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File credits
This is a patch for Immersive Stables by TheBoozeCube.
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Changelogs
Version 0.4.0
Adding a horse with the spell now also adds the horse to the PlayerHorseFaction
Version 0.3.1
Problems with localisation of the plugin.
Version 0.3.0
Last version was nonsense, since quest is start game enabled. New playeraliase filled with new script on quest with its OnInit event. If you already have the original version running, you need to save then reload for playeralias OnPlayerloadGame event.
Version 0.2.2
Added a player alias with script to reload quest if Immersive Stables already running to initialise new properties. Added quest script version so this should only happen once or if quest script updated.
Version 0.2.1
The esp had managed to pick up dependence on CC Wild Horses Creation, this is removed.
Version 0.2.0
Changes the package on the horse aliases and changes the markers to xmarkerheadings to allow horses to orient to the xmarkerheading when reaching it.
Version 0.1
First iteration
Alters the menus of the Immersive Stables mod to allow selecting up to 25 markers and horses. Obviously aliases and packages etc. added to match. Esp is ESL flagged and localized with machine translated strings files provided (manual translations welcome).
The requirement for Immersive Horses is there because although not specified in the Immersive Stables requirements, the author does say this in the posts page.