no, it's not safe to tag as esl as the main mod is esm. if this was tagged as esl, the engine would be trying to load this file before the esm file and would cause save-bloat among other bugs
This is true, however you only need flag the file as an .ESL under the flag section of the file header while leaving the file name as XXXXX.esp, thereby creating an ESP-FE file. This causes the plugin (or master, works for .ESM's too) to load in .ESL (Light) space, but also respect load order positioning at the same time. If it has XXXX.esl, only rename it to .esp/.esm and that alone makes it function as an ESP-FE.
.ESL is outmoded and hasn't been used by many for years for this very reason. Still retains the limits of any light flagged file, namely the 2048 record(s) limitation.
i'm relearning a bunch of stuff in the CK and XEdit (haven't been able to fully mod SSE for a year until now), so thanks for the information!! i'll ESP-FE the file :)
No worries. We're all learning, still, even after nearly a decade. :p
Since you mentioned Xedit, that is by far the simplest methodology. There are scripts available to quickly determine suitability for light flags, for the entire load order even. Iirc, one is included in Xedit's newer versions.
Don't do mods with new char facegen or custom voices with that Xedit included without these scripts, it will break most of them. Use either of these, best practice is to have both, one may succeed where the other fails.
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This is true, however you only need flag the file as an .ESL under the flag section of the file header while leaving the file name as XXXXX.esp, thereby creating an ESP-FE file. This causes the plugin (or master, works for .ESM's too) to load in .ESL (Light) space, but also respect load order positioning at the same time. If it has XXXX.esl, only rename it to .esp/.esm and that alone makes it function as an ESP-FE.
.ESL is outmoded and hasn't been used by many for years for this very reason. Still retains the limits of any light flagged file, namely the 2048 record(s) limitation.
i'll ESP-FE the file :)
Since you mentioned Xedit, that is by far the simplest methodology. There are scripts available to quickly determine suitability for light flags, for the entire load order even. Iirc, one is included in Xedit's newer versions.
Don't do mods with new char facegen or custom voices with that Xedit included without these scripts, it will break most of them. Use either of these, best practice is to have both, one may succeed where the other fails.
https://github.com/Michael-wigontherun/FaceGenEslify
https://www.nexusmods.com/skyrimspecialedition/mods/56396?tab=posts
or does the frozen in time mod, add a new variant?