Skyrim Special Edition
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Ixion XVII

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Compatibility and Balance patch for Requiem and Triumvirate - Mage Archetypes.

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Compatibility and Balance patch for Requiem and Triumvirate - Mage Archetypes.
(Compatible with Requiem - Expanded Grimoire)

- At this point only Druid and Shadow Mage spells are integrated
- Completely rebalanced the spells
(this includes a lot of spell reworks and balancing to magnitude/duration/manacost/cast time and everything else)

- Removed Chicken cheat inventory
- Removed Draining Touch and Draining Shroud, Draining Mist
- Rebalanced the value of all spellbooks
- Properly distributed the spell books and added more ways to obtain them
- Changed the magic school level of some spells
- Lowered the XP rate for some spells
- New descriptions for many spells to better fit Requiem
(e.g. Creates a <10> foot source of darkness that sticks where it strikes for <dur> seconds. ->
Conjures a void that lingers upon impact for <dur> seconds, shrouding the affected area in darkness.)


- The summon spells properly work with the 2 Cognitive Flexibility perks (= increasing the amount of summons)
- Changed the descriptions of conjuration perks to include animal summons where applicable
- Nightblade is now Illusion instead of Destruction
- A ton of other small changes here and there

- Full list of spells with updated descriptions found at the bottom



Proper Requiem Patches for mods like this require a lot of work. Even though I took a lot of time to make sure the spells are properly balanced for Requiem there might still be some small balancing problems. Feel free to leave feedback.

If you like my Requiem patches consider supporting my work via Ko-Fi.




Check out my profile for a lot more Requiem patches.

This mod was made for my modlist Constellations - A True RPG

15 new druid themed spells:
  • Conjuration:
(Novice) Call Raven: Concentrate to summon a Raven. It blinds living targets, reducing weapon skills by 40 points for 15 seconds.
(Apprentice) Call Rattlesnakes: Concentrate to summon 2 Rattlesnakes. Their attacks deal 3 poison damage per second for 10 seconds.
(Adept) Call Gray Wolf: Concentrate to summon a Gray Wolf. Its attacks cause living targets below 20% Health to rapidly bleed out.
(Expert) Call Snow Leopard:
Concentrate to summon a Snow Leopard. Its attacks drain 40 points of Stamina and it moves faster in combat.
(Master) Call Hound of Hircine: Concentrate to summon a Hound of Hircine. Its attacks reduce armor by 250 points for 15 seconds and pierce 30% armor.

  • Alteration:
(Novice) Druidcraft: Nature reclaims target corpse, destroying it and growing a random plant that can be harvested.
(Apprentice) Wildshape: Assume the form of a Deer while sprinting out of combat, moving faster, for 60 seconds.
(Adept) Force of Nature: Assume the form of a Horned Lord for 45 seconds. It uses melee attacks and can cast the caster's other equipped spell. Its power attacks steal 100 Magicka.
(Expert) Impenetrable Grove:
Raise a wall of trees where the caster points, blocking passage for 20 seconds.
(Master) Chase the Horizon:
The caster channels the magic of earth and stone and transports their body and nearby allies instantly to the target location.

  • Restoration:
(Novice) Spirit of the Oak: The Spirit of the Oak grants the caster and living allies 20 points of Health for 120 seconds.
(Apprentice) Parasitic Growth:
Plant growth deals 1 bleed and poison damage for 15 seconds. On death, sprouts a Goodberry.
(Adept) Spirit of Thornbriar: The Spirit of Thorns retaliates with 1 bleed and poison damage for 10 seconds whenever the caster or a living ally is struck in melee for 120 seconds.
(Expert) Bramble Growth: Bed of brambles that deals 10 bleed and poison damage for 3 seconds. The brambles last for 15 seconds. On death, sprouts a Goodberry.
(Master) Spirit of the Sun:
The Spirit of the Sun heals the caster and living allies 17.5 points per second for 120 seconds.


12 new shadow themed spells:
  • Alteration
(Novice) Shadow Stride: Move 15% faster in combat for 60 seconds.
(Apprentice) Step Through Shadows:
Dash towards an opponent, reducing their armor by 150 points for 10 seconds.
(Adept) Shadow Dance:
Expend 10 Magicka to perform a quick dash by jumping. Lasts for 60 seconds.
(Expert) Pull Through Shadows:
Pulls the target to the caster, reducing their armor by 200 points for 10 seconds.
(Master) Night Gate:
Deploy two shadow portals, allowing you to passage in both directions.

  • Destruction
(Adept) Azra's Wrath: Shockwave of shadow energy that converts 50% of your Magicka into magic damage. (X damage)

  • Illusion
(Novice) Gather Shadows: Under the cover of darkness, your melee attacks deal up to <30>% more damage, while your ranged attacks deal up to <15>% more damage. Lasts 60 seconds.
(Apprentice) Darkness: Conjures a void that lingers upon impact for 30 seconds, shrouding the affected area in darkness.
(Adept) Reveal Secrets: Illuminates nearby containers, doors, and keys within 75 feet for 60 seconds.
(Adept) Nightblade: Attacking with melee weapons will perform a dash attack, dealing 25 magic damage on hit. Lasts <dur> seconds.
(Expert) Possession: The target refuses to die upon taking fatal damage within 30 seconds, fighting for the caster in a frenzy with 40% more attack damage.
(Master) Nightfall: A pool of darkness follows the caster for <dur> seconds, and the caster gains all known Shadow Mage buffs. (Shadow Stride, Shadow Dance, Nightblade, Gather Shadows)