Finally made the switch to OAR. The FOMOD installer is no longer necessary. You can disable/enable any of the animation options from OAR's in-game menu without having to restart or reinstall anything.
Added attack transition animations to most weapons, so mashing left-click will result in smooth animations when transitioning from left to right attacks.
Added at least 2 extra attack animations to most weapons, at least doubling the amount of animation variety for weapon attacks.
Added full animation support for shields and torches.
Replaced most of the animations with better, higher quality ones.
Version 1.4-hotfix
Fixed magic animations crashing the game for some people, due to an empty .txt document called "conjure yourself some bitches.txt.." Yeah.
Version 1.4
Renamed all DAR folders to be negative numbers instead of positive. Should fix basically every incompatibility issue the mod previously had, including Animated Armory and the like.
Bandaid fixed dual bound swords crashing the game when sheathing them by forcing them to use the vanilla unequip animation.
Fixed jumping with two-handed weapons and bows using the wrong animations when the weapon is sheathed.
Fixed torch and shield jumping/sprinting animations.
Removed the empty fist from the screen when only magic is equipped in only the right or left hand and the other hand has nothing.
Fixed landing in mid-air while falling.
Added crossbow animations. Works perfectly with mods that allow manual reloading.
Reworded the installer. Before, it kind of implied that checking the options would disable them and I think that's where a lot of confusion has come from.
Added an additional option for greatsword high swings. Includes animations for high, overhand swings.
Added an additional option for greatsword random thrust attacks.
Added dagger and shield support.
Added alternate versions of the dagger animations. They're a bit less flashy than the originals, held off to the side of the screen like all of the other weapons instead of in the middle.
Reworked the greatsword power attacks. They're now swung backwards in the mordhau grip.
Touched up the bow animations. They look much nicer and there's a lot less weird wrist things going on.
Added camera movement to all attack animations (finally).
Various minor improvements.
Version 1.3
Fixed one-handed weapons not transitioning from left attacks into right attacks, making them feel weird and clunky.
Compounded each weapon's niche. Swords and greatswords attack exclusively horizontally for dealing with multiple targets. Maces and warhammers attack exclusively vertically for high, single target damage. Axes and battleaxes are a mix of the two. Daggers were untouched as the king of fast single target damage.
Fixed the sheathed sprinting animations playing even when the option is disabled. Also added an option for unique sprint jumping animations under the same sheathed movement category in the installer.
Fixed the dagger floating around when looking and standing still with the forward grip. Also added options for bound dagger forward/reverse grips.
Added swimming animations. They're acting kind of weird because you have to come to a complete stop before the next directional animation will play, but there's nothing I can do about that.
Finally added Argonian claw animations.
Fixed dual bound daggers using the wrong movement animations.
Fixed dual axes/dual maces using dual sword animations.
Added idle inspect animations for sword and unarmed.
Replaced the sprinting animation with a much cleaner, nicer one.
Added pickaxe animations.
Version 1.2
Reworked axe/mace/greatsword animations to fix poor edge-alignment.
Reworked sheathed sprinting animation. Looks a lot smoother.
Reworked dual axes/dual maces/dual swords idle animations so they don't obstruct vision as much.
Added options for axe/mace/dual axes/dual maces/battleaxe/warhammer attacks to change them from animated stop-on-hit to a more traditional follow-through.
Added options for unarmed attacks to change them from hook punches to jab punches.
Added options for greatsword attacks to change them from low, underhand swings to mid-level swings.
Added options for dagger animations to change them from a forward grip to a reverse grip.
Added support for dual-wield block mods (doesn't require a patch, my mod just comes with the necessary animations now).
Added a patch for Feral - Claw Unarmed Attacks for Beast Races - Vampires - Werewolves. Found under the default and khajiit unarmed categories in the installer.
Added a patch for Stances based animations. Found under the extra compatibility patches step before installation.
Fixed bow sprinting not playing footstep sounds. Still trying to figure out why dual-wielding magic doesn't play sprinting sounds.
Fixed greatsword clipping with hands during blocking. Ended up making another problem and now the hands clip together. Nice.
Version 1.1
Fixed weird shield positioning.
Fixed hands teleporting to the top of screen during stagger. Gets rid of stagger entirely but I think it's an okay trade-off.
nevermind no i didn't
Fixed not being able to sheathe war axes and maces while moving.
Fixed long magic charging animations reverting to vanilla charging animations.
Fixed greatsword block bash with Precision installed.
Added options for drawing/sheathing the sword/dual swords from the back.
Bandaid fixed hands teleporting to the top of the screen during dual magic equip/unequip. I just got rid of the custom animations for running and walking with magic until I can figure out how to properly fix it.
I messed up COMPLETELY when trying to upload the updated file and uploaded the wrong thing like four times in a row. Sorry to anyone who noticed.