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Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are not allowed to use assets from this file under any circumstances
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
You're NOT allowed to use any of these sounds (modified or unmodified) in a commercial or uncommercial project. You're also not allowed to upload the mod or parts of it to any other site or reupload a modified version to nexus - no exceptions!
File credits
This author has not credited anyone else in this file
Donation Points system
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Changelogs
Version 3.2
- Fixed vanilla horse steps playing on certain grounds (3.2) This was especially a issue with Northern Roads
Version 3.1
- Completely new Sounds
- Volume Slider Support
- Flagged as ESL
- New Sound Set "Water"
- Support for Arvak
If you made a review or featured my mod in one of your videos, feel free te send me a link or submit it in the media section! I'd be happy to add it to the video section and link it here on the page!
Deinstallation: The mod should be absolutely safe to deactivate mid playthrough. The mod doesn't use any scripts.
If you have issues with missing step sounds, try this mod: Unofficial Material Fix (Thanks to Zireael1251 for the suggestion)
------------------------------------------------------------------------------------ Incompatible with "Skyrim Horse Renewal Animations". Causes double footstep sounds. This is not a bug caused by IHSS but a regular behavior of the Animation Mod. (Thanks to HaydenDaws for finding this out)