Skyrim Special Edition

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RubberSpaghetti

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RubberSpaghetti

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35 comments

  1. hawkhunterx1
    hawkhunterx1
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    what's with all the hides
    1. RubberSpaghetti
      RubberSpaghetti
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      I added them because Karthwasten is inhabited by Bretons who seem to be sympathetic to, if not outright supportive of, the Forsworn. So it makes sense that they share some similar building styles and cultural influences. Also I think they look nice and I couldn't think of anything else to add lol.
    2. josec87
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      I think you're wrong about the Forsworn. Take a look at these UESP pages:
      https://en.uesp.net/wiki/Skyrim:Enmon
      https://en.uesp.net/wiki/Skyrim:Mena
      https://en.uesp.net/wiki/Skyrim:Ainethach
      https://en.uesp.net/wiki/Skyrim:Ragnar

      All those people live in Karthwasten and don't like or have had problems with the Forsworn. A quick Ctrl+F and you'll find what I mean.
    3. RubberSpaghetti
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      Well regardless of if they actually support the Forsworn, or simply agree with their ideals of not living under Nord rule, I still feel that the culture of the Reachmen applies. I don't plan on removing the hides or deer skulls, unless enough people really have a problem with it, but then the town would basically be empty of any of my changes.
    4. amdoph
      amdoph
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      The Forsworn are Reachmen rebels involved in an uprising against Nord authority. Not all clans of Reachmen are involved in the uprising. The people of Karthwasten are either a clan that wants nothing to do with the uprising or they are decedents of Reachmen that want nothing to do with the uprising. 
      I kind of think of the inhabitants of Karthasten are at least partially assimilated into Nordic/Imperial culture. It kind of reminds me of the real life situation where Vikings and Christians began living together in communities. Many of these vikings were Christians that saw Christ as a supplement to the Norse pantheon.
  2. Minadorae
    Minadorae
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    Just noting that Karthwasten - Let the Silver Flow does not have the tree shown in screenshot #5, so if using together with this mod the cluster of animal skulls float and the stretched leather surrounds nothing. Quickly resolved in xEdit.
  3. Fyntastic
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    I would really like to see your approach on some shops and inns. I love your Vanilla+ style. It just works fits.
    1. RubberSpaghetti
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      I might do the inn interiors, but probably not the shops. I don't really want to overhaul every single interior in Skyrim lol.
  4. Ru5tyShackleford
    Ru5tyShackleford
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    I love that you gave them a Reachman aesthetic! Ainethach is the only Reachman landowner, glad to see his land reflect it!
    1. RubberSpaghetti
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      Thanks! I'm glad you like it!
  5. BloodMarshal
    BloodMarshal
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    Thanks, RubberSpaghetti! How far are you planning on taking your towns series? You've nearly completed all the big ones.
    1. RubberSpaghetti
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      Honestly, I haven't really decided. On my list of places to do, I have six more: Shor's Stone, Kynesgrove, Darkwater Crossing, Nightgate Inn, Stonehills, and Old Hroldan. I feel like I might cut out Darkwater Crossing, Nightgate Inn, and Stonehills though, because they are so small and I just don't really have any ideas on what to add there. It just kinda depends I guess. How many would you like to see me add? Any specific locations, or ideas that you think would be cool? I'm down to add all of them if that is what people want, I just don't think they would be very interesting.
    2. Cag93
      Cag93
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      I'm definitely keeping an eye out for Shor's Stone! Nightgate Inn would be a welcome addition as well just because I don't think there are many mods touching that location currently
    3. BloodMarshal
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      With Arthmoor's mods, some of those places get a little bigger. Kynesgrove is probably the one I want to see the most. But you do you man.
    4. Ru5tyShackleford
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      Hope you can figure something out with Darkwater! It is very minor, but I've got a soft spot for it.
  6. Slampire
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    I love this! I’m all for any little bit of Reachman culture (even if it’s just a bit of clutter), so this is great.
  7. mwlshf
    mwlshf
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    Waiting for AIO...And praise you.
    1. Skyrimer3232
      Skyrimer3232
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      Yep. But better MODULAR Fomod All in One
  8. ThanksNex1
    ThanksNex1
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    When for Soltheim? Ravenrock and Skaal village.
    1. RubberSpaghetti
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      Soon! I am going to finish the rest of the towns first, but I haven't decided on what series I will do after that. Maybe it will be Solstheim!
  9. m1sf1t711
    m1sf1t711
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    Thank you for another lovely mod :)

    Just wanted to let you know that it works beautifully with Karthwasten The Silver Anvil alongside Arthmoor's Karthwasten :)
    1. RubberSpaghetti
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      Thanks! I'm glad it works with that other mod for you!
  10. VeronikaAlexandrov
    VeronikaAlexandrov
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    Any chance, this will work with Karthwasten's let the silver flow?
    1. RubberSpaghetti
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      There will almost certainly be objects clipping through each other if you use both mods. You can simply disable the clipping pieces from this mod using the console, but I'm not sure if it would be worth the effort.
    2. VeronikaAlexandrov
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      How does one go about doing so? Because I would love to use both (I use LTSF because I wanted something that looks like its an actual silver town, ya know?
    3. RubberSpaghetti
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      You open up the console with ` (its called Tilde, it is right below the escape key), then you click on the object you want to remove, and type "disable" (without the quotation marks) and press enter. I recommend More Informative Console to make what you are clicking on easier to see.