Unfortunately, this looks not even close to the images. I did every step correctly (Azurite Weathers btw) but honestly it looks worse. Too bright, not sharp and weird noise in the distant on trees etc. No colorful, saturated, fantasy world I was expecting from these images. I thought that I did something wrong maybe, but no... did every step as mentioned in the description.
The Azurite version was created for Azurite Weathers and not Azurite Weathers II, so be sure that you are using the correct one. Beyond that make sure that you have the correct ENB version as well as all the required files. Steps 8-10 are how to add the optional CAS sharpener. The pictures were taken with the mods from the Recommended Mods section on the Description page. Best of luck getting it to work!
The error "application load error S:0000065432" appears at startup, the error is quite rare because there is little information about it on the Internet, but so far I have not even understood what exactly it is. Is it because of this mod, or because of the ENBSeries itself.
Looks fantastic, but when I have this ENB installed it's like I just have the base version, shift+enter is my hotkey to open the menu, end doesn't work so I don't know if it's installed properly. What does the menu look like and I can try to compare?
Shift + Enter is the key combination to open the ENB menu and if you have everything installed properly it should just look like the standard ENB menu.
Greetings, for some reason my snowflakes are dark. I turn off the ENB and they go back to normal. I'm using Cathedral Weathers and the Cathedral Weathers version of this ENB. Is there a setting or something that will fix this?
Thanks for any help and thanks for making such an awesome ENB. My game looks next gen thanks to you!
Thanks, I'm glad you're enjoying it. I wasn't able to reproduce the issue you are seeing, but if you are running a newer version of ENB (v0.490 released on May 23, 2023 or newer) then you can press Shift+Enter to open up the ENB Menu and scroll down to [SNOW] where you can try to either adjust the snow color, or disable the effect which should match the snow color when ENB is disabled.
To make the interiors brighter, in the Shader parameters window under ENBEFFECT.FX there is a setting to control Interior Brightness.
If you want more control over which types of interiors are brighter, and which aren’t, you can increase the AmbientLightingIntensityInterior values for day and night under [ENVIRONMENT] for the location type you want to change by editing the ini in the Weathers folder that corresponds to the location type you want to change.
Hi! Great ENB, probably the best I have ever seen for VR! I am thinkiing about using Obsidian Weathers, which Version would you recommend with it? Thanks in advance!
Wanted to swing by and show my appreciation....I finally ditched my homebrew ENB for yours and L00ping's work...it's immense in VR and works really nice with Paraphernalia - Ambience (and Lustre) too.
This is the "best of all worlds ENB" for me in VR. I appreciate everyones taste is different yet with Imaginator support, VR headset bloom edge fixes, L00ping's palette and your amazing finishing touches - this is a superb job!
One question - whilst the Onyx version is working just great with RAID, I read something that suggested you did a RAID Weathers specific version?
For RAID you should get wetness effects for all rainy weathers including the ones RAID adds. Also, if you pick a version for a weather that has a similar look (like what you mentioned you were doing with Onyx) things should work well.
What I haven't done yet for RAID that I have done for the weathers that have a dedicated version is tune the exterior look and feel to match the original style of the weather as well as making sure that the different effects and interiors look as expected.
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Thanks for any help and thanks for making such an awesome ENB. My game looks next gen thanks to you!
To make the interiors brighter, in the Shader parameters window under ENBEFFECT.FX there is a setting to control Interior Brightness.
If you want more control over which types of interiors are brighter, and which aren’t, you can increase the AmbientLightingIntensityInterior values for day and night under [ENVIRONMENT] for the location type you want to change by editing the ini in the Weathers folder that corresponds to the location type you want to change.
Great ENB, probably the best I have ever seen for VR!
I am thinkiing about using Obsidian Weathers, which Version would you recommend with it?
Thanks in advance!
I would recommend the Onyx version, since Onyx is a VR adaptation of Obsidian Weathers.
This is the "best of all worlds ENB" for me in VR. I appreciate everyones taste is different yet with Imaginator support, VR headset bloom edge fixes, L00ping's palette and your amazing finishing touches - this is a superb job!
One question - whilst the Onyx version is working just great with RAID, I read something that suggested you did a RAID Weathers specific version?
For RAID you should get wetness effects for all rainy weathers including the ones RAID adds. Also, if you pick a version for a weather that has a similar look (like what you mentioned you were doing with Onyx) things should work well.
What I haven't done yet for RAID that I have done for the weathers that have a dedicated version is tune the exterior look and feel to match the original style of the weather as well as making sure that the different effects and interiors look as expected.
Thanks
It's one of my favourite weathers mod. The sunsets are amazing with the clouds.
Thank you so much