Skyrim Special Edition

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GeraldMods

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  1. GeraldMods
    GeraldMods
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    If you previously downloaded the Unmarked Locations Pack version 1.4, please go back to version 1.3a and also download the separate file called Unmarked Locations Pack - Fixes.
  2. Kyuukei
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    Hello! I ran some comptability tests in the process of updating my game, and here's what I found. Tentatively, it looks like the compatability of this mod is quite good!

    Note that this list explicitly includes only mods I have installed, and checked; not having a mod by a given author listed does NOT mean it isn't compatible, it means I don't have it installed in the first place.

    I am operating under the assumption that given the nature of this mod, it doesn't have any locations near any vanilla settlements, so I didn't bother checking any mods I have installed around those, but Riverwood, Anga's Mill, and some other vanilla locations seemed perfectly fine while I was coc'ing around

    One other thing: this should not be taken as a 100% certainty that the given mods are compatible, but rather it's very likely that they're totally fine. I did a general sweep through each of these areas for any clipping objects or terrain, navmesh oddities, etc, and these are the results I found.

    Here's the list! I'm just pasting the checklist I used in Notepad, so if the format is hard to parse, let me know and I'll edit it :)



    UNMARKED LOCATIONS COMPATIBILITY CHECKLIST:

    COMPATIBLE WITH -

    Hroldan Nightgate and Sawmill Villages (Anga's Mill, Heartwood Village, Nightgate Village, Pinemoon Village)

    Riften - Extension Southwoods District

    Plankside Bandit Shipwreck

    Aftand area

    Juniper's House for Golldir

    Juniper's House for Illia

    LOTD - Pale Pass Extension

    [Schlitzohr]

    Vernim Wood

    Lainalten

    Laintar Dale

    Amol Village

    Granite Hill

    Granitehall

    Sunthgat

    Amber Guard

    Dunpar Wall

    Iggath

    Reich Corigate

    [TES Arena]

    Nimalten

    Dunstad Grove

    Pargran Village

    Amol

    [Holds]

    Northkeep

    Dunbarrow Village

    [Wintersun]

    Hillcrown Yokudan Shrine

    INCOMPATIBLE WITH -

    [Holds] Black Moor - very likely has some VERY MINOR clipping UNLESS you use Wintersun, and the attendant patch that moves Black Moor away from the Hillcrown Yokudan Shrine. This is very minor and not gamebreaking; the location that conflicts here is super small and doesn't appear to have any navmesh changes.

    [Schlitzohr] Oakwood - very minor incompatability - there's a treasure chest clipping through the floor right outside the entrance to Storm's Tale Temple. Again, super minor, doesn't seem likely to have any navmesh changes, a simple disable and markfordelete in the console solves it easily.
    1. GeraldMods
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      Wow. Thank you, that helps a lot.
    2. Kyuukei
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      My pleasure! Let me know if you need any info beyond what is listed, and/or if you have any further questions :)
  3. tcbflash
    tcbflash
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    Hey, love your mods, I don't know if you want to sticky this but i made a little addon for a certain artifact in case people want to check this out!
    ~dan

    Unmarked Locations Pack - Curse of the Skull
    https://www.nexusmods.com/skyrimspecialedition/mods/106363
    1. GeraldMods
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      Sure thing, friend!
    2. tcbflash
      tcbflash
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      ⚔️👍👍👍⚔️
  4. Flameslinger2021
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    This is compatible with Echoes of the Vale. No areas blocked or interfered with in any way. 
    1. GeraldMods
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      Thank you for testing
  5. Giboss
    Giboss
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    Hello...

    Unfortunately, I discovered incompatibility with DMT's Paint it Blackreach EXTREME.

    This is exactly about the location of The Grinning Horker.
    Could you move or make a version without it?


    Regards
    1. Giboss
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      I renew my request. Could you make this patch? :)
    2. GeraldMods
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      I need to see what's the problem, can you send me a screenshot?
    3. Giboss
      Giboss
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      Here:

      https://zapodaj.net/plik-n308yd6Pf3
      https://zapodaj.net/plik-waysLC6V06
    4. Giboss
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      Have you decided whether you will do a patch? :)
    5. GeraldMods
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      I don't think my mod is the issue here, I didn't touch rocks and landscape in this area, and this Grinning Horker cave not from my mod
  6. phyroglyph
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    I just love this series of mods - I keep coming across new things in unexpected places - most recently a tree festooned with corpses in the Morthal swamps - just great!  Thanks so much!
  7. lenova
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    Hello,
    Thank you very much for this mod :-) does anyone know if it is compatible with Nordic ruins of Skyrim ?
  8. maddyoreillly
    maddyoreillly
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    Can you make a patch for Memorable Bounties? The Dark Souls style bonfire near Winterhold has some overlap with a location added by this mod.
    1. GeraldMods
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      Patch is ready
    2. maddyoreillly
      maddyoreillly
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      Thank you!
  9. sleeperCale
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    I'm having a problem with missing water in the morthal swamps. Only Water for ENB, Unmarked Locations Pack, and Happy Little Trees touch the cell.

    https://imgur.com/a/lmdD5Mc
    1. calfurius
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      IN SSEDIT, does this mod not carry over water? Is it a conflict with Water for ENB or an internal bug with the mod?
    2. sleeperCale
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      I can't seem to narrow down the actual conflict because the problem fixed itself. I'm now thinking its maybe my grass mod, but I wouldn't know why.
    3. NoTou6269
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      have the same bug even without any water mod
    4. otisimo212
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      no fix to this yet?
  10. SenorSavage
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    I have Nature of the Wild Lands version 1.21. When I install the Unmarked locations patch for Nature of the Wild Lands, it says I'm missing masters for Nature of the Wild Lands. 
    1. GeraldMods
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      This patch was made for version 2.4
  11. quasimk
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    Hi would it be possible to get your permission to port this to Xbox 
  12. SenorSavage
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    Is this mod safe to add mid play thru?
  13. babblecat3000
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    Fabulous. Makes you stop and look around and think.