Skyrim Special Edition
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Killfriendlly

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killfriendlly

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About this mod

An MCO specific framework for NPCs designed to give specific weapon animations to all 10 playable races. NOTE: NO ANIMATIONS JUST FRAMEWORK

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## ATTENTION! ##
THERE IS NOW AN OAR VERSION, PUTTING THE ANIMATIONS IN ARE STILL THE SAME METHOD.

I have been wanting to make this mod for a while, this framework is designed so that each playable race can have their own special MCO moveset for any of the vanilla weapons. Meaning you can insert your own animation like having Bretons use one sword moveset while Khajiit uses another sword moveset. This was designed for NPCs in mind.


Basic How to:

The framework uses either an OAR or DAR file structure. Both will end into a collection of numbered folders. 

1) In Mo2 open the mod using "Open in Explorer"

2) Then go through the folders from "meshes" till you get to either 'OpenAnimationReplacer' or 'DynamicAnimationRepalcer'

3)Open those folders and you will see a collection of numbered folders. See key below. 

4) Move desired .hkx files from favorite moveset into appropriate folders. NOTHING ELSE JUST THE .HKX FILES.

5) If using Vortex or any other type of program that's not Mo2, not my problem.



### Files ending in 1 through 17 are listed below. ###

Same List is in the Docs tab and the mod in a txt file.


1-- Sword
2-- Sword/Shield
3-- Dual Swords/Mixed Dual Wield

4-- Dagger
5-- Dual Daggers

6--War Axe
7--War Axe/Shield (EMPTY no conditions.txt but meant for it)
8-- Dual Axe

9-- Mace
10-- Mace/Shield (EMPTY no conditions.txt but meant for it)
11--Dual Mace (EMPTY no conditions.txt but meant for it)

12-- Battleaxe
13-- Warhammer
14-- Greatswords

15-- Empty for whatever bonus thing you want
16-- Empty for whatever bonus thing you want

17-- Unarmed


EXAMPLE:
         
  Argonians
        File number 1069001 = 1h Swords
        File Number 1069002= Swords/Shields 

 Bretons
        File Number 1069101 = Swords
        File Number 1069102 = Swords/Shields






_____________________________________________________________________________________________________________________________________


Example: 

Bretons- For Honor Animations

Khajiit- Badass Animations

High Elves- Anchor A

Nords- Eskyrim

Just remember to SCAR patch the moveset if you want npcs to use the full moveset.


All the  condtions have NOT IsActorBase("Skyrim.esm" | 0x000007) so it won't affect the player character.


     The DAR conditions are designed so that Animated Armoury and Skyrim Spear
Mechanic can work as well, however I did not add race specific conditions for those types. 
of weapons due to the rare nature of these weapons getting MCO animations.
I also know there are rare Dual Mace ,Sword/Shield ,Axe/Shield ,and Mace/Shield Animations so 
those will remain empty except in the Argonians folders, just delete the conditions 
folder if you won't use them.


I also recommend adding a base animation pack so that any conditions not met will be 
covered by the other animation pack.


THIS WAS MADE WITH MCO IN MIND, YOU CHOOSE NOT TO USE IT, IT MAY NOT WORK!



THERE IS NOW AN OAR VERSION, PUTTING IN THE ANIMATION ARE STILL THE SAME METHOD.