No, I can locate the id of the boat in Xedit, changing the material removes the snow, but it does in the Windhelm boats too. I don't know how to change it to change it only in this boat.
Any way to remove the added snow shaders on the stairs and stone slabs? I don't want to cover my textures but want the added snow piles. Any way we can get a snow pile only version (with better collision)??
The stones showing through the snow have very bright blue ice - stands out starkly even in dark alleys. I'm sure it's a problem on my end, but anyone have a similar problem and can suggest a fix?
DrJacopo how did you solve the side quest murder being solved in Windhelm? There are parts where you have to follow blood on the ground and look for the killer. When there is a lot of snow, will it work? Will there be blood on the snow now? Or will the new added snow cover the blood?
I tried to find it in the mod description and comments but I could not.
Btw. This mods looks really great. If the quest with the blood is not intervened I would definitely give it a try.
Hi Everyone, for those having the ELFX floating fire in front of Candlehearth Hall, here is the solution:
- open SSEEdit for Snowy AF Windhelm.esp - open worldspace and look for Form ID 00093A92: you will see in right window that the mod disables the record (initially disabled).
>> just drag that section (record header) from Skyrim.esm to Snowy AF Windhelm.esp >> same for other references in yellow: XLRL and XESP: right-click to remove and choose "NULL reference" respectively >> same for DATA - position
check in game, you should see the brazier back I chose not to delete Form ID 00093A92 to be safe, but it works too
Late reply, but thanks for throwing out the form ID and instructions. Otherwise I'll was going to have to jank around in the CK and we all know how awful that is lol
228 comments
Thank you! Really awesome to see how much everyone is enjoying Windhelm submersed in snow.
Any idea? I haven't had this issue before.
Pic.
It's a vanilla boat.
I'm sure it's a problem on my end, but anyone have a similar problem and can suggest a fix?
There are parts where you have to follow blood on the ground and look for the killer.
When there is a lot of snow, will it work? Will there be blood on the snow now? Or will the new added snow cover the blood?
I tried to find it in the mod description and comments but I could not.
Btw. This mods looks really great. If the quest with the blood is not intervened I would definitely give it a try.
- open SSEEdit for Snowy AF Windhelm.esp
- open worldspace and look for Form ID 00093A92: you will see in right window that the mod disables the record (initially disabled).
>> just drag that section (record header) from Skyrim.esm to Snowy AF Windhelm.esp
>> same for other references in yellow: XLRL and XESP: right-click to remove and choose "NULL reference" respectively
>> same for DATA - position
check in game, you should see the brazier back
I chose not to delete Form ID 00093A92 to be safe, but it works too
Reference: ELFX - Snowy AF Windhelm floating fire