Skyrim Special Edition

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Wuerfelhusten

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Wuerfelhusten

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About this mod

This mod reworks all textures from Beyond Skyrim - Bruma mod. This is done by AI-based upscaling with different Pytorch models.

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This mod reworks all textures from Beyond Skyrim - Bruma mod. This is done by AI-based upscaling with different ESRGAN models. The textures were improved in a semi-automatic process. At the beginning all textures were cleaned from artifacts of the old BC3 compression. In the next step, the diffuse textures were upscaled with different models to achieve the best possible result. Attention! These are not new textures created from scratch. If a texture artist would get to work and redo every texture from Beyond Skyrim - Bruma, the end result would look far better than upscales. However, such textures don't exist and for me upscales are a good compromise. 
The assets of these upscales are deliberately set apart from the rest of the textures. This leaves open the possibility to upscale later releases of Beyond Skyrim projects without separating the two files afterwards.
All of the textures are packed into BSA files to grant great compatibility with files overwriting the upscales. The plugins comming with the mod are ESL-flagged ESPs and do not count towards your plugin limit.


- Beyond Skyrim - Bruma SE (Download Assets and Bruma)


1. Uninstall Nexus Mod Manager and never use it again.
2. Install Mod Organizer 2
3. Install the mod(s) mentioned in the Requirments using Mod Organizer 2.
3. Install either the 4K version or the 4K version of my mod. (You will need one version of the assets AND the same resolution version of Bruma!)


Mods listed below are some mods I personally use, which improve the overall play feeling of Beyond Skyrim - Bruma and are worth trying out. Every mod listed here is fully compatible with my upscales.
ScenicView Lodge - Beyond Skyrim Bruma
- Bruma Clutter for Skyrim Imperials - Base Object Swapper (BOS)
- Alternate Start Options for Beyond Skyrim - Bruma SE


Besides these upscales, I uploaded a few other things. Feel free to have a look there as well. Also in the future some more mods will come from me.






If you like my work, you might also consider supporting me on Ko-Fi.

 
 



- The whole Beyond Skyrim Development Team [Assets]
- The Beyond Skyrim - Cyrodiil Development Team [Bruma - Cyrodiil Prerelease]
Be sure to check out their website or Discord Server for more infos !


A little list of tools I used in the process of creating those files.
- Cupscale
- ChaiNNer
- Model Database from the Upscale Wiki
- Adobe Photoshop
- Cathedral Assets Optimizer
- NVIDIA Texture Tools Exporter
- Custom Texture Tool PS
- Microsoft Powertoys