FOR STEAMDECK USERS THIS WILL FIX ENDLESS COMPILING.
*note* I have MO2 installed on my steamdeck so steps may vary
switch to desktop mode
in discovery store install proton tricks ( you may have it already from installing mo2)
Launch Proton tricks select Skyrim SE : 489830
Select the default Wineprefix option
Install windows DLL or component
in the list select the following: ALL D3DCompiler_ options d3dcompiler_43 d3dcompiler_47 d3dx11_43 d3dx9_43 d3dx9 d3dx10
once you hit ok you'll be at the desktop. Wait for Proton tricks to open again hit cancel and cancel. You may not need all the d3d / d3dcomipler options however this is what I've done and it now works.
I use vortex instead but I download it everything you said and it seems to compile forever and there's no limit (only when I added the other mods like grass collision and light fix) , I can play normally but for some reason it keeps compiling? Is this normal? Should I wait more, when it hit 11500 shaders it keeps compiling endlessly and I don't know why, I disabled all my mods except for adress library and engine fixes and it keeps happening, I had this mods before and never had this problem
One thing you may want to pin is to remind people to keep all their CS stuff updated. Im sure a lot of people like me dont update a lot of their mods as long as they are working, which is usually fine since they are independent. But since CS is so intertwined, adding new stuff can break things. Keeping them all updated is very important. I was having compilation failures with dynamic cubemaps until I updated each CS mod.
Wow, just wow! Community shaders look so impressive. Unreal. I love this so much compared to ENB. Pairing this with a nice terrain mod, Azurite Weather 2, Skoglendi grass, Happy little trees, Lux and most importantly: DyndoLOD; Has made my game run as beautiful as ever , with literally an average of 15-25 FPS more than ENB did. Amazing job you guys. Cannot thank you enough.
(WORKS ON AE version, 1.161170, which is what im rocking.)
I had trouble getting Complex Grass textures to work, and for my load order it turned out to cause this. If I use any textures from mods designed for Complex Grass (the Seasonal Landscapes one, for example), all the grass gets created what looks like 6-8 inches off the ground. Going back to just using regular grass textures fixed it for me.
Can somebody can tell me how to deactivate cs material shader? I am supposed to do that to repair my terra armours, but I can't find that option anywhere. D:
A few months later and I'm still encountering the "00000045a" error whenever I try do load this. I have all the requirements, I did it step by step, and I know it LOADS with AE 1.6.1170. What is wrong with the installation then?
I've seen a few people here in the comments with the same error, but there's no solution to be found. Does anyone have an answer? Did someone find the solution?
Hello, any help is welcome, I'm having a problem regarding Community Shades plugin 0000045A, skse plugin loader error, it just doesn't load, any ideas??? Everything i use is updated.
I'm having the same problem, I can't play the latest update of this mod. I tried commenting here but no one answered as well. This is a must have on my load order, and now I can't run the game with it...
I am using MO2 and even though I mod the ShaderCache folder, but a new ShaderCache folder is created in the Overwrite folder each time I reboot. Is it possible to always overwrite the ShaderCache folder in the mod folder? Sorry if this is not understood as it is a machine translation.
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*note* I have MO2 installed on my steamdeck so steps may vary
- switch to desktop mode
- in discovery store install proton tricks ( you may have it already from installing mo2)
- Launch Proton tricks select Skyrim SE : 489830
- Select the default Wineprefix option
- Install windows DLL or component
- in the list select the following:
once you hit ok you'll be at the desktop. Wait for Proton tricks to open again hit cancel and cancel. You may not need all the d3d / d3dcomipler options however this is what I've done and it now works.ALL D3DCompiler_ options
d3dcompiler_43
d3dcompiler_47
d3dx11_43
d3dx9_43
d3dx9
d3dx10
I had the following error:
1486 shaders failed to compile. check installation and communityshaders.log
Followed the steps you described and it works now. (But in step 6, I only selected d3dcompiler_47 and d3dx11_43)
Thank you!
By the way... where's communityshaders.log? I can't find it.
(WORKS ON AE version, 1.161170, which is what im rocking.)
I've seen a few people here in the comments with the same error, but there's no solution to be found. Does anyone have an answer? Did someone find the solution?
Is it possible to always overwrite the ShaderCache folder in the mod folder?
Sorry if this is not understood as it is a machine translation.