Skyrim Special Edition
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Avebrave

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avebrave

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30 comments

  1. NaSMaX
    NaSMaX
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    Anyway to get a left handed ring version?
  2. ChefBarbie
    ChefBarbie
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    I did some digging when you announced you were making this and figured I'd offer my findings. The numbers below are approximately what the stats breakdown would be for Skyrim. Use if you wish, what you came up with looks pretty good too. 

    10% speed (speed) 
    15% Stamina Regeneration (Endurance, Willpower, Strength, Agility) 
    10% more bow damage (Agility)
    10% more melee damage (Strength)
    15% Magicka Regen (Willpower) 
    15 Health (Endurance) 
    15 Carryweight (Strength)

    And, thank you for this. Can't wait to find it in my game :) 
    1. avebrave
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      Well, these are some high values, but sound acceptable. I didn't take into account the influence of the attributes on damage, that's maybe something to address.
      Not sure yet if I want to pack such an enchantment onto the ring. On one hand, it is within the lore, on the other hand, it's different having it in the game already well hidden, compared to a mod that adds it later. Never liked cheat item mods.

      cheers.
    2. ChefBarbie
      ChefBarbie
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      I made some tweaks and recalculated using an Oblivion character with 50 in each affected stat. 
      Spoiler:  
      Show

      I would rather give it to you, but if you don't mind I'll upload it as a patch for this mod. It overwrites only the enchantment and ring description (no enchantment gore XD).
    3. avebrave
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      Looks badass, I can add it to the fomod if you want, but if you want to upload the edited esp, go ahead.

      cheers.
  3. chandler733
    chandler733
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    how do you view the provided maps for lazy people for the cyrodil variant I cant figure out how. can any one let me know?
    1. avebrave
      avebrave
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      Those are just pictures, where the locations are marked.

      cheers.
  4. allfurball9
    allfurball9
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    I'm not sure if it is a bug or something else but the ring doesn't appear on my hand when equipped
    1. avebrave
      avebrave
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      Not sure what bug causes this, the ring should be visible on your right hand on the ring finger.

      cheers.
    2. allfurball9
      allfurball9
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      would it work with mods that let you use and display more rings? I use Jewelry Limiter and it doesn't display
  5. TheLaughingGun
    TheLaughingGun
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    I've decided to get a couple of your other ring mods and for whatever reason Vortex is saying all your mods conflict with each other. This, your Bruma ring replacers, and your Bond of Matrimony replacer. Any idea why and does the load order matter? 
    1. avebrave
      avebrave
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      Most of my mods use the same textures, which are all the same. So the load order doesn't matter, and the conflicts can be ignored. Not familiar how vortex handles this because I use MO2.

      cheers.
    2. TheLaughingGun
      TheLaughingGun
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      Ah, I figured but I wasn't sure. Thank you very much for the info. :)
  6. EnclaveOverlord1
    EnclaveOverlord1
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    Hey so bit of a random thought. I saw you made a Mephala amulet and I was just thinking how cool it could be to see amulets for all of the Daedra, to go along with the in game Nine Divine amulets. It could make roleplaying even better.
    1. avebrave
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      Not really on my list, to be honest, the Mephala jewelry set was created for my mephala worshiper playthrough. But you can somehow count my Moon-and-Star set into this category as well, which was made to apologize to all the Dragonborns who thought they were Nerevarines and would be able to wear the Moon-and-Star ring I created for a PC which I played in Morrowind, Oblivion, and Skyrim.
      Long story short: Not planned but maybe there will be more if an idea hits me.

      cheers.
  7. BalerionStark
    BalerionStark
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    Oh that looks great! Could we get a Legacy of the Dragonborn version, since it includes it too?
    1. avebrave
      avebrave
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      Didn't know that, but should have expected it. Have to check first what has to be done.

      cheers.
    2. avebrave
      avebrave
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      Replacer version added in v1.1, just choose it in the fomod installer.

      cheers.
    3. BalerionStark
      BalerionStark
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      Thank you!!
  8. lunarcontact
    lunarcontact
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    is wish "for Bruma" was in the title. When i'm ready to do a bruma build i'll search "bruma" in nexus and download all mod i want to play. Technically, i can look at bruma's page for mods that require but... just sayin
    1. avebrave
      avebrave
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      Well, it is not exclusively for Bruma, the Bruma version is optional. I made it because it is more lore friendly in the Bruma version.

      cheers.
  9. Nathan1970
    Nathan1970
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    Have no idea if I like it.  Can't find it. Have a lot of landscape and tree mods. so, for all I know its inside a tree or rock. 
    You don't even say if its loose on ground or in chest.  A chest I might find. A loose ring on ground probably not.  I don't care to spend hours looking for it.
    yes, I could cheat and add it through a mod or console.  That kind of defeats the purpose of the mod and placement of the ring.
    1. avebrave
      avebrave
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      Well, without spoiling too much: The ring is not somewhere on the ground, and not inside a tree or rock. The implementation was done exactly the same way as it was in oblivion. Here is the link to the UESP page.
      I personally like the Bruma version more, because it is as close to the lore as I can get.
      Anyways, not going to judge anyone who is peaking on the provided maps, without them it's going to be a challenging treasure hunt as it was in oblivion.

      cheers.
    2. Nathan1970
      Nathan1970
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      thank you very much for the response.  I didn't play oblivion much.  I really do appreciate the work and trying to keep the lore going. My frustration was not finding anything at all.  well except ore deposits.  Two skill books laying around and a dead bunny.... but i do realizing you're trying to keep the puzzle and hunt alive for others besides one disgruntled mod user.  Its people like you that still keep Skyrim alive.  many thanks.  thanks for the reference to oblivion quest.
  10. JeanA882
    JeanA882
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    Wow! Thank you for this! Endorsed.
    The glowing don't require enb?

    And it conflict with your other ave's mods. It doesn't matter which win the conflict? It conflict with metal_rn.dds and AveED_metal.dds
    1. avebrave
      avebrave
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      Thanks, the glowing version shouldn't require enb, it uses the same effect as vanilla items. But I never tested it ingame without enb, to be honest.
      The conflict with my other mods can be ignored, as usual. All textures are the same, so no worries.

      cheers.