Skyrim Special Edition

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Crystan

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Crystan

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134 comments

  1. Atroxion
    Atroxion
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    Is this included in USMP or anywhere else, or is it still relevant?
  2. littlegandalf
    littlegandalf
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    Can anyone help me out? The new and improved sounds aren't playing for me and I have all the required mods.
  3. Plotinus
    Plotinus
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    Hi,

    This mod is trivial to eslify into an ESPFE. Making it no longer count against the plugin limit.

    Just load in SSEEdit, rightclick and choose "compact formids for ESL" and run script. 
    Then in File, set record flag to esl and save. 

    Then you can upload new version here on Nexus.
    1. Sky91
      Sky91
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      Will the user still be able to adjust sound volume in xedit?
    2. Crystan
      Crystan
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      I'll take a look at it next time I fiddle around with Skyrim.
    3. quinnfuzzball
      quinnfuzzball
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      Sky, (and anyone else) There should be a "Static Attenuation(db)" in xEdit that you can use to lower the volume of the horse steps. Change each one under "Sound Descriptor" to a desired level. Do not adjust volumes too high for the sake of your ears. I work with audio and you should adjust the volumes by .5 db until comfortable.

      This mods volume for some of the steps is already at 2.2 so you might want to adjust it by .2 or .1.

      Use this to adjust other volumes as well in other mods. It is useful for those dragon sound rework mods.

      Also for note, the audio files themselves can be loud so just because one file is set to 11db doesn't mean you should set the rest to it. Adjust all volumes according to their original value for that specific sound.
  4. Silvyvale
    Silvyvale
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    These step sound are fantastic! You're awesome. I love this mod so much, hopefully someone can find a fix for the double step sounds with Horse Renewal Animations!
    1. Crystan
      Crystan
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      Thank you! =)

      Sorry about the issues with the Horse Renewal Animations mod, it's nothing I can help with because I have no idea how animations in skyrim work (sound triggers are backed into them afaik).
  5. vstar37
    vstar37
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    I seem that I  cannot change  horse step volume by game setting slide.
  6. BlueWolf143
    BlueWolf143
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    I am so excited to try this out! thanks for making this! :p 
    1. Crystan
      Crystan
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      Hope you like the mod!
  7. traiderek
    traiderek
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    Thank you so much for this mod! First I was actually searching for a solution for lagging horsesteps sounds and someone on Gamespot mentioned your mod. So now there is no problem with missing horsesteps sounds but also these sounds are so realistic!
    1. Crystan
      Crystan
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      Thank you very much! Glad you like the mod.

      Gotta admit, it's wild to me that some random people on Gamespot are mentioning/recommending my mod. I know it's not a unknown mod but still hearing something like this is crazy to me. So, thanks for telling me how you find the mod. :)
  8. Tirogamertime
    Tirogamertime
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    yo, can anyone tell me if this mod still works? I'm on AE, dunno if it's gonna bug anything out
    1. TotallyNotCx
      TotallyNotCx
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      It should work, since this mod doesn't contain any .DLL plugins or scripts, so it should be perfectly fine
    2. jfjb2005
      jfjb2005
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      It does work with AE.
      Moreover, xEdit says : Can be turned into ESL by compacting FormIDs first, then adding ESL flag in TES4 header
    3. Glanzer
      Glanzer
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      Yes, that's what I did.
    4. DarkLord772
      DarkLord772
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      The overwhelming majority of mods will work on AE. The only mods that really won't work on AE will be SKSE or other executable based mods that rely on the version of the Skyrim exe. I use this fine on AE.
  9. TotallyNotCx
    TotallyNotCx
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    How did you create the sounds for the mod? On your mod page you link to a game you're a sound designer for, and it reminds me of a vid I found on Foley artists, and it was quite fascinating!
    1. Crystan
      Crystan
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      I used coconuts and a tree branch (a thick one). :)
  10. livlollygag00
    livlollygag00
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    There's 2 sets of the footsteps in my game and it's really bugging me. It sounds almost like echoing, and it sounds completely fine if my horse is sprinting but the echoing is there when its just galloping and/or walking. Is there a fix?
    1. Crystan
      Crystan
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      Sorry, I'm not sure what you mean. I don't have any echoing. Maybe you're using another mod thats causing issues? Is it a custom horse? Arvak does use 2 sets of horse step sounds. The normal horse sounds and the skeletal step sound on top.
    2. onesixxbeats
      onesixxbeats
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      I have the same bug. Did you find a fix?
    3. Aeylic
      Aeylic
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      I have the same bug as well :( 
    4. goredev
      goredev
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      the problem is tricky. i too had this issue, and for anyone wondering, it is not compatible with skyrim horse renewal animations. you will have to choose one or the other, unfortunately. i'm not sure if this mod is safe to uninstall mid playthrough, but the other is, so long as you clear your nemesis folder and rerun the application. i would choose to remove the animations if, like me, you are far along enough in your play through to not want to go back. terribly sorry for those that are in this position, as i am. good luck. 
    5. ModernAngel
      ModernAngel
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      Thanks for the info @HaydenDaws. Much appreciated. Really like the animations, but the sounds just make things so much more immersive. Obviously I'd like to have both, but I've no idea if a compatability patch is possible.
    6. TotallyNotCx
      TotallyNotCx
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      @HaydenDaws I am certain that uninstalling this mod mid-playthrough is safe to do, since it doesn't add any scripts and only really adds a bunch of .WAV files, although you should always create a new save before uninstalling any mod, just in case.
    7. Aeylic
      Aeylic
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      Yes, thank you @HaydenDaws! Removing the horse animation file from Animations from Skyrim Horse Renewal (I chose to keep the rider animation files) did fix the problem. Too bad they aren't compatible, but I'd much rather have the sounds than the animations :) 
    8. Crystan
      Crystan
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      Thanks for figuring out the issue! Also this mod should be 100% save to deactivate mid playthrough. I didn't fumbled around with scripts, just extended what was already there.