Skyrim Special Edition

File information

Last updated

Original upload

Created by

RedBag

Uploaded by

RedBag

Virus scan

Safe to use

285 comments

  1. RedBag
    RedBag
    • premium
    • 615 kudos
    Locked
    Sticky
    Check out Pinewatch Addon by Monkeyangie!
  2. Tsewe
    Tsewe
    • premium
    • 19 kudos
    Hello hello

    Finally my first time trying out this mod. I've recently installed NGVO modlist and just added this mod for Falkreath overhaul, however I have a visual issue: the stone cliff under the Jarl's house is missing. If I try to climb up the stone peddle path towards the longhouse, I fall onto the ground. I noticed several other "rocks" are missing (like underneath the nice western wall), and the temple in the cemetery is half buried into the earth.

    Screenshot from the absent top of the Jarl Hill looking downward:

    https://ibb.co/8M4TFF2

    I have some patches installed with the FOMOD Patch installer.

    What could be the issue here? Any idea anyone?
    1. Czasior
      Czasior
      • premium
      • 558 kudos
      Another mod overwrites landscape settings in this spot. You can try loading RedBag's Falkreath and it's patches lower in your load order. Or, if you're familiar with xEdit, check which mod(s) overwrite the RB's landscape settings.
    2. Tsewe
      Tsewe
      • premium
      • 19 kudos
      Yes I thought about it later and placing it at the bottom of my LO indeed fixed the issue; however the problem seems to be with Northern Roads. When I installed the patch FOMOD, I could not select Northern Roads for no apparent reason, and now it just doest match well.

      I'll try to find a way around it... I'll keep my post updated.

      EDIT: so yeah I don't know why but putting towards the end is the only way to make it work... :(
  3. congusdongus
    congusdongus
    • member
    • 1 kudos
    I know this entire section is filled with good reviews so if anybody wants to see a negative one I am sorry to dissapoint. After swapping around a bunch of overhauls of varying quality and scope (wonder whatever happened to the Falkreath overhaul that was planning to make it fully Cyrodiilic), I have to say this is by far my favorite. Not awful patch wise and it just runs nicer than most.

    My only complaint I have is I cannot find the Doors of Oblivion book. Its a good early conjuration book and its a great way to start Herma-Mora in Wintersun. I imagine its in the Priest's house but cannot find it for the life of me.
    1. RedBag
      RedBag
      • premium
      • 615 kudos
      Glad you like the mod! By Cyrodiilic overhoul do you mean Holds perhaps? And thanks for pointing out the book, it seems i haven't copied it from the old interior. I'll mend that in the new version.
    2. congusdongus
      congusdongus
      • member
      • 1 kudos
      Thanks for the response! Hope you put the book in the Hall of the Dead (there is a good place in some of the coffin alcoves that don't have much going on) but I suppose a lil bit of trespassing never hurt anyone.

      As for the Cyrodiilic Falkreath I found it. I remembered the mod being much older but since its actually pretty new my "wonder whatever happened" comment was a bit uncalled for lol
    3. RedBag
      RedBag
      • premium
      • 615 kudos
      Funny you should say that, i placed it there before you posted your comment :)
  4. Keltal0421
    Keltal0421
    • supporter
    • 0 kudos
    Hey I dont know why but I cant get the arena fights to work. I talk to the guys, they take my money but then nothing happens. Is it on my end or is the mod bugged out?
    1. RedBag
      RedBag
      • premium
      • 615 kudos
      Do you get the quest prompt to go to the arena?
  5. Raukue
    Raukue
    • member
    • 1 kudos
    This is a great mod.

    I made a comment on your Morthal one, but will add onto here. Your mods seem very performance friendly. By not chugging the game engine I mean. Too many dip FPS that no beastly PC can keep it at 60 fps. Other than Solitude which even vanilla has FPS issues with.

    There needs to be lanterns, torches or some kind of lighting. On this one and your other mods. While someone has made a Lux one for Falkreath, it didn't add enough, such as the combat arena only having lights in the combat area and not the audience area.

    Also need to add more candles, torches or lanterns inside some housing, such as the Inn. Going up those stairs are pitch dark. I should note, that I am using Lux and ENB which makes lighting more realistic, it being dark if no light source.

    I guess if anyone knows if any mods use Lux and add more light sources to Redbag's Falkreath, Rorikstead, Morthal... I'd like to know them. Only found one for Falkreath and Rorikstead was only for Enhanced version side of things. None for Morthal.
    1. RedBag
      RedBag
      • premium
      • 615 kudos
      Thanks for your input, perhaps i'll make a brighter interior option available on the next release. I've made this mod have similar lighting as vanilla, there's also almost no exterior lights in vanilla.
    2. Raukue
      Raukue
      • member
      • 1 kudos
      I mean for me, other than making the game look pretty, I like how ENB makes lighting more realistic. Vanilla, the game is too bright even in darkness. There is no reason to ever use torches or any form of lighting. Though some ENBs keep interiors too bright and I don't like that.

      So by brighter, I hope you don't mean like that, where bright without any lanterns, candles or light sources. The lighting should come from adding things that give off light. The Inn being an example, where the left stairs are dark because no lighting at all. That wouldn't make sense. There would be candles, lanterns or something lighting up there.

      Do not forget about adding light sources on the OUTSIDE exterior as well. Outside each house and along the walking trails. Have some inside the arena. And same goes for your Morthal and Rorikstead ones. You don't wanna over do it with lights either of course, but just key points where it would make sense to have them. To have some visual of where you are going.

      This all can maybe just be done with Lux or Lux Via? I don't know how to patch or dived that deep in Creation Kit. But I guess if I can take "Lux - RedBag's Falkreath Lanterns" by Gonzeh84 and able to duplicate those lights, suppose I can make my own patch.

      But I suppose it is better if you yourself just add it as part of your main mod. All it needs is lanterns and other light sources. Not to be made brighter for the sake of it, but from real objects.

      As I said though, very performance friendly. Keep it that way. No need to add more clutter. Those just drop the FPS, no matter how strong ones PC is. So that is why I know those other city/town overhauls drop the fps, because they add too much clutter and 3D objects in general which the game engine cannot handle.

      I enjoy your mods for that reason. Performance but also look real nice, especially the interiors of Morthal. Just needs some lanterns, lamp posts and all that. Even if an optional addon patch, for those who for some reason don't want those things. But suppose better if part of the main mod.
    3. RedBag
      RedBag
      • premium
      • 615 kudos
      More lights are very taxing on FPS for exteriors though. And because new interiors have many rooms close together, i can't put more light sources in them without hitting the 4-lights-per-material limit and thus introducing flickering, i'll just have to make the ambient light of interiors brighter. It's not actually realistic that areas without light sources are super dark, if there are other light sources in the room, then the light should bounce around, ambient light simulates that.
  6. SmileSkyrim
    SmileSkyrim
    • member
    • 1 kudos
    I really, REALLY like the textures and style this mod adds. They are gorgeous and you did a fantastic job. My only complaint is that the mod doesn't seem compatible with the Flat world map framework mod as opening the map inside Falkreath crashes the game. 
    1. SimplyChaos97
      SimplyChaos97
      • supporter
      • 0 kudos
      Happening to me with just the vanilla map. Tried A Quality World Map and A Clear World Map and Other Worlds thinking changing the map might work but sadly it didn't. So unfortunately i'll have to play without this beautiful mod unless there's a fix.
    2. RedBag
      RedBag
      • premium
      • 615 kudos
      Do you have the eFPS installed? I head it may be the culprit. I have vanilla map and it works fine for me.
    3. SimplyChaos97
      SimplyChaos97
      • supporter
      • 0 kudos
      You were correct! I just had to reinstall the patches and make sure your mod was selected. Excited to start using it thank you!
  7. TheWynd
    TheWynd
    • premium
    • 5 kudos
    This has to be one of the most beautiful overhauls of Falkreath I've ever seen. May never leave my LO. Thank you so much! <3
  8. txgadaaa
    txgadaaa
    • supporter
    • 0 kudos
    should your mod load before or after northern roads ?
    1. Czasior
      Czasior
      • premium
      • 558 kudos
      It doesn't matter if you have the patch installed.
    2. txgadaaa
      txgadaaa
      • supporter
      • 0 kudos
      ok ty 
  9. Zeus8062
    Zeus8062
    • member
    • 0 kudos
    is anybody else having trouble getting raaya to spawn i even created a new save just to test and she wont spawn in game no matter what i do

    EDIT: never mind it was conflicting with a housecarl mod i had and was spawning her in the original cell.
  10. cavy8
    cavy8
    • premium
    • 5 kudos
    I've released a very simple patch to add a collision cube for the building with missing collision to my random mod page, found here: https://www.nexusmods.com/skyrimspecialedition/mods/117136

    This is slated to be fixed in a future update by RedBag, but I thought I'd share this here in case anyone wanted a temporary fix in the meantime!
  11. Cruor34
    Cruor34
    • premium
    • 11 kudos
    Question: Do the Arena opponents actually pose a challenge? Fully perked with combat skills, increased attack speed, decent weapons/armor/health/stamina pools etc? I watched the showcase, 500g for beating some wimp is a lot. I hope I have to earn it. If not, I guess I will try to edit them myself. 
    1. RedBag
      RedBag
      • premium
      • 615 kudos
      They should be, i tuned them so the easiest one are nearly impossible to defeat for a lvl 1 character, and they are more defense oriented, so they will take some time to kill. So far nobody complained.
    2. Cruor34
      Cruor34
      • premium
      • 11 kudos
      I took a look, are you aware you chose crNerfDamage05 "Extra Damage 1.5" [PERK:0010C041] for the characters (Brute for example) It's confusing because it says "extra damage" but in reality, it multiples damage by 0.5, or 1/2 damage. People like easy, so I am sure nobody pointed it out yet. I have to search the nexus for mods to make Bethesda games challenging, or make the mods myself. I'll just import Requiem's weapon skill perks into your characters, and make some other tweaks to them like increased attack speed etc. Thanks. 
    3. RedBag
      RedBag
      • premium
      • 615 kudos
      Did you find the npcs too easy when fighting? If you made a patch to make them more difficult, it would be awesome if you released such patch.
    4. Cruor34
      Cruor34
      • premium
      • 11 kudos
      I'd have to do more testing before I do that but if I get it right, I'll let you know. 
    5. Cruor34
      Cruor34
      • premium
      • 11 kudos
      Just following up - So please take no offense, your mod is really cool but yeah, like I thought from looking at the .esp, your warriors are total wimps. I am upgrading them though. Maximus Decimus ripped my face off after the upgrades. Yikes, actually losing a 1v1 fight in Skyrim, I had to put in effort to win. Was really fun. I gave him all the 1 handed and shield skills. Guy was hitting like a truck and bashed my power attack and knocked me down, then got in the death blow. Gonna earn that money now if you beat him. 

      So here is what I am doing, trying to not just health bloat them: 1) I Raised the 5 warriors stamina, can't fight without stam. AI is dumb, got to give them big stam so they don't tire out in 10 seconds. 2) Gave them some better gear. I am trying to stick to the vision of your mod (aka not changing light armor to heavy) but they need higher end gear, enchanted, etc. Why should only the player have it? 3) Increase attack speed. 4) Messing with combat styles they get. 5) gave them all perks to fit their build. 

      As I said, Maximus is a beast now, you can cheese him as you can any npc but he is a beast if you are used to normal fights vs bandits. Brute is just that, hits like a truck, high hp/armor didn't do much else. First Sword of Leyawiin is quick and deadly, need to parry him and attack in the openings. Aelysch of Wayrest can rip your face off if you let him breath after I modded him, but if you are melee and pressure him he is really easy... not sure how to fix that. I wish base Skyrim had like a push or knockback spell I could give him and make him use. Lena I am struggling with. She won't really use her spells. I saw here heal once. I am trying different classes/combat styles to try to get her to use more spells. I think I have to add some more offensive spells to her, if you approve. (I would for myself anyway but need your ok if I make a patch) I might try making a custom combat style for the 2 caster NPCs to make them cast more. 

      What are your feelings on giving them healing/stam/mana pots? Is that not in the spirit of an arena match? Because we know the player will use them. 

      Also, I have a heavily mudded Skyrim, (who doesn't?) I use Precision, Valhalla Combat, MCO Combat/Dodge, the mod that gives the NPCs move sets (forget the name atm) More aggressive combat AIs, etc. So, other peoples milage my vary. 

      Anyway, when I'm done I guess I can send you the edited .esp and you tell me what you think. If you like it, you can just put the changes in the next mod release. Let people get knocked on their ass a few times in Arena, Joe Casuals might have to actually have to work for that arena payout. 
    6. RedBag
      RedBag
      • premium
      • 615 kudos
      Thanks for your observations, i don't plan to tune the warriors as it stands, since they are fine by me (i don't use many mods, almost no combat mods) and you are the first to complain about this. I guess this is more of a preference anyway.  However, if you make a patch, do a separate esp that's going to have the main mod as master, since i'm going to update this esp anyway.