to create your own wallpaper is not 'hard' - just need to clip a video sequence to the length wanted, (there are different nif files with different loop lengths - be exact), export the clipped video at 24fps (this will give number of frames required +/- 1 ), decompress the video (Photoshop is great for that!), make sure when decompressing, to have the exact number of frames (makes automatic naming so much easier).
I use Premiere Pro + Photoshop - the linked version hasa looping set of screenshot stills, as a slide show as well ... in case don't want to mes with video :):) these can be made in Photoshop or Gimp .. anything that can edit a .dds
copy the folder structure be same as in the .bsa and your new loose files will get picked up and used instead of the bsa
This upload has available also, a relatively detailed "how to". 24fps is important - only due to the 'decompression' of the video down to separate "frames" (higher fps = more frames total) Any format will theoreticaly work, as the video has to be broken down by decompression and export anyway.
by different nifs I mean, I have made and hand keyframed nifs of 3 second / 6 second / 10 second loops - as well as a 1 minute slide show loop. To use one - clip a video to exactly this length OR .. simply make another .nif, of the length desired. (keyframing is tedious - just a heads up) the looping is automatic in these .nifs
This works on a VERY simple principal of the running stick figure in the corner of many old text books .. flip the pages - the figure runs, yes a 10 second loop is using 239 texture files - keyframed to display at 24fps .. efficient? probably not - fun? I think so
I use Adobe Premiere Pro, to cut and set the fps of a clip - then import to Adobe Photoshop (import video frames as layers) In Adobe Photoshop I set the texture size to 1024x1024 and ensure the layer count matches the frames keyed in the .nif (delete or duplicate last layer if only +/- 1 layer, consider editing again if way off count ) Then export layers as files - name according the system I use for length of loop (you seriously CAN name it anything - but using same names lets drag and drop replace files) this will create a folder full of .png - which there is a handy converter right here on Nexus
These characters are in the F2P MMO Swords of Legend Online - It is most likely not 'good' as a game at all, but the outfits are definitely amazingly detailed. This was a 'moment' between 2 characters, while attempting to capture some screenshots :):) made us both smile, and definitely want to 'keep' :):)
The Reaper (left side) is Ravyn Tamashii The Summoneer (Right Side) is Clockwork Tot
11 comments
to create your own wallpaper is not 'hard' - just need to clip a video sequence to the length wanted, (there are different nif files with different loop lengths - be exact), export the clipped video at 24fps (this will give number of frames required +/- 1 ), decompress the video (Photoshop is great for that!), make sure when decompressing, to have the exact number of frames (makes automatic naming so much easier).
I use Premiere Pro + Photoshop - the linked version hasa looping set of screenshot stills, as a slide show as well ... in case don't want to mes with video :):) these can be made in Photoshop or Gimp .. anything that can edit a .dds
copy the folder structure be same as in the .bsa and your new loose files will get picked up and used instead of the bsa
it dont work if is not a 24fps video? any video format work?
by diferent nifs what do you mean?
24fps is important - only due to the 'decompression' of the video down to separate "frames" (higher fps = more frames total)
Any format will theoreticaly work, as the video has to be broken down by decompression and export anyway.
by different nifs I mean, I have made and hand keyframed nifs of 3 second / 6 second / 10 second loops - as well as a 1 minute slide show loop.
To use one - clip a video to exactly this length OR .. simply make another .nif, of the length desired. (keyframing is tedious - just a heads up) the looping is automatic in these .nifs
This works on a VERY simple principal of the running stick figure in the corner of many old text books .. flip the pages - the figure runs,
yes a 10 second loop is using 239 texture files - keyframed to display at 24fps .. efficient? probably not - fun? I think so
I use Adobe Premiere Pro, to cut and set the fps of a clip - then import to Adobe Photoshop (import video frames as layers)
In Adobe Photoshop I set the texture size to 1024x1024 and ensure the layer count matches the frames keyed in the .nif (delete or duplicate last layer if only +/- 1 layer, consider editing again if way off count )
Then export layers as files - name according the system I use for length of loop (you seriously CAN name it anything - but using same names lets drag and drop replace files)
this will create a folder full of .png - which there is a handy converter right here on Nexus
Hope this helps! :):)
The Reaper (left side) is Ravyn Tamashii
The Summoneer (Right Side) is Clockwork Tot