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Gothos25

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93 comments

  1. BlazeStryker
    BlazeStryker
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    I find myself hoping that some bright lad will add in a script to summon any Dragon Priests you don't hunt down when you do face Alduin.
    1. Kulharin
      Kulharin
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      Heh, that would be pretty wild
    2. Lucaoys
      Lucaoys
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      I need to learn how to do this
    3. xadris666
      xadris666
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      any update @Lucaoys? I might be stingy but just being excited :))))
    4. lazloarcadia
      lazloarcadia
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      I think this sounds like a great idea!  I know the description page the mod is really only there to give an RP reason to delay the final fight with Alduin HOWEVER it does not have to be.  Having 3 or 4 Dragon Priests that you forgot to hunt down show up to buff or heal Alduin and blast the crap outta you would certainly change up that fight considerably without needing a major dragon overhaul mod.
    5. jimmythebass
      jimmythebass
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      Having that alongside this mod would make for a hell of a chaotic fight
  2. TheEgg76
    TheEgg76
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    So if I'm choosing to play as someone who doesn't want to join the college then I can only ignore Morokei?
  3. hellwolf95
    hellwolf95
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    so is there a mod that makes it so not killing them buffs alduin or maybe they show up to help fight 
    1. mythaeology
      mythaeology
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      yes, at the bottom of the mod description the mod author says there's another mod that buffs alduin depending on how many priests are still alive.
  4. dfawx01
    dfawx01
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    will it still work if I already have the elderscroll before talking to partysnax?
    1. Gothos25
      Gothos25
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      No
    2. dfawx01
      dfawx01
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      bummer, well I'll keep that in mind in future playthroughs, thnx
    3. Enodoc
      Enodoc
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      Thanks to the open permissions on this mod, I have made a patch file which does exactly this. If you install the patch, the quest should start when you next get a Courier, even if you've already passed this point of the MQ.
    4. dfawx01
      dfawx01
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      You're awesome! thank you!
  5. Enodoc
    Enodoc
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    I see various comments around "could this be done earlier", or "I'm already past the first Alduin fight but would still like to have this", and I was wondering whether it might make sense therefore to stick the quest start on the Story Manager, rather than on a single specific line of dialogue. That way, it would be much easier to patch for people's personal preferences, and it could also easily be started by anyone who installs it after going past that Paarthurnax dialogue line. Personally I would start it at Stage 20 of MQ204 so it can run alongside SV Paarthurnax, rather than starting at the end of MQ204.
    1. Enodoc
      Enodoc
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      If anyone would like a "could this be done earlier" or "I'm already past the first Alduin fight but would still like to have this", thanks to Gothos25 putting this mod on open permissions, I have made a patch file which does exactly that. One version starts the quest at Stage 20, of MQ204 the other version starts the quest at Stage 200 of MQ204.

      Both versions can be installed anytime so you can start the quest even if you've already talked to Partysnax about the Elder Scroll.
  6. pamupe
    pamupe
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    I love this mod, adding quest markers makes so I don't have to be checking the wiki constantly, thanks!

    any chance to have something similar for Cult of the Dragonborn if its not too much hassle? Thanks again
  7. jdbomboy
    jdbomboy
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    I have not received the note from Esbern, though I already played up to The Fallen where I am supposed to talk to Jarl Balgruf. I am using At Your Own Pace.
    1. Gothos25
      Gothos25
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      Sounds like a bug with the Courier. Or maybe check your inventory to see if he snuck it in without you noticing.
    2. jdbomboy
      jdbomboy
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      I went back to a save right talking to Partysnacks, same result. Nothing unaccounted for in my inventory, as far a notes go. This mod was part of collection, so as long as it doesn't affect anything I'll just ignore it.
  8. davidgilbertking
    davidgilbertking
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    Amazing mod!
  9. dentistforteeth
    dentistforteeth
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    Hey, does this work mid game somehow? because I added it to my load order after having already defeated a couple of the priests and it is not registering them as such. The markers just sorta hover over their corpse and nothing i have tried changes it
    1. Gothos25
      Gothos25
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      It did when I tested it, but I could have missed something. Just ignore them, the quest doesn't actually do anything, it's just for show.
    2. JohnsJunior
      JohnsJunior
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      Same thing here.  Tis why i came looking.  Can you post the quest's ID and stages so that we can check them off from the console?
  10. geez1geez
    geez1geez
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    • 4 kudos
    The mod works well for me, paired it with >Accessible Saarthal and Labyrinthian<  Thanks :)