0 of 0

File information

Last updated

Original upload

Created by

Tommas666

Uploaded by

tommas666

Virus scan

Safe to use

Tags for this mod

7 comments

  1. tommas666
    tommas666
    • premium
    • 85 kudos
    Locked
    Sticky
    By this message I grant permission to Snipey360 and his team to port "Shields Affect Casting" to xBox and upload it to Bethesda.net.

    All questions about the xBox version please ask them on that page, I do not own an xBox, so I can't help you.

    xBox Version!!!
  2. sevenwrds
    sevenwrds
    • premium
    • 3 kudos
    Just curious...would Bound Shields from spell addons ( like Mysticism ) trigger the penalty? They are items with all the shield keywords, so I imagine they might.




    1. tommas666
      tommas666
      • premium
      • 85 kudos
      As I see it the penalty is for the divided attention between focusing on when you can use the shield and trying to cast at the same time, even if you are not raising the shield at that specific time. Like a concentration issue xD
  3. hoangdai94
    hoangdai94
    • member
    • 180 kudos
    @tommas666 Love your gameplay mods, I like a harder and more balanced Skryim, plz keep up the good work !
    But do you suggest using your mods alongside Simonrims(Blade and Blunt, Mysticism,...) ?
    1. tommas666
      tommas666
      • premium
      • 85 kudos
      I haven't used them... it's been a while since I actually played the game xD but all my mods are stand alone, and would not be messed up by other mods, and they can't mess up other mods... unless of course something has the same functionality, in which case you would have double the debuff xD but other than that, there should be no incompatibilities of any kind :)
      Specially Just Cast It can play along with all mod added spells or spell packs :)
  4. AGx07
    AGx07
    • supporter
    • 3 kudos
    Options are always nice but it seems to be odd to think magic needs to be debuffed because the mage is using a shield. It's just wood/metal. Why does it need to inhibit the use of magics. Why not debuff physical weapons as well. Other than the shape and what the user decides to use it for, what's the difference between a shield made out of wood and/or metal and a sword made of the same things? I'd argue that a mage who would consider using either would either be proficient enough for there to be no issue or inefficient in both enough that the shield would be infinitely more useful since it can actually protect.
    1. tommas666
      tommas666
      • premium
      • 85 kudos
      Yes, I understand your point of view... and the idea is to debuff everything, I am going to create a series of mods where skills are affected by what you have equipped, not only to magic, but to everything...

      If this makes sense or not, depends a lot on each one's vision.... "I" consider that Skill levels in general like this:
      1-19: You don't really know how to use this, and it does more harm than good, but you have to start learning somewhere.
      20-39: You know the basics, you can use the skill effectively, but you are NOT accustomed to the movement/weight/concentration required, you have to actually focus to do the thing, which takes focus from other things you might try to do at the same time.
      40-59: You know what you are doing, you are not an expert, but at least you can hold your own, still, doing two unrelated things is difficult.
      60-80: You have been doing this for a while, and now doing different things while doing "Whatever this skill does" doesn't take as much focus, allowing you to do "the other thing" without much issues.
      80-100: you are an expert in "This skill", you have been training a lot, and it feels natural, it's like if your body does this by itself, allowing you to focus in different things at the same time

      But of course, if you believe that Skill 15 is someone which already had training (or trained by him/herself at least), then it doesn't make much sense to apply debuffs to multitasking xD

      And with this, Of course, if you are, as you say, proficient enough, then you should not have the debuff, and you won't.


      The shield approach is not because of the material, or even the weight... it is because you are trying to block, it is not just the fact that you
      have a shield equipped, it is the fact that you are looking for chances to block, where to bash, trying to time your blocks for the best effect,
      when at the same time you are trying to remember the spell, the movements, the words, concentrating on the element... Magic is not point
      and shoot (Subjective xD)
  5. lancegeis
    lancegeis
    • premium
    • 107 kudos
    it's good to have the choice.
    To me the downside of a shield is the lack of dual hand spell casting and the spread of the talent points in the tree. Often, the character lacks mana to rely on pure magic too it can only be used on later mid game/ endgame. On contrary of "armor" that affect casting, which is more logical, as there was no functional drawback ( losing robes bonus that's all).