I've noticed with mages (or those capable of casting healing magic), they infuriatingly insta-stand from bleedout and run away casting healing magic (very little delay, the animation from bleedout to standing/running away casting healing is so quick as to be almost imperceptible).
Is this something this mod can address (i.e. keep them in bleedout), or is this simply yet another of the many poorly-designed game elements?
Player only need to attack when the enemy falls to the ground with residual blood to trigger the execution animation Of course, according to the vanilla game, this is a probability event
Awesome mod, I'm using it with Kaputt and noticed I get decapitations killmoves likein the gif and also a back stab while they re on the ground killmove, that I've never seen before.
Does anyone know what could potentially causing npcs to occasionally go into a spinning A-pose instead of a bleed out animation? Oddly enough taking a screen shot seems to snap them out of it into the proper animation.
Please use the latest version I have fixed this issue in the latest version The reason is that the frame rate of the game is higher than 75 fps Please stop using the old version I will hide the old version I'm sorry
Awesome mod, but I notice the actual bleedout animation happens almost instantly. There is no transition from standing up to bleeding out. Is this vanilla?
In fact, I cut the bleeding out transition animation This allows the player to use the bleedout execution faster This is what this mod does, allowing players to use bleedout executions on enemies without waiting
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because im trying to help the author rn in figuring bugs and/or incompatibilities for it
I've noticed with mages (or those capable of casting healing magic), they infuriatingly insta-stand from bleedout and run away casting healing magic (very little delay, the animation from bleedout to standing/running away casting healing is so quick as to be almost imperceptible).
Is this something this mod can address (i.e. keep them in bleedout), or is this simply yet another of the many poorly-designed game elements?
Of course, according to the vanilla game, this is a probability event
Here is a short video
https://streamable.com/k50s8t
I have fixed this issue in the latest version
The reason is that the frame rate of the game is higher than 75 fps
Please stop using the old version
I will hide the old version
I'm sorry
DynamicAnimationReplacer_CustomConditions\708102\?
This allows the player to use the bleedout execution faster
This is what this mod does, allowing players to use bleedout executions on enemies without waiting
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