A Few People Have Reported Having Wolf Skull Cave Quest Problems
Make sure you have no civil war quests or main quests currently ongoing.
Deactivate or finish them and go back to the Blue Palace and Varnius should start talking to the Jarl about Wolfskull Cave and you can talk to Falk Firebeard after and pickpocket him for the letter.
For anyone using a Smashed Patch: Smash will forward some properties from this mod, which may ruin some lighting mod setups. (It disabled some of Lux's lights for me in Proudspire Manor). You'll have to manually resolve these conflicts in xedit.
"LOOT says to deactivate this mod because it deletes base records resulting in undefined and potentially undesired behavior with other mods. For Anti-Flicker it is safe to ignore this error."
Apparently this mod did exactly what LOOT warned. Not only that, after installing this mod to fix my flicker problem, I was unable to load the game, even from the base Skyrim Launcher.
gavwhittaker, would you be so kind as to tell me exactly what your mod did to my game, so I can perhaps repair the damage it did?
Thank you for responding, gavwhittaker, but LOOT failed to launch. Same with MO2, even after a reinstalled it. Neither did the base game with no mods or everything else.
I ended up reinstalling Skyrim, which corrected the damage.
This works great with ELFX. I felt like I was going crazy trying to figure out why certain light sources would play Russian Roulette with me where sometimes the light is "active" no matter your distance or viewing angle or would come into or out of existence. Great job! Although, it is things like this that show the limitations and age of the Creation Engine, especially for Skyrim.
Vortex once this is enabled lol but really, This is exactly what I was looking for and needed to fix the flickering fires outside whiterun. Thank you.
I notice an improvement in FPS but the light on/off problem persists in the High Hrothgar 'meeting room', referring to the fire in the middle. Load and install order is as instructed. I use Lux and Ambience.
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Wolf Skull Cave Quest Problems
Make sure you have no civil war quests or main quests currently ongoing.
Deactivate or finish them and go back to the Blue Palace and Varnius should start talking to the Jarl about Wolfskull Cave and you can talk to Falk Firebeard after and pickpocket him for the letter.
For anyone using a Smashed Patch: Smash will forward some properties from this mod, which may ruin some lighting mod setups. (It disabled some of Lux's lights for me in Proudspire Manor). You'll have to manually resolve these conflicts in xedit.
Edit: NVM it seems to be related to something else.
Apparently this mod did exactly what LOOT warned. Not only that, after installing this mod to fix my flicker problem, I was unable to load the game, even from the base Skyrim Launcher.
gavwhittaker, would you be so kind as to tell me exactly what your mod did to my game, so I can perhaps repair the damage it did?
This mod works and since it's a master plugin I'm surprised you ran LOOT when a drag and drop would have sufficed.
But since you have a backup of your working LOOT order (don't you), just roll back to that.....
I ended up reinstalling Skyrim, which corrected the damage.
but really, This is exactly what I was looking for and needed to fix the flickering fires outside whiterun. Thank you.
Alternatively there's a slim chance Ambience with its extra shadow casting light records may be the cause.