 0 kudos
      I am not entirely sure yet but New Weynon simply has empty grounds, meaning that blended roads are floating around between the rock structure of the settlement while some of the doors are just non accessible by foot has they stand meters above the ground. I am super confused, since it is inside of the village could it be caused by Ryn's?

      Anyway, +4 for the patch yeah
    13. Xanderlew
      Xanderlew
      • supporter
      • 3 kudos
      -Deleted-
    14. Xanderlew
      Xanderlew
      • supporter
      • 3 kudos
      +3 for the patch
    15. usernamesux
      usernamesux
      • premium
      • 24 kudos
      I had this, I solved it by moving this mod lower down the load order
    16. Czasior
      Czasior
      • premium
      • 537 kudos
      I'm going to make the patch for Ryn's Farms after the planned release of the updated version of Ryn's mod. I know Ryn and Robert (mostly Robert in this case I think) are fighting to finish the job as soon as possible.
    17. Cowentin
      Cowentin
      • member
      • 0 kudos
      He did it!
    18. Czasior
      Czasior
      • premium
      • 537 kudos
      I'm aware. We're currently working on updates to our other Ryn's Farms patches and slowly creating some new ones. You have to be patient, the patch will be made.
    19. biovespa
      biovespa
      • supporter
      • 9 kudos
      Unofficial Compatibility Patch for Ryn's Loreius Farm & New Weynon (Schlitzohr)

      Download link :
      New Weynon & Ryn's Loreius Farm Land Fix Patch


      fixed Holes in The Ground + Navmesh , and removed some rocks for better use with immersive laundry
      made it for personal use - feel free to do \ share what ever you want with it .... hope it helps