This page was last updated on 17 August 2023, 7:48AM
Changelogs
Version 1.1.4
Added individual controls for saturation and brightness for day, night, and interiors
Tailored exterior colors and lighting to more closely match each weather
Updated sun rays, Ambient Occlusion and Skylighting
Removed adaptation, bloom, and cloud shadows to increase performance without any noticeable tradeoffs
Updated rain drop texture
Added fog wetness effect for Cathedral, NAT Stand Alone Edition, Onyx, and Vivid versions
Version 1.1.3
Expanded location-based weathers from just Dungeons to also include Forts, Ice Caves, Dwemer ruins, and Mines
Updated rain
Made sun rays and sun brightness more subtle during the day while keeping sunsets and sunrises dramatic
Fixed horizon seam for Azurite Weathers
Rain wetness effect is now more subtle and should look more natural
Adjusted clouds and volumetric fog
Adjusted performance version to make it look a lot more like the quality version without any of the perf hit
Version 1.1.2
Updated Rain and Clouds
Updated Particle effects to make splashes more visible
Updated Sun Rays
Tweaked fires by increasing Bloom and decreasing Light Sprite
Renamed "Experimental" versions to "Azurite Weathers" versions where they look best
Fixed entry for custom RAID weathers wetness effects
Version 1.1.1
Rain wetness effects now supporting Azurite, Cathedral, NAT, RAID, and Vivid weathers.
Made tree shadows less dark.
Tweaked dungeon lighting to have more contrast.
Fixed grey mountains at night issue for Vivid weathers.
Updated bloom and procedural sun.
Increased the performance of the perf option through disabling additional features. They can be turned back on using ENB Helper.
Added Experimental Quality version that provides more dramatic lighting and shadows. Does not look good with NAT, use the regular Quality version instead.
Added Experimental Performance version that uses increased lighting and shadows to reduce the need for adaptation, increasing performance.