Skyrim Special Edition

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GGUNIT

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GGUNIT

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  1. GGUNIT
    GGUNIT
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    Small 1.1 update

    I added two different lighting template options in case of, a slightly brighter for people who are afraid of the dark and vanilla option where I literally replaced all templates with the original mod ones (vanilla then).



    For the curious, all screenshots are made with Lux lighting, PRT ENB and a bit of ReShade
  2. rozebeanz
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    Would this be safe to install mod-game?
  3. urbon
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    Hey ggunit, both chests eat your fps.

    1. GGUNIT
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      I optimized those chests and uploaded the mesh BSA in the update section. I didn't test it ingame though so * cross fingers *.
      The chest with books collision was missing so I also fixed that, both meshes should be more optimized now, especially the scroll one.
    2. urbon
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      Thank you!!
  4. ServalKhajiit217
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    Where I can download Auri - Lux patch for Auri's fancy pod - Lux patch?
    1. Xiamon
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      I would like to know this too.  I am also missing this file.  Auri's fancy pod - Lux patch has it set as a master.
    2. ServalKhajiit217
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      Yeah.. I guess, I'm not one who still waiting for this master-file.
    3. nmjfiregfew
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      Isn't it part of the Lux installer?
    4. ServalKhajiit217
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      I guees, but I forgot. Plus, GGNUT update each his addon (and main Lux mod inclusive) like every 2-3 days.. It's hardly to check every time where he is and which of old or new I need as master for  Auri's fancy pod - Lux patch.
    5. BrendonofKells
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      that's.....been part of lux for several months. it was originally a separately available patch on this mod, iirc, and then when lux updated, that seperate patch was removed and added to the lux general mod. that's always been ggunit's pattern since he started lux. all you had to do was just re-download the lux mod. oh, and lux doesn't update his mods every 2-3 days. i know, because i follow lux updates. i just click the track mod button to do that. if there was an update, i'd have been immediately informed. then i'd just go to the logs and see what specifically was updated.
    6. ServalKhajiit217
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      all you had to do was just re-download the lux mod.


      My own problem what I didnt modding SE 1.5.97 for last 3-4 months already. So, any patches and updates on author's mods too. I didnt monitoring all of them for now.

      oh, and lux doesn't update his mods every 2-3 days. i know, because i follow lux updates. i just click the track mod button to do that. if there was an update, i'd have been immediately informed. 


      I'm following Lux mod updates too, bro. I personally respect GGNUT in comments twice with next words "thanks for almost fast updates for like 2-3 days, GGNUT! What another authors didnt do with they mods, but what they can". And on what he answered me "Thank you!". l'll maybe exaggerated with 2-3 days, but anyway - every time I waiting SOOOO LOOONG any another quest/global graphycs/companions etc mod's updates, the Lux at that time updating so fast. Like for 5-7 (maybe little more) days, as I said. 
    7. ServalKhajiit217
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      Some words writed with help of translator. Thanks for understanding.
    8. GGUNIT
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      Sorry about the late reply, most of my time is spent on my Lux series pages. ^ ^"
      Patch is indeed included into Lux already, I patched Auri mod before I made that mod so one needs both to be compatible.
    9. ServalKhajiit217
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      Thanks!
  5. ArchGuardianAngel
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    Hi! I noticed that 6 of her books are missing, I only found 1, and the spare lone bone arrow isn't to be found either its no biggy on that one
    but the most important one is the 7 books where did you place them I cannot see them even with glow books  x.x

    Found Books:

    Bosmari Sleeping Song - was on the static bookshelf next to her bed

    Missing/Not Found Books:

    The Spinners of Y'ffre
    The Eldest: A Pilgrim's Tale
    The Green Pact and The Dominion
    The Wilderking Legend
    The Ooze: A Fable
    War Customs of the Tribal Bosmer

    As for now I used QUI to get the rest, but I'd love to find them on my own next time ; w ; 
    Please don't say you removed them, those 7 books are extremely important for Auri and what I need them for ^^;
    1. GGUNIT
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      I check that and will add them back if I removed them inadvertently. Hopefully they should be easier to track in the CK than ingame. ^ ^'"
    2. ArchGuardianAngel
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      thank you so much for adding them back in ; w ; appricate it when i start a new again i'll download the house file again <3
  6. RobertOfFlanders
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    This might sound really odd, but could you make an optional file to literally just remove her pod and have her chillin in a small camp or something? I always found it really jarring that she is just living in this magic pod in the forest.
    1. BearOdyssey
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      Agreed. Her pod is dumb. 
    2. Drakyth
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      I don't agree. I like the pod. It makes her feel unique and adds some Bosmer flavor to the game world.
    3. BrendonofKells
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      Sooo....let me get this straight. You hate the mod author's vision of an auri home...so rather then learn how to use ck yourself you want him to rip out his entire mod, start from scratch, just to suite your own personal tastes? OK then. No, there's definitely there's not a Mt. Everest sized sense of entitlement here. It's the most easy and reasonable request ever made.
  7. CloudAndProud13
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    Do you think you could add an Yffre Wintersun shrine like this mod does? https://www.nexusmods.com/skyrimspecialedition/mods/52928
    The one added by said mod is unfortunately floating with your interior
    1. GGUNIT
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      I made a new version of that patch, you can download it in the comment section of that mod unless the author is removing my comment or uploading the new patch version instead.
    2. CloudAndProud13
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      Thanks :3
  8. lxydragonborn
    lxydragonborn
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    感谢您带来的作品和无私奉献 !
    Good job!
    1. GGUNIT
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      Thanks :)
  9. Artistop
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    Hey GGUNIT, i cant resolve my issue, its simply a conflict issue, but i have respected the load order and i still have clipping furnituce

    1. BrendonofKells
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      do you have more informative console?
    2. Artistop
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      Yes :)


    3. Maderasnobile
      Maderasnobile
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      i can confirm this, i have this issue too
    4. GGUNIT
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      What's auristuff.esp ?
      That sounds like a conflicting mod, especially if loaded after mine.
    5. BrendonofKells
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      So Auri is a hoarder. Don't judge her. But I'm certain ggunit is right and some other mod is adding stuff. you can use the scroll wheel in your mouse to cycle through the objects in your screenshot. It helps a whole lot in circumstances like this
    6. Artistop
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      Its that mod kallopi pet : https://www.nexusmods.com/skyrimspecialedition/mods/65907?tab=files
    7. GGUNIT
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      EDIT.
      Definitely not compatible then. That mod may be outdated too cause the cell has been reworked recently. That mod shouldn't mess with furniture, at least not in the version I checked.

      You can still try to load my mod after all of those to be sure that my edits win all conflicts, maybe it could be partially fixed with load order.
  10. a1racer
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    any chance you would be willing to alter the exterior tree texture so that it matches whatever tree mod you are using? that way it blends in better with tree mods because the soulstime tree doesn't blend with Skyrim trees at all. 
    1. GGUNIT
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      I'm not sure I fully understand, you're talking about the Solstheim mushroom textures ? I'm not editing those, they're just from the original game and Song of the Green mod. ^ ^
      It really depends on whatever texture pack you're using I presume cause the pod should only rely on vanilla textures. I took those screenshots with two versions for instance, it can be really different from one to another.
    2. a1racer
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      No I just mean can it be redirected to use the Skyrim tree textures so it matches the tree textures around the area and not the mushroom textures. 
    3. GGUNIT
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      Ooof I'm not sure about that, mushrooms have really specific UVs and tree textures shouldn't work great on those. Maybe it would literally need a custom texture. And that's not really my plan (and a lot of work too  ^ ^)

      You can still check different textures on the Nexus, some are closer to tree bark colours. I'm using two different ones on my screenshots and they're already a lot different.
    4. a1racer
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      no worries were hoping the exterior texture would be an easy swap to a regular tree texture path so the exterior blends with the falkreath forest but if it requires any real amount of work no worries. didn't really think about the textures for the mushrooms will have to dig around nexus. 
  11. tbryson01
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    That's a lot of wood...
    1. GGUNIT
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      Stove will never run out of fuel then.
    2. tbryson01
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      I meant bc of the green pact. Although the solstheim furniture does look kind of like fallen wood, which I think is kosher?
    3. buhawi42
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      She has already gotten the hang of using wooden furniture after all the traveling she did with you in Skyrim. 
    4. LordPhoenix82nd
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      The Green Pact only says to not harm the forests of Valenwood, not that you can't ever use wood for other purposes. The Bosmer often used imported wood when they didn't have access to bone for multiple things like furniture. 
    5. SoujiTendou
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      Yeah, but she kind of has a whole dialogue regarding the Green Pact outside of Valenwood and Faendal being a douche or somthing.
    6. tbryson01
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      Yeah I got the impression she was pretty uncomfortable with those loopholes. Still a great looking mod either way tbc
    7. shawntheguitarist
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      That was my thought too, but Waribiki already commented on a few other posts here, and if she doesn't seem bothered then I don't think it's an issue.
    8. tbryson01
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      Very true lol she knows the lore better than us
    9. Waribiki
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      No, you're correct that Auri's not a big fan of wood, even outside of Valenwood- but Skyrim as a game doesn't offer a lot of alternative assets to work with, so I'm not going to make a fuss. :) It's very aesthetically pleasing!
    10. Rodocastiza
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      Exactly, this is correct response. I'd love to have a non-wood lore-friendly bosmer home, but it's almost impossible with the game assets.
    11. tbryson01
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      Makes sense. Thank you both for your great mods.
    12. BrendonofKells
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      As has been mentioned, this is outside of Valenwood where the usual rules don't quite apply. And Skyrim does indeed have limited resources to create furniture like this. Plus, I'm going to assume the wood was carefully harvested from already dead timber. It is possible. Some times trees fall down because of age or a storm, and at that point it's dead. In LOTR, when the story centers around Fangorn forest, a distinction is made between gathering wood to use as fire that's already dead, and cutting it off of trees. One is considered acceptable....the other results in a rather painful death.
    13. GGUNIT
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      Too bad no game assets are relying on bone or whatever, maybe Elder Scrolls 6. ^ ^
    14. tbryson01
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      Or beyond Skyrim valenwood...
    15. CloudAndProud13
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      Maybe the furniture was shaped out of the tree like the rest of the pod?