annotate this annotation into my anim moveset, so say jh combat. where do i put the text at brother in mo2 -> open information -> select ini files -> choose one of the open slots and put that text in? or look for the text to be changed to that? i would 1000% appreciate these directions expanded upon and more than likely others would to as im not looking through it from your pov. i havent done this kind of thing before. by explaining it that way, you say to text, this text, into anim but what if im modding manually, or using a virtual folder like mo2 you know? like where do i put this text. break it down a bit. let us get your pov. i would explain if you asked me something that i knew for example
hey boy since nobody resmpond this problem, and i haved the same issue has you, i tried run my game direct from root folder by skse and og launcher and this problem still contiunes, i just unistall and re install the game, cleam up my cache and logs on my games in documents and this s#*! begone
made this behavior patch to allow animator disable this "DW_ShieldAdjustment.hkx" animation temporarily when playing their dual weidling moveset.
It's ok to ask for clarification if you don't actually understand what this means, but don't be rude about it. It disables the vanilla animation of the left arm/hand bone, so that it can freely be used in dual wielding animations. Unless a mod has it as a requirement, you likely won't need it.
Whenever I attack once my PC goes into her idle battle stance but her left hand is not gripping the left weapon properly anymore. It's doesn't happen when I equip/unequip but as soon as I attack its back to the grip problem. I'm using ADXP I MCO NarakaBladepoint DW and this mod is a requirement for it "Must, or the left-handed weapon won't show up properly"
can this mod remove sprint + w Attacks when installed with MCO/adxp? im just trying to narrow down the problem im having atm with sprint attacks not working as intended
I know this is a year old, and given what i looked up you PROBABLY wont recieve the notification of this, but are you still having this issue? and what exactly is the issue?
are they just not looking right at all, like all jank or whatever?
or are they not triggering at all period?
cause if its the later, i had a similar problem but this was fixed when i grabbed the sprinting power attack perk from the respective skill tree for the type of weapon i was using.
For those who use the injector with nemesis, it is incompatible, it causes freezing in combat above all and I always have to remove the game and it is due to injector behavior, isn't there a way to do this only for nemesis or I install this without injector behavior?
I don't quite understand what you mean, why should BDI be incompatible with Nemesis? Never heard about this and I have been using both all my modding time
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in mo2 -> open information -> select ini files -> choose one of the open slots and put that text in? or look for the text to be changed to that? i would 1000% appreciate these directions expanded upon and more than likely others would to as im not looking through it from your pov. i havent done this kind of thing before. by explaining it that way, you say to text, this text, into anim but what if im modding manually, or using a virtual folder like mo2 you know? like where do i put this text. break it down a bit. let us get your pov. i would explain if you asked me something that i knew for example
how to uninstall this if we are not a mod author
It disables the vanilla animation of the left arm/hand bone, so that it can freely be used in dual wielding animations.
Unless a mod has it as a requirement, you likely won't need it.
are they just not looking right at all, like all jank or whatever?
or are they not triggering at all period?
cause if its the later, i had a similar problem but this was fixed when i grabbed the sprinting power attack perk from the respective skill tree for the type of weapon i was using.
The latest Behavior Data Injector SKSE plugin with added AE and VR support with a PDB for debugging.