Do you by chance also use EasyNPC? Only tool that doesn't work for me. Well, can just generate the output on windows as a workaround but native would be smoother
No I don't use EasyNPC. Have you tried creating an empty folder on MO2, adding the .exe using the data tab on MO2, then generating the output into the empty folder you made? I run MO2 as a steam executable, as this allows me to run .exe files through the steam compatibility layer.
I updated Community Shaders and all its add-ons recently, as well as pg patcher. I am not certain what is causing this, but my game is absolutely hideous when it snows or rains at night. My weather mod is Rustic Weather and Lighting and I have used it without issue for over a year. Now I'm getting this. Please help.
Anyone know why my in-game menu keeps flickering when I open it? If I open without loading a save, the configuration menu is fine, but once a save is loaded, I can open the configuration menu, but it rapidly flickers, and I cannot access any settings as a result. Can anyone help me fix that?
Install as a normal mod. It will compile shaders at startup, and that's it, nothing else extra required.
If you're not noticing discernable differences, it's likely you're not using any of the additional features that come as different mods, such as Screen Space Global Illumination and Wetness Effects. You should download them all (featured in the description) and then just turn off ones you don't like within the in-game menu, defaulted to the end key. Install any extra requirements they might have as well.
Community Shaders does not require, but does support, Reshade. No graphic tools are required for CS to work properly.
Crashes when compiling shaders. Tried changing the number of processor threads used, but the problem is the same. Requirements are set, computer rebooted. Game - AE v1170. UPDate: Crash Logger help me. I delete this mod - Combat Music Fix, and instead download and install Combat Music Fix NG, and now all is good.
https://logpaste.com/HrCZNKe7 and https://logpaste.com/ECS6GT5G
are my 2 logs
ai told me:
The issue is clear from the logs: __Community Shaders is failing to find required shader files__ (`.hlsl` files) during initialization, causing the crash. Here's the breakdown: 1. __Missing HLSL files__: The logs show hundreds of errors like:
Failed to compile Pixel shader BloodSplatter::1: Data/Shaders/BloodSplatter.hlsl does not exist Failed to compile Vertex shader DistantTree::10000: Data/Shaders/DistantTree.hlsl does not exist
This indicates the `Data/Shaders` directory is missing or incomplete. 2. __Failed initialization__: Community Shaders v1.2.1 fails to load because it can't compile critical shaders:
[18:01:54.124] [20756] [I] Hooking BSShader::LoadShaders ... followed by thousands of file not found errors ...
3. __Crash trigger__: The access violation occurs when trying to execute code (`CommunityShaders.dll+0099FAA`) that depends on these missing shaders.
I've been getting the same thing for the last few days. Just completely freezes on startup. And this was never an issue before. I ended up just having to completely disable this mod for now just to be able to launch the game.
Maybe its a nvidia driver issue? I can’t think of anything else… Since the upscaler is crashing I would say its a new nvidia driver problem since I tried everything else
For me 8 times out of 10 on startup music plays screen freeze and game is going on I can tell because if I move my mouse I can hear ui hovering sounds but stuck screen I even messed around all the settings in sse display tweaks i.e bordered or fullscreen true/false no fix
I'm getting the same issue. If I reduce it from 2560 x 1440 to a windowed 1920 x 1080 it works, but any attempt to increase the screen size just fails. I cannot understand the behavior
Ohhh that must be it then I play at 1440p and that would explain the “upscale” error I didn’t think to lower my resolution thanks il try it out when I get home
my game crashes at startup with this? says: [RSP+70 ] 0x7FF8592243F0 (void* -> CommunityShaders.dll+00A43F0 mov rbp, rax | D:\GitHub\skyrim-community-shaders\Skyrim-Community-Shaders\src\Upscaling.h:152 ?thunk@MenuManagerDrawInterfaceStartHook@Upscaling@@SAX_J@Z) my bfullscreen = 0 and bborderless = 1 also disabling ssedisplaytweaks and steam overlay doesn't work. i think im giving up on this mod for now and just going back to enb bc i have no idea what the issue is. EDIT: nevermind! if anyone has this crash, if you're switching from ENB make sure you disable stuff such as terrain helper, i forgot to disable that and it caused the crash, working now.
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Edit: I use Arch btw
Do you by chance also use EasyNPC? Only tool that doesn't work for me. Well, can just generate the output on windows as a workaround but native would be smoother
Edit: I use Arch btw
No I don't use EasyNPC. Have you tried creating an empty folder on MO2, adding the .exe using the data tab on MO2, then generating the output into the empty folder you made? I run MO2 as a steam executable, as this allows me to run .exe files through the steam compatibility layer.
Also install the off-site requirements:
Install as a normal mod. It will compile shaders at startup, and that's it, nothing else extra required.
If you're not noticing discernable differences, it's likely you're not using any of the additional features that come as different mods, such as Screen Space Global Illumination and Wetness Effects. You should download them all (featured in the description) and then just turn off ones you don't like within the in-game menu, defaulted to the end key. Install any extra requirements they might have as well.
Community Shaders does not require, but does support, Reshade. No graphic tools are required for CS to work properly.
UPDate: Crash Logger help me. I delete this mod - Combat Music Fix, and instead download and install Combat Music Fix NG, and now all is good.
[RSP+70 ] 0x7FFB205743F0 (void* -> CommunityShaders.dll+00A43F0mov rbp, rax | D:\GitHub\skyrim-community-shaders\Skyrim-Community-Shaders\src\Upscaling.h:152 Upscaling::MenuManagerDrawInterfaceStartHook::thunk (mangled: ?thunk@MenuManagerDrawInterfaceStartHook@Upscaling@@SAX_J@Z))
idk how to fix it
https://logpaste.com/HrCZNKe7 and https://logpaste.com/ECS6GT5G
are my 2 logs
ai told me:
The issue is clear from the logs: __Community Shaders is failing to find required shader files__ (`.hlsl` files) during initialization, causing the crash. Here's the breakdown:
1. __Missing HLSL files__: The logs show hundreds of errors like:
Failed to compile Pixel shader BloodSplatter::1: Data/Shaders/BloodSplatter.hlsl does not exist
Failed to compile Vertex shader DistantTree::10000: Data/Shaders/DistantTree.hlsl does not exist
This indicates the `Data/Shaders` directory is missing or incomplete.
2. __Failed initialization__: Community Shaders v1.2.1 fails to load because it can't compile critical shaders:
[18:01:54.124] [20756] [I] Hooking BSShader::LoadShaders
... followed by thousands of file not found errors ...
3. __Crash trigger__: The access violation occurs when trying to execute code (`CommunityShaders.dll+0099FAA`) that depends on these missing shaders.
Maybe its a nvidia driver issue? I can’t think of anything else… Since the upscaler is crashing I would say its a new nvidia driver problem since I tried everything else
its weird tho because it used to work well before
[RSP+70 ] 0x7FF8592243F0 (void* -> CommunityShaders.dll+00A43F0 mov rbp, rax | D:\GitHub\skyrim-community-shaders\Skyrim-Community-Shaders\src\Upscaling.h:152 ?thunk@MenuManagerDrawInterfaceStartHook@Upscaling@@SAX_J@Z)
my bfullscreen = 0 and bborderless = 1 also disabling ssedisplaytweaks and steam overlay doesn't work. i think im giving up on this mod for now and just going back to enb bc i have no idea what the issue is. EDIT: nevermind! if anyone has this crash, if you're switching from ENB make sure you disable stuff such as terrain helper, i forgot to disable that and it caused the crash, working now.