5340 comments

  1. doodlum
    doodlum
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    Locked
    Sticky

    Got an issue? Check the 
    FAQ first.

    Want to help the community but not a developer? Help with the Wiki.

    We're an open source community, so developers are also welcome.

    You are unlikely to get official support on Nexus, please ask for support on Discord instead.
  2. asterxaio
    asterxaio
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    • 4 kudos
    Black screen at startup on linux :'(
    1. Northwode
      Northwode
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      Install d3dcompiler_47.dll using Protontricks.

      Edit: I use Arch btw
    2. asterxaio
      asterxaio
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      I'll try! Thank u!!

      Do you by chance also use EasyNPC? Only tool that doesn't work for me. Well, can just generate the output on windows as a workaround but native would be smoother

      Edit: I use Arch btw
    3. Northwode
      Northwode
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      Did you get CS working?

      No I don't use EasyNPC. Have you tried creating an empty folder on MO2, adding the .exe using the data tab on MO2, then generating the output into the empty folder you made? I run MO2 as a steam executable, as this allows me to run .exe files through the steam compatibility layer.
  3. xxxTooLxxx
    xxxTooLxxx
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    Crashes occur during the game:

    • PROBABLE CALL STACK:
    • [0 ] 0x7FF6FD90225FSkyrimSE.exe+12F225F
    • mov rdx,[rbx+0A8h]
    • [1 ] 0x7FFCB50386A3 CommunityShaders.dll+00986A3 BSLightingShader_SetupMaterial::thunk
    • [D:\GitHub\skyrim-community-shaders\Skyrim-Community-Shaders\src\TruePBR.cpp:1003]
    • lea r11,[rsp+0F8h]
    • [2 ] 0x7FF6FD9184BESkyrimSE.exe+13084BE
    • mov [21886F2h],rdi
    • [3 ] 0x7FFCB5141F05 CommunityShaders.dll+01A1F05 LightLimitFix::Hooks::BSBatchRenderer_RenderPassImmediately::thunk
    • [D:\GitHub\skyrim-community-shaders\Skyrim-Community-Shaders\src\Features\LightLimitFix.cpp:1022]
    • lea r11,[rsp+70h]
    • [4 ] 0x7FF6FD9182D3SkyrimSE.exe+13082D3
    • mov rbx,[rbx+30h]
    • [5 ] 0x7FFCB4FDDA96 CommunityShaders.dll+003DA96
    • movzx ebx,al
    • [6 ] 0x7FF6FD8DCF4FSkyrimSE.exe+12CCF4F
    • mov [rbx+140h],al
    • [7 ] 0x7FFCB4FDDF4F CommunityShaders.dll+003DF4F
    • jmp short 000000000000001Ch
    • [8 ] 0x7FF6FD8DAD63SkyrimSE.exe+12CAD63
    • mov rax,[rbx+130h]
    • [9 ] 0x7FFCB4FDD619 CommunityShaders.dll+003D619
    • jmp short 0000000000000012h
    • [10] 0x7FF6FD8D1672SkyrimSE.exe+12C1672
    • mov rbx,[rsp+30h]
    • [11] 0x7FF6FD8F3F67SkyrimSE.exe+12E3F67
    • mov byte ptr [rsp+20h],1
    • [12] 0x7FFCB4FDDC03 CommunityShaders.dll+003DC03 FrameAnnotations::Main_RenderWorld::thunk
    • [D:\GitHub\skyrim-community-shaders\Skyrim-Community-Shaders\src\FrameAnnotations.cpp:202]
    • mov rax,[0CA4E4Dh]
    • [13] 0x7FFCB51350CA CommunityShaders.dll+01950CA Deferred::Hooks::Main_RenderWorld::thunk
    • [D:\GitHub\skyrim-community-shaders\Skyrim-Community-Shaders\src\Deferred.cpp:732]
    • mov byte ptr [rbx+16F0h],0
    • [14] 0x7FF6FCBC2096SkyrimSE.exe+05B2096
    • mov rcx,[2974EB2h]
    • [15] 0x7FFCB4FDDD4B CommunityShaders.dll+003DD4B FrameAnnotations::Main_RenderPlayerView::thunk
    • [D:\GitHub\skyrim-community-shaders\Skyrim-Community-Shaders\src\FrameAnnotations.cpp:241]
    • mov rax,[0CA4D05h]
    • [16] 0x7FF6FCBC1832SkyrimSE.exe+05B1832
    • nop
    • [17] 0x7FF6FCBC1301SkyrimSE.exe+05B1301
    • cmp dword ptr [190C407h],2
    • [18] 0x7FF6FCBC35C7SkyrimSE.exe+05B35C7
    • test dil,dil
    • [19] 0x7FFCB41B0C49hdtSMP64.dll+00C0C49 hdt::UnkEngine::onFrame
    • [C:\Games\Faster HDT-SMP\skse64_2_00_20\src\skse64\hdtSMP64\Hooks.cpp:312]
    • cmp byte ptr [rbx+10h],0
    • [20] 0x7FFCD538746A LimbsInjuries.dll+003746A
    • add rsp,28h
    • [21] 0x7FFC5CF0BD30 SkyrimSoulsRE.dll+004BD30 SkyrimSoulsRE::UnpausedTaskQueue::UnpausedTaskQueue_Hook
    • [F:\Dev\repos\SkyrimSoulsRE-1.5\src\UnpausedTaskQueue.cpp:53]
    • mov ecx,[9BE78h]
    • [22] 0x7FF6FCBBF4F4SkyrimSE.exe+05AF4F4
    • test bl,bl
    • [23] 0x7FF6FCBBCC05SkyrimSE.exe+05ACC05
    • call 0FFFFFFFF80F633FBh
    • [24] 0x7FF6FD95B17ASkyrimSE.exe+134B17A
    • mov ebx,eax
    • [25] 0x7FFD1DA07374KERNEL32.DLL+0017374 BaseThreadInitThunk
    • mov ecx,eax
    • [26] 0x7FFD1DB5CC91ntdll.dll+004CC91 RtlUserThreadStart
    • jmp short 0000000000000022h
  4. ZaVaRuD0
    ZaVaRuD0
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    Has anyone tried this and got it working with Enderal?
  5. LadyHonor
    LadyHonor
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    I updated Community Shaders and all its add-ons recently, as well as pg patcher.  I am not certain what is causing this, but my game is absolutely hideous when it snows or rains at night.  My weather mod is Rustic Weather and Lighting and I have used it without issue for over a year.  Now I'm getting this.  Please help.

    

  6. KellOfGays
    KellOfGays
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    Anyone know why my in-game menu keeps flickering when I open it? If I open without loading a save, the configuration menu is fine, but once a save is loaded, I can open the configuration menu, but it rapidly flickers, and I cannot access any settings as a result. Can anyone help me fix that?
    1. philanthr0py
      philanthr0py
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      • 0 kudos
      try alt + tabbing out of the game and back in, fixes it for me every time.
    2. KellOfGays
      KellOfGays
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      • 12 kudos
      Ayyy that works!! Thank you tons! :)
  7. SatoruHoshinowa
    SatoruHoshinowa
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    Sombody please tell me How to exactly install this mod? Requirements all installed but nothing appears to change. Need a preset or whatever else?
    1. SatoruHoshinowa
      SatoruHoshinowa
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      Also I do not prefer to use any injecting graphic tools like Reshade or else.
    2. FrostReach66
      FrostReach66
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      Make sure you have all the requirements from Nexus installed:

      Also install the off-site requirements:

      Install as a normal mod. It will compile shaders at startup, and that's it, nothing else extra required.

      If you're not noticing discernable differences, it's likely you're not using any of the additional features that come as different mods, such as Screen Space Global Illumination and Wetness Effects. You should download them all (featured in the description) and then just turn off ones you don't like within the in-game menu, defaulted to the end key. Install any extra requirements they might have as well.

      Community Shaders does not require, but does support, Reshade. No graphic tools are required for CS to work properly.
  8. PandaBambuk
    PandaBambuk
    • supporter
    • 9 kudos
    Crashes when compiling shaders. Tried changing the number of processor threads used, but the problem is the same. Requirements are set, computer rebooted. Game - AE v1170.
    UPDate: Crash Logger help me. I delete this mod - Combat Music Fix, and instead download and install Combat Music Fix NG, and now all is good.
  9. GennyWoo
    GennyWoo
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    I get this crash on startup

    [RSP+70 ] 0x7FFB205743F0     (void* -> CommunityShaders.dll+00A43F0mov rbp, rax |  D:\GitHub\skyrim-community-shaders\Skyrim-Community-Shaders\src\Upscaling.h:152 Upscaling::MenuManagerDrawInterfaceStartHook::thunk (mangled: ?thunk@MenuManagerDrawInterfaceStartHook@Upscaling@@SAX_J@Z))

    idk how to fix it

    https://logpaste.com/HrCZNKe7 and https://logpaste.com/ECS6GT5G

    are my 2 logs

    ai told me:

    The issue is clear from the logs: __Community Shaders is failing to find required shader files__ (`.hlsl` files) during initialization, causing the crash. Here's the breakdown:
    1. __Missing HLSL files__: The logs show hundreds of errors like:

       Failed to compile Pixel shader BloodSplatter::1: Data/Shaders/BloodSplatter.hlsl does not exist
       Failed to compile Vertex shader DistantTree::10000: Data/Shaders/DistantTree.hlsl does not exist

       This indicates the `Data/Shaders` directory is missing or incomplete.
    2. __Failed initialization__: Community Shaders v1.2.1 fails to load because it can't compile critical shaders:

       [18:01:54.124] [20756] [I] Hooking BSShader::LoadShaders
       ... followed by thousands of file not found errors ...

    3. __Crash trigger__: The access violation occurs when trying to execute code (`CommunityShaders.dll+0099FAA`) that depends on these missing shaders.
    1. nitewolf125
      nitewolf125
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      I've been getting the same thing for the last few days. Just completely freezes on startup. And this was never an issue before. I ended up just having to completely disable this mod for now just to be able to launch the game.
    2. GennyWoo
      GennyWoo
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      Yeah exactly what happened to me

      Maybe its a nvidia driver issue? I can’t think of anything else… Since the upscaler is crashing I would say its a new nvidia driver problem since I tried everything else 
    3. evrydayjunglist
      evrydayjunglist
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      There's a comment below about failing to compile shaders while in fullscreen. Try disabling fullscreen if it's enabled, otherwise... Good luck. 
    4. GennyWoo
      GennyWoo
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      • 59 kudos
      Oh ok thanks il try that out
    5. nightmare2004
      nightmare2004
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      • 5 kudos
      Thank you for that heads up, setting it to windowed fixed the issue for me.
    6. GennyWoo
      GennyWoo
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      I tried and it still crashed idk
    7. MagicLikeFrost
      MagicLikeFrost
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      For me 8 times out of 10 on startup music plays screen freeze and game is going on I can tell because if I move my mouse I can hear ui hovering sounds but stuck screen I even messed around all the settings in sse display tweaks i.e bordered or fullscreen true/false no fix
    8. Mant101
      Mant101
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      I'm getting the same. If I alt+tab away from the screen and back its changed, but if I'm on the screen its frozen
    9. Ketzeph
      Ketzeph
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      I'm getting the same issue. If I reduce it from 2560 x 1440 to a windowed 1920 x 1080 it works, but any attempt to increase the screen size just fails. I cannot understand the behavior
    10. GennyWoo
      GennyWoo
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      Ohhh that must be it then I play at 1440p and that would explain the “upscale” error I didn’t think to lower my resolution thanks il try it out when I get home

      its weird tho because it used to work well before
    11. pixlei
      pixlei
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      • 3 kudos
      +1 im having this too
    12. GennyWoo
      GennyWoo
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      Yeah idk why its still not fixed :( I just use ENB and Reshade anyways I wanted this to be an alternative for my collection users but oh well
    13. GennyWoo
      GennyWoo
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      • 59 kudos
      Oh and yeah I forgot to try the potential workaround lol had too much stuff to try out
  10. pixlei
    pixlei
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    my game crashes at startup with this? says:
    [RSP+70 ] 0x7FF8592243F0     (void* -> CommunityShaders.dll+00A43F0    mov rbp, rax |  D:\GitHub\skyrim-community-shaders\Skyrim-Community-Shaders\src\Upscaling.h:152 ?thunk@MenuManagerDrawInterfaceStartHook@Upscaling@@SAX_J@Z) 
    my bfullscreen = 0 and bborderless = 1   also disabling ssedisplaytweaks and steam overlay doesn't work. i think im giving up on this mod for now and just going back to enb bc i have no idea what the issue is.   EDIT: nevermind! if anyone has this crash, if you're switching from ENB make sure you disable stuff such as terrain helper, i forgot to disable that and it caused the crash, working now.
  11. neoncatty
    neoncatty
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    • 5 kudos
    just wanted to say amazing work, and amazing how far weve come where we can add these things without an enb, yall are awesome