Skyrim Special Edition
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Sonderbain

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SonderBain

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201 comments

  1. SonderBain
    SonderBain
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    Wow, thank you all for over 10,000 Downloads! I'm happy to see this being well received!

    If you are interested in using these animations on only female characters I recommend my overhaul of female sitting animations which includes these transitions for only female characters. Keep in mind it has a list of requirements *You can now find the mod here on nexus!
    https://www.nexusmods.com/skyrimspecialedition/mods/85599
    Requires DAR or similar, XP32 Skeleton, Base Object Swapper and MujointFix/racemenuhh to get most accurate positioning
    Spoiler:  
    Show

     

    I've noticed a few videos incorrectly show chair and barstool transitions as if they are part of my mod.
    This mod only covers animations on tables with benches

    Outfit Used in Screenshots
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  2. SonderBain
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    Eyo, thanks to all your endorsements this mod made it to front page!
  3. ElTikol
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    Description says there are no requirements for this mod but the file download says otherwise. Which is which?
    1. SonderBain
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      Read the requirements description notes
    2. libertyordeathnexus
      libertyordeathnexus
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      The description only mentions the "required" mod in "check out my other mods".

      So what does that mean? You're abusing the requirements system to effectively display a popup ad for your other mod?

      What made you think that's a good idea? Now i will neither download this mod nor any of your other mods. In fact i will block your account from showing up in my searches.
    3. SonderBain
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      Feel free to block and avoid if you have an issue with my other fixes in this series being linked to :)
  4. KyrgyzGuitarist
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    This mod is great. All I can suggest is that you maybe can change name of mod, so that people have easier time finding it. Maybe add "sit" to name, as that is often part of search query when they look for mods like these. 
    1. SonderBain
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      Thx for the suggestion, added sit to the name :)
  5. Svetogor
    Svetogor
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    And why does it work only from the 3rd person? In the old version, everything worked fine.
    1. SonderBain
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      No changes have been made to the function of the animations. All that has changed is the smp reset payload annotation has been removed.
    2. Svetogor
      Svetogor
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      Clear
  6. Vibhor
    Vibhor
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    For SMP reset, could you not have two different behavior files? One for the player and one for the NPC, then use OAR to trigger the SMP reset one only for the player?
    1. SonderBain
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      Potentially yes, I don't plan to add them at the moment tho
  7. MathieuTheDunmer
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    Hello! Sorry for the inconvenience, but I have a problem... My character randomly has some spasms inside the inns. It took me hours of investigation until I discovered that it was because of this mod. By deactivating the mod the spasms stop happening. Any idea what could be causing this problem? there is no file conflict in my MO2.

    Here is a video of the problem happening (skip to 00:15)

    I hope there is some way to solve it without having to remove the mod. I really loved this fix and the transition animations.
    1. SonderBain
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      Looks like that is caused by the organic player animations mod. My guess is the author didnt have the animations start and end on the same frame. My mod contains no standing idle animations so I'd investigate that mod.

      Ill also look into the clean up physics outfit payload that was added. Maybe that mod is bugged. If thats the case Ill remove the smp reset. 
    2. MathieuTheDunmer
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      Even disabling organic idles and keeping Improved Table Transitions active, the spasms continue
    3. SonderBain
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      Alright, Ill take a look into skypias mod. Seems their payload may be buggy so might have to remove.
    4. MathieuTheDunmer
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      Thanks! I really hope everything goes well. This mod of yours is a must-have =)
    5. SonderBain
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      Ty, seems to me the issue is the physics reset payload resets player smp reguardless of what actor actually plays the animation. So that would make spasms happen every time an npc stands up from their seat. 
    6. SonderBain
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      Removing the payload fixed for me, uploaded new version!
    7. MathieuTheDunmer
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      OMG it worked like a charm! Thank you very much!
    8. Vai1lyn
      Vai1lyn
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      I'm not sure if removing the SMP Reset payload is the optimal solution. The SMPReset payload works by casting a spell in CollisionReset.esp. If you want to make sure that the player doesn't get reset by NPCs, you can add a consition to the MagicEffect associated with that spell to make it player-exclusive (e.g. Subject.GetID("Skyrim.esm"|0x7) == 1). This way, with the annos still embedded in the animations:

      * if an NPC sits, nothing happens (the spell is cast, but the MGEF never activates for the NPC due to the condition, and the SMP reset script is not executed)
      * if the player sits, SMP is reset as desired, without need of console command or power :)

      When stripping the anno, it doesn't work for both the player and NPC

      If you desire SMP resets for some more actors (instead of only player), like a critical boss looking weird: you can also create a new faction, add the player and all allowed actors to it and check for faction membership in the condition
  8. Admiral30
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    I have an issue that goes away once mod is disabled. When pressing any movement button (WASD) while sitting on a bar stool, character just goes into standing animation with no transition at all. Works fine for normal chairs or benches.
    1. SonderBain
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      This mod doesnt contain any barstool or chair animations. So I fail to see how this could be the case.
    2. Admiral30
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      Aight, so at least I know I have to search for incompatibility. Thanks for reply.
    3. SonderBain
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      Yw
  9. Nightm763
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    does this work to npc's as well?
    1. SonderBain
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      Yes
  10. MachaFish
    MachaFish
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    Console (XB1) player here, just coming by to say thank you for creating this!
  11. Lemenger
    Lemenger
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    Does anyone know which mod the plates in the screenshots are from?
    1. Dragonscoils
      Dragonscoils
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      Rustic Clutter I believe.
  12. SuperPowerGreat
    SuperPowerGreat
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    I need some help with creating a mod. My goal in my mod is to have both the player and NPCs use the ChairDrinkingStart animation or the IdleTableDrinkAndMugEnter animation at a table, but it's not working. Of course, I know that chair animations wouldn't normally work at a table. So, I removed all the conditions from the animations and tried using the playidle command, but it still doesn't work. Specifically, the IdleTableDrinkAndMugEnter animation doesn't work when sitting at a table or a chair. The IdleTableDrinkAndMugEnter animation is an animation where nearby NPCs enjoy holding a mug and reacting to the bard's singing while sitting at a table bench. How can I make these animations work with both chairs and tables?
    1. SonderBain
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      Your best bet would be to rename the chair idle to be a table idle
    2. SuperPowerGreat
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      Why? ChairDrinkingStart and IdleTableDrinkAndMugEnter are vanilla animations, is it okay to change their names? Could you explain how the animations work with such furniture?
    3. SonderBain
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      Sorry I cant explain too much as I dont remember exactly how it all functions. Animations names are generally the only thing that need to be changed to have them play differently unless there are annotations or motion data.

      I recommend downloading the showanim command extender mod for skyrim if you want to figure out names of animations. Also hkxposer is good for this sort of stuff.
    4. SuperPowerGreat
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      Ok. Thank you for your help! I'm gonna try it.
    5. SonderBain
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      Yw :)