Not from me, sorry. You can always try creating your own patch using my updated version of Hishy's script. That might be enough, but I cannot guarantee it (to confirm that, you need to check the mod's AI packages and dialogue conditions - if you have some experience with xEdit, I can tell you what to look for).
Its okay. I might try that one day. I have done stuff like that in the past. Just so busy now. Thank you for the work that you do. I think you recently updated that script.
Any thoughts on adding a patch for Whiterun Objects SMIMed (and fixes too) (and equivalents for the seasonal landscapes patch) I think the only conflict is the wrstairswater01.nif wich open cities swaps for ocswrstairswater01nohighcoll.nif
I am having a hardtime getting the navmesh to work right with Riften Extension Southwoods and Open Cities. I have Rob's Bug fixes and your SouthWoods/OCS patch. Do I need to adjust load order?
Don't get the Rob's Bug Fixes version! It is outdated and no longer needed. After I told him, he updated the mod description, but apparently that was not clear enough (it is not listed in the requirements for my patches either, instead I made it clear that you need to get version 1.5 of Southwoods).
Is there a patch? Edit: AI seemed pretty broken on testing moveto/enable/disable commands, when working they'll return to beggars row via the Bee and Barb, in the morning they'll leave and get stuck again right outside the door by the stairs.
It sounds like there are navmesh issues in your setup, which are either caused by JK's Open Cities patch, or there is a conflict with another mod. In the latter case, you will need a patch. I am not going to touch the Open Cities patch for JK's Skyrim standalone, so you would either need to fix it yourself or find someone else to help you. I do have Open Cities patches for the JK's Skyrim - Dawn of Skyrim combo, though, so if that would interest you, you can find them here: JK's Skyrim - Dawn of Skyrim Open Cities patches.
You need a navmesh patch if you want to use Riften Docks Overhaul together with the JK's Skyrim - Open Cities patch. I know, because I have created such a patch for the JK's Skyrim - Dawn of Skyrim - OCS patch and I know exactly in which places there are conflicts / potential conflicts.
Hey idk how relevant this is but if you are having an issue with 3dnpc being incompatible with open cities, I found a mod but its in German. It fixed the dependency issue tho, idk But here's the link to the page that has the patch that worked for my vortex manager. Hope this helps anyone who was stuck trying to use 3dnpc and open cities together like I :)
https://www.nexusmods.com/skyrimspecialedition/mods/69816?tab=files (Second one if you use chrome right click translate to make sure you are picking the correct optional )
Southwoods District includes a patch between itself and Docks Overhaul. Is there a reason I couldn't use it and your patches if I didn't want to install JK-DoS? Something to do with navmeshes, I guess?
Yes, they would need a unified navmesh patch, and that was not very useful for my own build, so I did not create one. I don't have all time in the world, so I cannot create patches for every combination of mods in my load order. But if you know your way around navmeshes, feel free to create a patch yourself. I have already done the ground work, so it should not be that difficult.
I would not merge the plugins, but rather make a new one which depends on them. I would also start with checking for navmesh conflicts in xEdit and forwarding the record with the most edits into the combined patch. Then you would have to open the Creation Kit, connect all navmesh parts, remove all overlapping navmeshes, finalise the thing etc. and finally clean it all in xEdit.
Perhaps a very late update, but I have now uploaded a combined patch between Riften Docks Overhaul and Riften Extension. I took the initiative to help Kspace fixing the navmeshes in Riften Extension (included in the version 1.5 update) and updated the Open Cities patch in the process. While at it, I decided to split up the big navmesh patch I had previously created for Riften, resulting in that patch as one of its components. I hope it will be useful for some people.
But I assume you may have been using Domenicus' patch until now anyway?
Domenicus’ patch actually wasn’t working for me (caused ctds for some reason), plus I didn’t like that he removed some of the docks. So I appreciate the new patch and you letting me know about it! Not sure when I’ll get to test it, but I look forward to doing so.
I will not patch that mod. There is a bug in the script causing the interior door to link to a reference in the wrong file. I am quite sure that was not the case when I modified the script (it was two years ago!), so it is likely due to some relatively recent change in xEdit. I haven't found the motivation to debug the issue, but will fix it at some point. Just change the FormID in xEdit (same ID, different file) and you should be fine on that part. More work is usually required to finish the patch, though.
Thanks for getting back to me. The solution was just painfully simple -just load the mods ESP after OCS. Now everything is working (except the Navmesh), so I'm not affected by the mixed up FormID bug (maybe xEdit also got updated again which fixed it?). Thanks again tho for providing the modified script, without it I didn't have any door at all.
I saw the mod has received updates since I last updated the patch, so I will update it with the next version if needed. Not sure what you want, though. Are you asking for a patch for the full version of ezPG, including Redux?
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missing masters
RDO Updated.esp
Riften Extension - OCS Patch.esp
RiftenExtensionDockOverhaulPatch.esp
where i can find this ?
Riften Extension - OCS patch.esp
There's also a Seasonal Landscapes - Whiterun Objects SMIMed Patch wich adds Summer verion of said mesh. But still with the collision boxes the OC mesh removes.
Is there a patch?
Edit: AI seemed pretty broken on testing moveto/enable/disable commands, when working they'll return to beggars row via the Bee and Barb, in the morning they'll leave and get stuck again right outside the door by the stairs.
https://www.nexusmods.com/skyrimspecialedition/mods/69816?tab=files
(Second one if you use chrome right click translate to make sure you are picking the correct optional )
But I assume you may have been using Domenicus' patch until now anyway?