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Killfriendlly

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killfriendlly

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35 comments

  1. killfriendlly
    killfriendlly
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    BFCO FOLKS
    ALL my frameworks and folders should work fine since they are in the DAR/OAR format. NOTE you don't need SCAR for BFCO. Just remember to use the converter for any MCO movesets you want for BFCO.
  2. killfriendlly
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    After testing I am officially putting the mod as a 1.0. .  Have fun!

    Please Like, Share, Endorse, add some photos etc. Buffalo Wild Wings gift cards would also be nice.
  3. GreenPactEthos
    GreenPactEthos
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    Can you add more than 17 folders per race or is that the limit for a reason?  You being me, not you.
    1. killfriendlly
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      Yes you can add more folders. This covers all weapons and general combinations.  There is no limits. just be more specific with who you are trying to give animation to in DAR or OAR.
  4. DarkingS66
    DarkingS66
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    can you give me like where to where argonian folder etc
    im scared to put wrong animation in wrong race
  5. neverhaveinever
    neverhaveinever
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    ugh, this is one of those mods that as soon as you know it exists, you know you've just lost a solid month of your life playing with it. and here i thought i was finally ready to PLAY skyrim lmao

    jokes aside, thanks so much for this, it's such a cool idea and you've made it so easy to use as well!
    1. hoangdai94
      hoangdai94
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      Same here, LOL xD
    2. Incantation666
      Incantation666
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      The REAL Skyrim are the mods that make you crash along the way.
  6. drakeotomy
    drakeotomy
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    Out of curiosity, why does this need Nemesis if it's using OAR?
    1. killfriendlly
      killfriendlly
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      For the DAR version.
    2. drakeotomy
      drakeotomy
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      I see. If you don't mind answering, why must Nemesis be run with DAR?
    3. killfriendlly
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      If you use a lot of locomotions, its good habit to run Nemesis after installing animations. OAR just holds your hand a bit more
  7. MagicDust250
    MagicDust250
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    "I also recommend adding a base animation pack so that any conditions not met will be covered by the other animation pack."  So, if I would put the whole Elden Ring animation pack onto 1069600 -- NORDS, that'll save me the trouble of putting animations in each folder one by one?
    1. preyka
      preyka
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      I want to understand this as well. For example, I've downloaded the mod that also has Combat movements (AC Origin moveset). I'm not sure, should I put all folders from that mod to KHAJIIT and then 1 by 1 for dedicated weapons or not?
  8. F1rebringerR
    F1rebringerR
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    Can you please make a tutorial how to install this?
  9. MagicDust250
    MagicDust250
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    Does this go with the other mods you made?
    1. killfriendlly
      killfriendlly
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      Yes
  10. VariousStorms
    VariousStorms
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    Hey there, can you change the file names in the OAR version to reflect what races they are for?  Or add an extra text file to explain the numbers?
    1. killfriendlly
      killfriendlly
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      Go to DOCS beside the posts tab.
  11. compulsivealien
    compulsivealien
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    Sorry if I missed something, but how can I get this to work? I mean, what animations or movesets should I get? And in that case, should the installation be separate or should it go in the folder of this mod?
  12. noha7ers
    noha7ers
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    Hey thanks for this! Save a lot of time. Just check the OAR file you upload, because the zip name is "faction" and not "race". Minor detail lol