If you want alternative Inigo appearance (from the HP Inigo FOMOD), do this:
Spoiler:
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Step 1: Install Original Mod (HP Inigo) -- install the mod and choose desired appearance -- delete this from meshes folder "KL/High Poly Head/faceparts" --delete the plugin (as it uses the old file paths) -- keep the other meshes/textures because that contains the files for the appearance Step 2: Install this mod (HPH Inigo Racemenu Fix) -- keep this plugin (cause it points to the changed filepath for the meshes and .tri files. -- keep the new folder in the meshes "Inigo/KL/High Poly Head/faceparts"
What this should accomplish: -- plugin (.esp) which points to correct file items -- modified meshes/tri files which no longer conflict with High Poly Head -- reflected appearance chosen in the original mod FOMOD.
Unfortunately neither this or the manual fix of deleting the KL folder in the ITS mod's files work for me. I have the clipping issues, go into racemenu and change the face part which fixes it, but then as soon as I exit out of racemenu the clipping comes back.
I can imagine that is frustrating, however your issue is not directly related to what this mod does.
This mod removes a CTD which occurs when using HPH Inigo with Racemenu, because the original mods assets overwrote HPH assets.
Simply writing you have clipping issues is vague. I would recommend using the Synthesis (found on github) High Poly Head patcher (which can be found on either Nexus or through the Synthesis UI). Moreover, since you mentioned RaceMenu, I think the issue is related to the character modification assets (brows, beards, etc.) you have in your load order.
Ah, my bad, I thought that the issue affected the player in general as well outside of using HPH Inigo in Racemenu, since I was also experiencing eyebrow and beard clipping problems with my character whilst having ITS installed. Thanks for the suggestion though, I'll try that out!
Just did, it is indeed not included, would it be possible for you to implement the fixes that the inigo riding patch did? is literally two records, took me one second to do, but i can imagine that for some people would be scary to do
also, since the inigo riding patch is editing the actor-inigo part, either your fix overwrites the riding patch, or the riding patch over writes yours and we are left with no fancy inigo
Writing to say I've seen your post. I'll have to review the specifics to answer. Good question. I'll update this response when I have looked into things.
After reviewing what I did to create the mod and how it overwrites other mods.
(1) This mod does replace the original HP Inigo mod entirely. You don't need it to be active.
However, I didn't consider the FOMOD of the HP Inigo mod. I simply fixed the issue with the appearance option I selected. So...
(2) If you want alternative Inigo appearance (from the HP Inigo FOMOD), do this: Step 1: Install Original Mod (HP Inigo) -- install the mod and choose desired appearance -- delete this from meshes folder "KL/High Poly Head/faceparts" --delete the plugin (as it uses the old file paths) -- keep the other meshes/textures because that contains the files for the appearance Step 2: Install this mod (HPH Inigo Racemenu Fix) -- keep this plugin (cause it points to the changed filepath for the meshes and .tri files. -- keep the new folder in the meshes "Inigo/KL/High Poly Head/faceparts"
What this should accomplish: -- plugin (.esp) which points to correct file items -- modified meshes/tri files which no longer conflict with High Poly Head -- reflected appearance chosen in the original mod FOMOD.
Thanks for this. I haven't experienced the crash myself, but I'll install this anyway. Could you provide more details what's been done? I see you've changed some files, like repositioned the texture a pixel left/right or so, why is that?
Thanks for the reply. But from what I can see, paths and file names are the same as the original mod. What's changed is the file contents of the ESP and textures (meshes are identical). And upon comparing the textures visually, they have changed too, by a pixel or so in right/left orientation.
The CTD users were experiencing was because these files (originally) were overwriting the HPH assets. The adjustment I made fixed this issue. The original bug report was removed from the HPH Inigo page, otherwise I'd simply direct you there where the details of the fix were outlined by the mod author.
I did not touch textures/meshes in this mod upload. If desired, you can go to the original HPH Inigo page, download those files, and simply place them in the appropriate folder structures - if you choose to do so.
Thanks, now I noticed the file paths change made, I must have missed that.
Regarding the textures though - I re-downloaded your mod and the original, compared the texture files once again in order to verify I'm not going crazy. All four versions of them (Saeri, black, blue etc). They really ARE different, both in size, visual appearance and binary data. So I assumed the changes were made by you, and needed from some reason (if not, textures path is the same so why even include them?). But don't take my word for it, it's up to you if you verify this or not. These are the archives from Nexus: High-Poly Inigo Replacer - FOMOD installer-38860-3-0-1596500717.7z Inigo HPH - RaceMenu fix-84234-1-0-1675550926.zip There has to be some other explanation other than that I'm going crazy (or blind)! :)
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Step 1: Install Original Mod (HP Inigo)
-- install the mod and choose desired appearance
-- delete this from meshes folder "KL/High Poly Head/faceparts"
--delete the plugin (as it uses the old file paths)
-- keep the other meshes/textures because that contains the files for the appearance
Step 2: Install this mod (HPH Inigo Racemenu Fix)
-- keep this plugin (cause it points to the changed filepath for the meshes and .tri files.
-- keep the new folder in the meshes "Inigo/KL/High Poly Head/faceparts"
What this should accomplish:
-- plugin (.esp) which points to correct file items
-- modified meshes/tri files which no longer conflict with High Poly Head
-- reflected appearance chosen in the original mod FOMOD.
This mod removes a CTD which occurs when using HPH Inigo with Racemenu, because the original mods assets overwrote HPH assets.
Simply writing you have clipping issues is vague. I would recommend using the Synthesis (found on github) High Poly Head patcher (which can be found on either Nexus or through the Synthesis UI). Moreover, since you mentioned RaceMenu, I think the issue is related to the character modification assets (brows, beards, etc.) you have in your load order.
Thanks for the suggestion though, I'll try that out!
would it be possible for you to implement the fixes that the inigo riding patch did? is literally two records, took me one second to do, but i can imagine that for some people would be scary to do
also, since the inigo riding patch is editing the actor-inigo part, either your fix overwrites the riding patch, or the riding patch over writes yours and we are left with no fancy inigo
No problem uploading a second version which includes the edits.
(1) This mod does replace the original HP Inigo mod entirely. You don't need it to be active.
However, I didn't consider the FOMOD of the HP Inigo mod. I simply fixed the issue with the appearance option I selected. So...
(2) If you want alternative Inigo appearance (from the HP Inigo FOMOD), do this:
Step 1: Install Original Mod (HP Inigo)
-- install the mod and choose desired appearance
-- delete this from meshes folder "KL/High Poly Head/faceparts"
--delete the plugin (as it uses the old file paths)
-- keep the other meshes/textures because that contains the files for the appearance
Step 2: Install this mod (HPH Inigo Racemenu Fix)
-- keep this plugin (cause it points to the changed filepath for the meshes and .tri files.
-- keep the new folder in the meshes "Inigo/KL/High Poly Head/faceparts"
What this should accomplish:
-- plugin (.esp) which points to correct file items
-- modified meshes/tri files which no longer conflict with High Poly Head
-- reflected appearance chosen in the original mod FOMOD.
What I did was move the files to a new folder, and modified the esp to look for the files there.
I did this, so the HPH Inigo assets would not overwrite HPH assets - resulting in the crash.
From the HPH Inigo mod.
I moved the contents of:
Meshes/KL/High Poly Head/
to
Meshes/Inigo/KL/High Poly Head/
I adjusted the esp to reflect this change.
The CTD users were experiencing was because these files (originally) were overwriting the HPH assets. The adjustment I made fixed this issue. The original bug report was removed from the HPH Inigo page, otherwise I'd simply direct you there where the details of the fix were outlined by the mod author.
I did not touch textures/meshes in this mod upload. If desired, you can go to the original HPH Inigo page, download those files, and simply place them in the appropriate folder structures - if you choose to do so.
Happy modding.
Regarding the textures though - I re-downloaded your mod and the original, compared the texture files once again in order to verify I'm not going crazy. All four versions of them (Saeri, black, blue etc). They really ARE different, both in size, visual appearance and binary data. So I assumed the changes were made by you, and needed from some reason (if not, textures path is the same so why even include them?). But don't take my word for it, it's up to you if you verify this or not. These are the archives from Nexus:
High-Poly Inigo Replacer - FOMOD installer-38860-3-0-1596500717.7z
Inigo HPH - RaceMenu fix-84234-1-0-1675550926.zip
There has to be some other explanation other than that I'm going crazy (or blind)!
:)
Could cause an issue if someone wanted a different look.