Skyrim Special Edition

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Clofas and ToosTruus

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Clofas

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834 comments

  1. toostruus
    toostruus
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  2. toostruus
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    • Version 2.3

      • Fixed folder structure/path with "Volcanic Mineral Pools" in FOMOD.
      • All versions should displayed correctly in game now.

  3. toostruus
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    When using ENB Dynamic Cubemaps, hide, remove or replace the texture below.
    It gets some waterfall messed up. Read sticky below.

    "textures\cubemaps\eyecubemap.dds"
  4. coffeeandcereals
    coffeeandcereals
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    Hi! 

    I'm suspecting that newer ENB features, that change how reflection works, may be responsible for this:




    these are e.g. rockl04wet.nif, rockl05wet.nif etc

    can someone confirm?
    1. toostruus
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      Have to check when home. 
    2. toostruus
      toostruus
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      Looks all normal in my game
    3. MorgothsBane100589
      MorgothsBane100589
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      Hey, did you manage to find a workaround for this?
    4. L0neW0lfie
      L0neW0lfie
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      It's definitely the ENB dynamic cubemap; using the eyecubemap.dds from an eye retexture mod fixed it. (Authentic eyes 1.1) as opposed to a 1x1 blank cubemap from say "ENB Dynamic Cubemap Textures"
    5. toostruus
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      Ohhh.
      That is why i did not have this issue. I have setted that dds to MoHidden cause the normal eyes from PC and NPC's got a tiny glow.

      Thnx for report and i will make a sticky of it.
  5. napmouse
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    Not sure if this is intentional or not, but the river rapids next to Kynesgrove look very strange to my eye. There are gaps in the flow of the rapids that suggest there should be rocks there, but there's nothing there, so there are sharp angles and strange bends that appear incredibly unnatural. I've tried isolating my modlist down to just this mod and it still looks like this, so im pretty sure theres no conflict causing it.
     

    1. toostruus
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      I will take a look
    2. toostruus
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      I see it. And i know what you mean. Needs to have rapids "connected" to falls and onward.
      Fix will come.
  6. YucciGG
    YucciGG
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    My water looks very bright ingame, the only files overwriting this mod are the files from the Majestic Mountains patch. I do use water for ENB, but ive enabled the patch as well. 

    Need any more info? Im not sure whats causing this, iI'm using NAT 3 with the Cabbage ENB. I enabled the Cabbage preset in the Water for ENB installer, im unsure if anything Ive mentioned is the cause of this issue
    1. toostruus
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      Hide this mesh from that patch and check again.

       fxrapidsrocks01.nif
    2. YucciGG
      YucciGG
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      Hmm, I deleted it and it got fixed. However I waited 24 ingame hours and the problem returned. Not sure what is causing the issue. Also thank you so much for the quick response 
    3. toostruus
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      Have you runned dyndolod?
      And no problem
  7. AngelDust078
    AngelDust078
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    Hi! this mod covers the waterfalls in the blackreach? some waterfalls look like almost vanilla. it's a choice of the author?
    1. nexusmods022023
      nexusmods022023
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      It does look like Blackreach waterfalls are not overhauled. So instead, I use the waterfalls from Water for ENB for Blackreach.
    2. Clofas
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      Not a choice, just not done yet. Blackreach is being worked on currently and will be included in the next update. 
  8. JCThunder
    JCThunder
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    Incredible .. don't know what has changed but now it even improves my FPS in the waterfalls ...

    Thanks endorsed !
    1. toostruus
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  9. KnightOfYsmir
    KnightOfYsmir
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    please include pictures of the choices in the FOMOD
    1. toostruus
      toostruus
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      check image tab. They contain Clofas1 latest choice too.
      Page 2
  10. Stalker1st
    Stalker1st
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    Is there a way to get older versions of the mod? I liked them better because the waterfalls didn't glow in the sunlight, the waterfalls are just white.
    1. toostruus
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      ToosTruus choice did not change meshes concerned.
    2. Stalker1st
      Stalker1st
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      I updated to the latest version the day before yesterday and since then my waterfalls have been extremely bright in the sunlight
    3. toostruus
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      Could you share a screenshot?
  11. InfernoDairy
    InfernoDairy
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    Love this mod and the water overhaul option. Just one issue I'm having - my water starts to flicker between two different textures which I determined are the Water for ENB SoS texture and the NWF water overhaul texture. I really love the water overhaul and I installed the Water for ENB compatibility that comes with this mod. Is there a way to make them play nice?

    I loaded NWF after WFENB and before my particle patch for ENB. I'm not super knolwedgeable about modding so there is definitely something I'm missing.
    1. toostruus
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      You need to use PP for ENB as base. Let NWF and W4 ENB overwrite it
    2. InfernoDairy
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      That worked perfectly, thank you!! To think I've been loading these mods incorrectly..

      Btw props again on such a beautiful mod. I find myself hanging around the Riverwood/Whiterun waterfalls so much now because of how beautiful the mod makes it.
    3. toostruus
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      Thank you
  12. titanbass1
    titanbass1
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    Wasn't there a Dawnguard and Solstheim version that got released? Where did they go?
    1. toostruus
      toostruus
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      Within this mod present
    2. titanbass1
      titanbass1
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      Thanks for the reply!
    3. toostruus
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      np
  13. Mahler322
    Mahler322
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    do i need to rerun dyndolod after installing this and majestic mountains patch?
    1. toostruus
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      I would do so yes
  14. Arkayjiya
    Arkayjiya
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    After testing this mod a bit, I like it a lot but I have a question.

    I use Cathedral Water which seems to work perfectly with this mod, but I also want to use Realistic Water 2 because I prefer the "water current" textures on flat water in RW2. The issue here, load order cannot help me: I can't put RW2 after Natural Waterfalls because it overwrites some stuff about the waterfalls than I prefer in your mod, but I can't put RW2 first either because then I don't get the water current textures from it which is the only thing I want to use it for.

    Is there a way to use them both to get the currents on flat water from RW2 and everything else from Natural Waterfalls? I've tried finding the current textures in the files one by one but there's too many textures overall and I can't seem to isolate them, it's not like architecture textures which are fairly easy to identify from how they look. If I could just delete a couple (or however many there are) flat current textures from your mod, I could put it after RW2 and make sure Natural Waterfalls overwrite everything else.
    1. toostruus
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      Filter the needed textures from rwt and install separate and overwrite nwf.