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WhyHello128 SoloAlbumProductions

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WhyHello128

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16 comments

  1. man this is cool. makes me want a roman map mod to explore lol.
    1. Phalic
      Phalic
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      or a small scale none lore friendly mod in rome
    2. gaoptimize
      gaoptimize
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      Why not use this quality in "Beyond Skyrim" for the Imperial City?  It is what it should be like.  This is so wonderfully done.  Maybe a district around the White Gold Tower instead of just graves and monuments?
    3. @Phalic It's certainly an idea. Maybe one day if i feel like learning creation kit i'd love to make this a small scale mod.
    4. Dominicgraham1994
      Dominicgraham1994
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      You should check out my Alestara Imperium mod




  2. ModderMojo
    ModderMojo
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    I dream of a game map that's just the city of Rome in it's Imperial heyday using Bethesda's engine.

    What a great game that could be.
    1. VikkDamone
      VikkDamone
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      Rigmor of Cyrodiil has the capital like this. is available here on NEXUS
    2. Dominicgraham1994
      Dominicgraham1994
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      I also have been working on a city similar it is called the Alestara Imperium
  3. picklejaro
    picklejaro
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    Wish some1 took this and made it into mini Ancient City!
  4. AciesGecko
    AciesGecko
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    Thanks so much for these photo studio / scenes I am enjoying them a lot, and looking forward to more amazing ones!
  5. lancegeis
    lancegeis
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    this one looks good enough, the floor needs a good texture and it will be usable with a bit of depth of field. You could compress texture in BC7 and add mipmap. Will reduce size drastically and look better at midrange. I dunno if prebaked shadow is a great idea :/ wont react well with lightsource/
    1. WhyHello128
      WhyHello128
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      Forward from mod author:

      "I only port models, I don't actually make them. For your reference, I think the modeller made this 8 years ago for a mobile game icon, so that might explain why it's a tad outdated. I wouldn't know how to do anything more complex than what I already do which is simply port stuff, and allow for transparency, but maybe one day I'll learn more, come back and fix it."
    2. lancegeis
      lancegeis
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      Porting includes adapting for the engine. You or the friend optimized the meshes for the betheda nif system, it's the same for textures. Because it works, it can be overlooked but it is not a good modding practice in general, as it will end with troubles for the end user.

      Skyrim doesnt like the lack of mipmap, it induces shimmery artefacts. It also prefers compressed, bc1 for no alpha, bc3 for alpha or BC7 format for higher quality with or without alpha (but unusuable by the old 32 bit skyrim). Also smaller download, less size on disk, less vram used.

      You can use tools like Cathedral optimizer https://www.nexusmods.com/skyrimspecialedition/mods/23316
       it fixes everything extremely fast after the learning period, may be a bit bothersome at first, but if you really care for yours mods, that's the necessary step.

      For the floor texture, the end user is be able to replace it if needed with few steps on paint.net, it's ok.
    3. WhyHello128
      WhyHello128
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      Forward from mod author:

      "I get what you're saying, it's just not as high on my priority list. I've always been a 1.0 - 1.1 - 1.2 - etc. kind of piecemeal modder rather than getting everything possible done in the beginning, at a phenomenal level. If I do the latter, I stop working and releasing all together. I'll take your suggestions for improvement under advisement, but there just isn't enough motivation to take this hobby as seriously as a real job (or more seriously in general)."
    4. lancegeis
      lancegeis
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      Alrighty, i understand and it's logical. However, please, try cathedral optimizer, atleast once, to have an idea of how easy and fast it is to optimize the textures once the tool is setup for yours needs, 30 seconds. Enjoy your modding adventure!
    5. WhyHello128
      WhyHello128
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      Forward from mod author:

      "I'll suss it out. There seems to be a generate mip map and compress textures check box, I never used that before when using CAO, but I'll give it a try and see how it turns out.

      Update: It crashed my game. Oh well."