So I just cannot get Wizkid's well to work for solitude, and I'm trying to trouble shoot issues. I've read your page description and have the esp loading before open cities, followed by the patch at the end.
is there a specific version that the patch is for? is it incompatible with jk's cities? jk's open cities is the only other mod I have that edits the interior of solitude and I'm running out of ideas. thoughts?
It should be compatible with all mods I am aware of. Only thing I could think of if is some mod edits the terrain so it ends up higher than the water level. As far as I can tell, this is not the case for any of the mods in my mod list, but it is possible that JK's Open Cities patch does that. Could you provide a screenshot?
So I solved the issue by patching dyndolod in SSEEdit. I'm not sure why, but it was creating a conflict. I'm sorry I should have commented here earlier. Thanks for the response anyways
I get stuck in CTD when I open a map in an open city, and the internal space in an open city won't have CTD. I don't know how to fix this bug either. OCS - RedBag Solitude - LOTD - BPT
Try opening the map at a different location, possibly even indoors. If the game is stuttering, opening the map may cause CTDs in my experience. Might be some VRAM issue or something, because I have not experienced it with after I updated my graphics card.
You will need a patch for that mod combo, though. Otherwise you will get navmesh issues. As far as I know, none exists at Nexus (I will provide a patch that includes all those mods at some point, but it will likely not be for exactly that combo).
I fix the navmesh myself, and I even deleted the merchant's house. It's really impressive. As long as the city is in the MOD of an open city, it is possible to open the map and CTD, not immediately CTD, but will get stuck in the game and load it into the map interface for 1 second before CTD.
Hi jonado, can you please tell me how can I make a patch for Stones of Solitude and SR Exterior Cities? Because I'm completely missing a rock on a specific spot when using these two mods. Like this: https://pasteboard.co/cPauSBzl3HE0.png
Check the FormIDs of all RockPileM02 and RockPileL03 objects in Solitude. Create a _SWAP.ini file with the missing form swaps, just as I did for the OCS patch.
I think the issue is odd, though, because a missing form swap should not cause a rock pile to go missing or turn invisible like that. Are you sure the rock pile actually appears if you disable Stone of Solitude? It could very well be a bug with SR Exterior Cities itself. I have my doubts about the technical quality of that mod, so it would not really surprise me.
I just tried now to disable the Stones of Solitude and the rock there is still missing. So it might be as you said and it's just a bug with SR Exterior Cities itself. Don't know if Open Cities is better tho.
Open Cities definitely does not have that kind of bugs. It has been well-tested and maintained for at least a decade by one of the most careful modders in the community. The reason as far as I understand that some modders prefer SR Exterior Cities is that it is easier to patch, but for a lightweight mod list (or if patches already exist for your particular setup), I would always choose Open Cities.
Thanks again for the reply. I'm actually using a modified version of Eldergleam modlist. The game is downgraded to version 1.5.97 so I think I can't use Open Cities since it requires v1.6.1130 or greater. Well, I guess I'll just keep with the loading screen when entering a city haha
You can play the latest version of Open Cities on a downgraded game. There exists a mod that mitigates issues with the new header version, in case it would cause problems. Just make sure to get all the free CC plugins from the Anniversary edition, because both USSEP and OCS require them.
Sorry, I am not going to make one. It is not a mod I am interested in. You could search a bit yourself, but I am not aware of any existing OCS patch for that mod. Are you sure it actually needs a patch, though?
The new version of the RDO patch has RDO Updated.esp (the MCM version) as the master, whereas the previous version used the normal RDO mod. I don't use the MCM version, will the patch no longer be updated for RDO?
You can just clean out that master if you don't want to use the mod. That said, RDO Updated does a lot more than enabling MCM, and since I already from the beginning based my mod on that version, I thought it was a good idea to include it in the master list as well.
I am an Xbox player who would like to bring this mod of yours (only some files) to the community's attention to find a modder who can port on bethesda.net. You give me the permission?
Sorry for the late reply, but it should be fine. The reasons why I am directing players to AFKMods is that 1) the Nexus page did not exist at the time and Arthmoor asked anyone patching his mods to direct players there, and 2) the mod at AFKMods is more up-to-date.
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is there a specific version that the patch is for? is it incompatible with jk's cities? jk's open cities is the only other mod I have that edits the interior of solitude and I'm running out of ideas. thoughts?
You will need a patch for that mod combo, though. Otherwise you will get navmesh issues. As far as I know, none exists at Nexus (I will provide a patch that includes all those mods at some point, but it will likely not be for exactly that combo).
I think the issue is odd, though, because a missing form swap should not cause a rock pile to go missing or turn invisible like that. Are you sure the rock pile actually appears if you disable Stone of Solitude? It could very well be a bug with SR Exterior Cities itself. I have my doubts about the technical quality of that mod, so it would not really surprise me.
Thanks for the reply.
You give me the permission?