I'm not sure if it's just for me, but this mod seems to remove the loot table from bandit boss chests. I fixed it for myself in SSEEdit, but I thought I'd give you a heads up.
Shout out to Adamhun for the fix.You have to use SSEEdit. Run it in quick auto clean mode, load only the mod, then find the bandit boss chest under the Container section (TreasBanditChestBoss).If you click on it, on the right side you will be able to see the differences between the mod's data and skyrim's data.Drag the empty square next to Items (sorted) from under Skyrim.esm to the mod's square.If you did it right, both rows should now look the same.After that, you can close SSEEdit, it will ask for save confirmation, just press OK
It takes more than that to fix it. That will restore loot to all the chests in the world dungeons, but the chests in Bywater will then start respawning (unsafe containers) and will generate boss chest loot. I fixed it by duplicating the container record into Bywater's own esp and then making it an empty safe chest, while reverting the changes made to the vanilla record.
both of your mods look superb and i look forward to installin em and having my collection users find their new homes. my one question though that i dont see on either of the mod pages is if these homes are free or if they have a cost?
The cottage is beautiful.You feel very comfortable there. Thank you for the great work.
Just one more question.I would like to have the house connected to the spa.How does it work?I downloaded both files.But then there is no access anywhere.You talked about a patch.Where can I find it?
Thanks. I didn't consider that the patch wasn't intended to link the two files and make them playable on Skyrim SE. That's why I'm going to delete the cottage again. Without a spa, something is missing.
I really like the house. It is well done, outside and inside. Looks good, feels good. Found no issues. Also compatible with mods like JK's Skyrim (including extensions to towns like Riverwood).
My only gripe, and that is purely a personal view. It is too static. I really had to search for the containers. And while i understand the wish to make alot things static rather then moveable, i don't think the two or three books on the lower plane have to be static. Kind of ruined my good feelings a bit.
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I fixed it for myself in SSEEdit, but I thought I'd give you a heads up.
I love your home. i just like to craft in the gorgeous outdoors.
Solars Portable Crafting (SE)
Placeable Statics - Move Anything
Decorator Helper
Or craft on the go:
Portable Crafting Snowglobes
Aeolus QOL
Utility Spells
Conjurable Chest and Crafting Furniture Spells
https://www.nexusmods.com/skyrimspecialedition/mods/43158
Just one more question.I would like to have the house connected to the spa.How does it work?I downloaded both files.But then there is no access anywhere.You talked about a patch.Where can I find it?
It's under Optional files, the trapdoor can be seen in the last picture in the gallery!
My only gripe, and that is purely a personal view. It is too static. I really had to search for the containers. And while i understand the wish to make alot things static rather then moveable, i don't think the two or three books on the lower plane have to be static. Kind of ruined my good feelings a bit.
I just wish there was a price tag on it for rp and gold sink purposes, but either way, it's perfect!