Skyrim Special Edition

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Siberpunk

Uploaded by

Siberpunk

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About this mod

Turns the empty warehouse by Riften’s docks into an East Empire Company outpost after the quest to eliminate Riften's skooma supply.

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Translations
  • Spanish
  • Russian
  • Mandarin
  • German
  • French
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After disrupting Riften's skooma supply during the "Supply and Demand" quest, the empty warehouse by the docks will now become an outpost for the East Empire Company. This mod will dynamically overhaul the interior and implement it as a general merchant. Once the quest is complete, a delay is implemented to make the change more gradual and feel more organic. The mod includes two new NPCs with carefully spliced voice lines.

This small, dynamic change is designed to enhance the commercial activity around Riften’s docks, and is highly compatible with other mods.


*** This mod requires the latest Environs Master Plugin, found here.
*** Ok to install mid-game.
*** Safe to update from v2.00. Do not update earlier versions





Skyrim's world space tends to feel very static. Despite a civil war, dragon attacks, and a rising vampire menace, not much ever changes. If the player could notice visible changes taking place over time it would help make the land of Skyrim feel more alive. It would help give a sense that events were occurring and time was passing throughout a playthrough. Ideally, these changes should be as seamless as possible with the base game. This mod attempts to implement this idea to at a single interior





This mod overhauls the warehouse with a new interior that changes after the quest. Both NPCs, the Dunmer merchant and Nord assistant are implemented to fit into the game as well as possible, including custom dialogue and AI packages (The Dunmer is my favourite NPC I’ve implemented so far in my mods). 

The outpost will sell assorted general goods, including imports from Solsteim. If you install the optional Bruma version, the merchant will also carry a few items from the mod, Beyond Skyrim: Bruma. (No imported weapons or armor though)

To trigger the change, you must complete the quest “Supply and Demand.” Once done, you must wait at least 15 days in game.  The mod implements this by placing invisible trigger boxes that check and set these requirements when you pass through them, just outside each gate into Riften, including the one to the docks. Passing through any of them is necessary to read that quest is done, and to enable the outpost once enough time has passed.

There is an optional file which adds several items from Beyond Skyrim Bruma to the merchant inventory using Container Item Distributor (CID). It's available in the Patch Collection. 


Important Note:
This mod does not actually change the vanilla interior. Rather, it simply adds a new interior cell and switches out the exterior door. This was a super simple way to change the ownership, lock data, etc. and avoids compatibility issues. The old vanilla cell is completely untouched, and can still be accessed via console. 





Does not touch the Riften worldspace at all.

No significant changes to the Riften docks area, only adds a sign and several idle markers. However, it was necessary to touch the navmesh of this area to connect the new door. Small patches may be needed for other mods that touch the same navmesh. Several are provided.

Mods that require access to the vanilla interior after the quest may be incompatible, though I don't know of any.


~ COMPATIBLE, NO PATCH REQUIRED ~

Better Docks
Dawn of Skyrim
JK's Skyrim
JK's Riften Outskirts
Laketown - A Riften Docks Expansion
Lanterns of Skyrim II
Lux Orbis
Lux Via
Northern Roads
Open Cities
Spaghetti’s Cities - Riften
SR Exterior Cities
The Great Cities - Minor Cities and Towns SSE Edition



~ PROVIDED PATCHES ~

Lux Patch
Consistency patch that applies Lux's lighting to the replaced warehouse interior.

Enhanced Lights and FX
Consistency patch that applies ELFX's lighting to the replaced warehouse interior.

ELFX Shadows
Consistency patch that applies ELFX Shadows' lighting to the replaced warehouse interior.

Riften Fish Market
Resolves a navmesh conflict.

Riften Docks Pathways
Resolves a navmesh conflict.

Riften Extension Southwoods District
Resolves a navmesh conflict.

Riften Docks Overhaul
Resolves a navmesh conflict.

JK's Riften Outskirts and Riften Docks Overhaul
Resolves a navmesh conflict. Requires the patch from Czasior's collection for JK's Riften Outskirts
(https://www.nexusmods.com/skyrimspecialedition/mods/91642)





Feel free to use any resources from my mods for your own, as long as you leave some credit. 

Please create any compatibility patches that I have been too unaware or lazy to do myself ;)

Due to Bethesda.net Mods revising its port rules, I am publicly giving permission to anyone to upload, maintain and merge my mods for Xbox on Bethesda.net under the condition they do not claim the mods as their own and agree to remove them from Bethesda.net if asked to do so.

Open permission to anyone to upload translations of my mods for other languages, as long as you leave some credit. 

Open permission to anyone who wants to convert and upload my mods to LE, as long as you leave some credit.  To much work for me!